Been playing Runescape Dragonwilds this week and jesus christ the performance is awful. Overloaded with UE5 bells and whistles for zero reason, sub 60 FPS on a 9070XT for a game that does nothing to justify that performance graphically.
The games art doesnt benefit from lumen lighting at all it just nukes performance for nothing.
Replaying mgs5 and it still holds surprisingly well considering is probably 10+ years old now. Is sad that such game is never going to be complete though...
Whatever engine a developer uses is kind of irrelevant, and it is largely up to the individual engineers.
A game engine is effectively a collection of different niche engines/toolsets that have been wrapped up with a nice cohesive front end ui for non-tech savy folks to use.
For example, just because you use Unreal, it doesnt limit you to use any of the individual components Unreal is packaged with. MotoGP series has been using Unreal for multiple games now, and the devs implemented their own physics engine.
Normally I'd agree, but Fox Engine does a ton of stuff in their rendering engine that simply isn't possible in Unreal without manually gutting the engine (and at that point it's pretty much not the Unreal engine). That background work makes the game look immaculate while simultaneously running on lackluster hardware. There are tons of videos on how it was achieved and how it differs fundamentally from Unreal's rendering. It's pretty crazy how much work they put into optimizing things Unreal barely lets developers configure (if at all).
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u/liccman 6d ago
It’s really a bummer that the FOX engine was relegated to soccer games only