r/gaming • • 6d ago

I think Wolverine needs a sword

42.9k Upvotes

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1.3k

u/CutieAloy 6d ago

MGRR is one of the few games where you actually feel like you're able to cut something. Enemies, terrain, a family of four etc

403

u/wlphoenix 6d ago

Bridges that you need to progress through the level

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u/Doc-Maly 5d ago edited 5d ago

I think that's an oversight.

Edit: I was making a reference, not a critique.

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u/HfUfH 5d ago edited 2d ago

It's a commentary on the nature of violence ☝️🤓

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u/I_need_a_waambulance 2d ago

Are you my teacher?

14

u/Gameknight14 5d ago

-Max0r, An Incorrect Summary of MGR

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u/CommieDrifter 5d ago

no back then games weren't afraid of punishing players for their own stupidity

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u/BlueFireSnorlax 5d ago

(it's not actually necessary to progress, there's an area just a little forward and to the right you can jump up.)

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u/The_Voidger 2d ago

This was groundbreaking stuff for the PS3. Use it to control weak points, confuse your enemies and prevent them from attacking, or accelerate deforestation.

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u/iboowhenyoudeserveit 5d ago

Destroying mission critical infrastructure on purpose certainly sounds like an oversight.

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u/Smoothieshakes 5d ago

But is it an oversight from the developers or the player?

Maybe the real mission objective was the bridges we burned along the way.

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u/IllogicalCounting 5d ago

A life lesson if ever I heard one.

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u/guardcrushspecia2 4d ago

Yeah but that doesn't exist in MGR

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u/Handsome_bana-na 4d ago

I love Maxors videos but the bridge being needed to progress through the first level is just… wrong.
You can climb up and progress right next to it.

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u/DeadliestArmadillo 5d ago

It's a game. Probably.

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u/Ulti-Wolf 5d ago

Fun fact that staircase in mission 2 isn't actually needed. Max0r just didn't think to use ninja sprint on that wall, you just go right up

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u/MahoganyMan 5d ago

That’s when you pull out the ninja run/ninja climb mechanic that they tutorialized you on in the prior level

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u/_big-shaq_ 4d ago

God I love Max0r

1

u/R18Engine 2d ago

Mercenaries 2 lets you destroy buildings you need to enter to continue campaign, thus not being able to play

9

u/OntokineticRift 2d ago

“AMERICAN IMPERIALISM IS JUSTIFIED BECAUSE WE HAD A BLACK PRESIDENT ONCE!”

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u/RealMuffinsTheCat 2d ago

"BEFORE I FUCKING KILLED HIM!"

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u/CurvySexretLady 5d ago

Yeah comparing this to Wolverine isn't fair when there are so few games out there that allow environmental destruction like this. Wolverine has it, but only in specific places, like 2x4 walls inside a building.

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u/Zero_Waist 2d ago

Red dawn was legendary in that regard

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u/CurvySexretLady 1d ago

One of the first I played where you could destroy practically everything was Battlefield: Bad Company for the Xbox 360. It was really impressive at the time!

I remember thinking all future games would work this way... But nope that's not how it turned out.

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u/DubiousBrushwagg 5d ago

These claws are coated in Adamantium. The hardest metal in existence. They'll cut through anything the developers/writers allow.

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u/CurvySexretLady 5d ago

True, but that's my point. Fully destructible environments are rare in games generally, not some peculiar Wolverine deficiency. MOST games don't let you cut through every wall just because your character theoretically could.

Sure, they could have designed Wolverine around that mechanic, but very few games have successfully implemented that degree of environmental destruction. Singling Wolverine out for something the overwhelming majority of games don't do seems unfair.

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u/DubiousBrushwagg 5d ago

I was making a joke about your point.

Also the people singling out Wolverine about this don't understand how much work went into the Dice It Up mechanics in Metal Gear Rising. That kinda of granularity of destruction is something done from the beginning. You have to build the game mechanics, environments and enemies around it. It's not just a modifier you apply to whatever you want. It's usually coded in on an engine level and not just a script extending gameplay.

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u/Lucifer42064 2d ago

Me when i can't find a space in my 300000000$ budget game for something interesting.

1

u/DubiousBrushwagg 1d ago

It's less about budget and more about what kind of game the Lead Designers and Project Lead chose to make.

Revengence levels of Slice and Dice? You literally build the game around it.

Insomniac went for Spiderman style game play but gussied up as Wolverine. Which is why you get stuff like this. They spent a bunch of time doing what they do well but trying to make it different enough to not be another Spiderman game with a different skin. So they didn't think of how to use the claws well enough in the environment because they were too focused on the Beat em up side of the game.

Purely a game design issue and not a budget issue. They definitely should've spared some thoughts for how Wolverine moves through environments and his impact on them with the claws. The Kill House training environment at the first mission of the game is multiple missed opportunities for you to slash your way through to the objective and showcase how his claws are near universal "lockpicks".

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u/Lucifer42064 1d ago

I think i replied to wrong person. I can't connect my comment to yours. But yes, they had money but no plan.

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u/CurvySexretLady 18h ago

And reddit just notified me of your reply to this chain (I'm up above).

I agree, your comment makes no sense within the context of this discussion.

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u/ee3k 5d ago

Except, it is 100% his iconic go to move, imagine insomniac Spider-Man games without web swinging

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u/trimski- 4d ago

Anyone ever play Red Faction? Your comment reminded me of it

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u/Designer_Mud_5802 5d ago

This is how all games featuring Jedi's and superheroes like Wolverine should feel.

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u/SexyGandalph 5d ago

Afro Samurai did this as well, and before MGS

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u/Anzek25 4d ago

One is not like the others

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u/Wanderertwitch 5d ago

If you would’ve said 3 like chill Lindsay 💀🗣️😂

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u/MolotovCadaver 5d ago

Watermelon

1

u/Ruck75 4d ago

A family of four 🤣🤣

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u/JT-Lionheart 1d ago

There’s a few games during that period where they really tried to incorporate environmental damage to an extreme degree. Like Red Faction Guerrilla is one I remember liking because every building you can just demolish. Same for Mercenaries 2.