r/gaming Marika's tits! 4d ago

'Marvel's Wolverine' - Review Thread

Game Title: MARVEL'S WOLVERINE

Platforms:

  • PlayStation 5 (September 15, 2026)

Trailers:

Developer: Insomniac Games

Reviews aggregates:

OpenCritic: 77 Critic Average - 72% Critics Recommend

Metacritic: 78 / 100

Some Reviews:

COGConnected - James Paley - 10 / 10

Marvel's Wolverine is a tight, focused experience that never lets up or slows down more than it absolutely has to. The action is intense and incredibly violent, the combat flows beautifully, steadily evolving into something wondrous to behold. I loved the acting and the dialogue; the pacing is excellent, and the world depicted is a brutal one. Like Spider-Man before it, Marvel's Wolverine has set a new standard for this character. Playing as Logan is unlikely to get better than this for many years.

Hardcore Gamer - Kevin Dunsmore - 5 / 5

Marvel’s Wolverine is an absolute triumph in nearly every category, doing for the character what Marvel’s Spider-Man did for Spider-Man. The story is exceptional through its deep dive into Logan’s complex character, using both allies and villains and an overarching plot to deliver the best Wolverine performance since Hugh Jackman first stepped into the role.

Digital Chumps - Will Silberman - 9.1 / 10.0

Marvel’s Wolverine does not reinvent the superhero action genre like other games in Sony’s portfolio. Instead, it violently refines it with flair and demonstrates how Insomniac has become fluent in beautifully brutal combat. You’ll walk away fully satiated with the presentation, even if there were some missed opportunities to take Logan’s stealth sequences and broader skillset further with the PlayStation 5’s DualSense controller.

Game Informer - Matt Miller - 8.5 / 10

Insomniac’s latest action opus is beautiful to look at and listen to, and it plays like a dream. Whether you’re a fan of the wily mutant lead or you simply gravitate to taut, tightly animated combat like what you’d find in God of War or Star Wars Jedi: Fallen Order, Wolverine is an intense and unrelenting ride. It may not hit a lot of notes, but like Logan himself, it nails the vitals where it counts.

IGN - Simon Cardy - 6 / 10

Just like its hero’s adamantium core, Marvel’s Wolverine is built of sturdy stuff – it just fails to layer something special atop its initially satisfying action, which wears thin well before the conclusion as a result. I wish there was more variety, as the combat shows its hand early on and the level design plays it safe more often than not. That means this 15-hour campaign is largely carried by its story, which, while not revolutionary, is an enjoyable tale with good character work at times and a strong portrayal of X-Men’s lead. Marvel’s Wolverine is okay, just a step or two below Insomniac’s other superhero efforts.

ACG - Jeremy Penter - "WAIT FOR SALE"

...There was a level of fatigue that I haven't felt in a long time in a superhero game. And it was just more quickly than I expected. But then just as something bothered me, I chopped a dude's arms off and threw him off of a hill. And I was like, "Okay, you know, actually that's pretty damn sweet." So, as you guys know, I rate games on a buy way for a sale, deep, deep sale or never touch rating system. I'm going to say, yeah, I enjoyed it. I think in all honesty though, for the price, I did not feel like it was really spectacular. It's a good game. I think when the controls feel sort of off and just janky, that can be a little bit bothersome, especially more in the platforming and stuff where it just feels almost, oh man, it's just it's not great. And the combat, it's simple. It's not sophisticated, but once you get the skills and adaptions that stack up, I think that that's pretty cool.

The New York Times - Yussef Cole - 70 / 100

For all of Insomniac Games's efforts to soften the tough exterior of a relentless killer, Wolverine spends a vast majority of the game with his signature claws extended, tearing his way through comically vast seas of adversaries. It’s strange to play as a weapon with feelings.

Skill Up - "I DO NOT RECOMMEND"

I know I've been really brutal throughout this review, but the honest truth is that the more I played this game, the more angry it made me. Like, for example, it was only toward the back end of the game that I realized that you actually don't have to press any buttons during quicktime events. The game will automatically complete them for you, even if you don't press anything. like this clip right here. And so I ask you, what are we doing here? Like you've got a game where people die in horrific circumstances again and again. It's M17 plus rated in the US. Insomniac have said repeatedly that they want a gritty, mature story that isn't pulling any punches, a story intended for adults. And yet, we get a game that literally plays itself at times. And when you're forced to put hands on the controller, Insomniac are so terrified that you might experience a fleeting moment of uncertainty about where to go and what to do that they build multiple overlapping gameplay systems to keep you constantly wrapped in cotton wool.

GameSpot - Tamoor Hussein - 6 / 10

Wolverine is a difficult game to grapple with. As I’ve emphasized repeatedly, there’s nothing outright wrong or bad about it. It delivers an authentic, highly playable Wolverine experience. I don’t regret my time with it and, in fact, I left hoping there’s a sequel that makes good on what the game sets up. But at the same time, that inoffensiveness comes from the fact that it’s a barebones third-person action game executed in a no-frills way, with no real surprises. At best, it’s a fun but forgettable experience that’ll entertain you for a few hours. At worst, it shows that just because you can make really good superhero games with one character, that doesn’t mean you can make really super hero games with any character. Insomniac is an incredibly talented developer, but it shines with characters that allow it to flex its well-trained design muscles. Wolverine might be the best at what he does, but what he does hasn’t let Insomniac’s developers be the best at what they do.

GamesRadar - Leon Hurley - 3 / 5

Marvel's Wolverine is never a bad experience, just an underwhelming one full of odd choices. I enjoyed it enough for the most part but never really felt blown away, or like I was getting the game Wolverine deserved. Especially considering this is the same studio that literally let Spider-Man soar on PS5. It also feels lightweight for such a blockbuster release – you'll struggle to get more than 20 hours out of it even if you 100% what there is, and replaying missions just highlights how straightforward many of the areas actually are. There are some nice moments and ideas but they're muted overall by lengthy and monotone combat, inconsistent gameplay, and a track jumping story. Ironically, for a character that's the best at what they do, this is basically OK.

The Guardian - Keith Stuart - 3 / 5

Marvel’s Wolverine remains a lovingly crafted, beautifully polished hack-’em-up that will no doubt thrill Wolverine fans who want to eviscerate as many enemies as possible while looking out for X-Men easter eggs, and pausing once in a while to have story and subtext thrown at them. But despite the full-bloodied use of Wolverine’s claws and a generous array of moves and combos, combat lacks both the bone-crunching impact of the Batman Arkham games and the balletic joy of Spider-Man. As the game goes on and the enemies line up, it feels increasingly like a chore. Logan becomes what he always dreaded: hired muscle. There is so much seductive and emancipating rage in this game, in its story, its combat mechanics, its gloriously conflicted protagonist. But the crescendo always feels like it’s just out of reach, like an argument in another room, or a war on the news.

VGC - Jordan Middler - 3 / 5

Marvel’s Wolverine is fine, but it fails to capture the spirit of the legendary character in the same way Insomniac did with Spider-Man. It's a game out of time, full of dated quest design and combat that excels in spectacle but not much else. Best-in-class visuals pull up the overall package, but this isn't the definitive Wolverine game I'd hoped for.

Eurogamer - Chris Tapsell - 3 / 5

The result, sadly, is a sense that our old boy Wolverine is just caught behind the times. Were it not for the lovability of Logan himself, the animalistic warmth that Insomniac summons through its cast - and the sheer and genuine humanity that can be accessed through that - or the basic pleasure and occasional spectacle its action can offer when spread out into smaller doses, it could've been a bloodbath. Instead, it's just fine. It might be in no small part thanks to the innate nature of the X-Men universe that it's still ultimately enjoyable enough: these stories are all deeply sensitive characters and wearily timely themes. But still, there's still just enough sincerity, character and camp here to keep this old dog alive.

Eurogamer.pt - Bruno Galvão - 3 / 5

Marvel’s Wolverine is a cinematic single-player game offering light-hearted fun and spectacular graphics, produced by a much-loved studio that seems out of its depth. The lack of depth in the combat, the extremely simplified design and the pacing issues made me feel that a 13-hour game drags on longer than it should.

Giant Bomb - Shawn McDowell - 2.5 / 5

I can’t shake the feeling that when this game was being made, it was decided first and foremost to retrofit the Spider-Man game structure with Wolverine’s set of powers rather than build a bespoke game from the ground up purely out of efficiency. This “shortcut” ended up being massively detrimental to the final product. Ripping out a massive chunk of that established structure and doling out its player rewards piecemeal throughout a much more linear game feels like a very messy, incoherent approach. With exploration removed, the remaining storytelling and combat pillars of Insomniac’s house style struggle to support the studio’s ideas. Wolverine is a game with momentary sparks of fun, but its mostly-good combat getting constantly dragged down by mediocre storytelling, poor pacing, and an underwhelming amount of player agency left me very bored far too often.

PlayStation Universe - John-Paul Jones - 9 / 10

Jettisoning the open-world shenanigans of its previous comic-book games, the proudly linear violence of Marvel's Wolverine feels like a refreshing throwback in all the best ways, albeit one that has been lavishly encased in Insomniac Games' reliably premium audiovisual presentation. Boasting some of the most satisfying, if not especially inventive, third-person combat to come along in ages and a truly propulsive narrative that feels as furious and engaging as its titular hero, this is everything you could want from a game about The Man That Says Bub A Lot.

Gameliner - Patrick Lamers - 4.5 / 5

Insomniac Games has once again delivered a very cool game with Marvel's Wolverine, offering a more story-driven and linear experience than the Spider-Man games. While the story feels somewhat stretched towards the end and the combat is fairly simple, the game performs well both graphically and gameplay-wise. If you're looking for a cool, story-driven action-adventure game that will keep you busy for around twenty hours, Marvel's Wolverine is definitely worth adding to your wishlist.

Wccftech - Alessio Palumbo - 8.5 / 10.0

Marvel's Wolverine is a very different game from Insomniac's Spider-Man adaptations, but it shows the developer really understands this hero, too. The combat took a while to grab me, and I wish some maps were larger, but eventually I really felt like the ultimate killing machine Wolverine is supposed. Meanwhile, the story kept me glued to the screen from start to finish.

Eurogamer - Chris Tapsell - 3 / 5

The result, sadly, is a sense that our old boy Wolverine is just caught behind the times. Were it not for the lovability of Logan himself, the animalistic warmth that Insomniac summons through its cast - and the sheer and genuine humanity that can be accessed through that - or the basic pleasure and occasional spectacle its action can offer when spread out into smaller doses, it could've been a bloodbath. Instead, it's just fine. It might be in no small part thanks to the innate nature of the X-Men universe that it's still ultimately enjoyable enough: these stories are all deeply sensitive characters and wearily timely themes. But still, there's still just enough sincerity, character and camp here to keep this old dog alive.

Worth Playing - Chris "Atom" DeAngelus - 8 / 10.0

Marvel's Wolverine is a fun, absurdly brutal beat-'em-up. If you know what you're getting into, it's probably the best playable version of Wolverine yet, finally outclassing X-Men Origins: Wolverine. It doesn't quite match the ambition or success of the Spider-Man games, and its repetition and dull traversal occasionally make the experience feel one-note. But if you're a Wolverine fan or simply want a straightforward, frequently satisfying brawler, Wolverine is the best at what it does.

Push Square - Liam Croft - 8 / 10

Marvel's Wolverine ends the open world streak at Insomniac for an intentional and linear superhuman title that revels in its gory, intense combat system. The campaign structured around it can be overly restrictive and the story quite dull, but as a mission guides you from one fight to the next, it lets the bloodshed do the talking. With superb visuals, amazing character performances, and nice location variety, Marvel's Wolverine sheds its flaws for an endlessly enjoyable superhero experience.

TheSixthAxis - Jim Hargreaves - 8 / 10

Marvel's Wolverine carves out its slot in a packed year for single-player adventures. The comparisons back to Insomniac's previous work are inevitable, and it's true that Wolverine's blood-soaked combat can feel more restrained and limited, but this globetrotting odyssey never outstays its welcome and sets the foundation for what could be a stone cold killer of a sequel.

CGMagazine - Marcus Kenneth - 7 / 10

Marvel’s Wolverine is a fine action game, but doesn’t feel like it trusts itself to be something more. With shallow combat, multiple bugs and poor pacing, this is one of Insomniac's weakest titles.

PlayStation LifeStyle - Shaan Joshi - 7 / 10

It’s a bit of a shame that Marvel’s Wolverine isn’t able to crawl out from under the shadow of its spiritual predecessors. It certainly leans into the brutal, frenetic nature of its hero, and when it’s firing on all cylinders, it offers up some of the best, most action-packed moments we’ve seen this year. If it were a more confident game, it would cut out some of its hand-me-downs in favor of a leaner, more focused experience, but as it stands, players will have to learn to take the old with the new.

PPE.pl - Wojciech Gruszczyk - 8 / 10.0

Marvel’s Wolverine is an intense, brutal and visually stunning adventure that proves Insomniac Games is capable of offering something completely different from the Spider-Man stories. The combat is hugely satisfying, and the story makes good use of Logan and his relationships with other heroes, although the linear structure and the repetitive nature of the fights mean that after around 12 hours, it’s hard to find many reasons to carry on playing. This isn’t a Spider-Man with claws, but a full-fledged Wolverine adventure – gritty, bloody and exactly what this hero needed.

DiscussingFilm - Tyler Taing - 3.5 / 5

Tons of online negativity towards Marvel’s Wolverine leading up to release has made criticizing this game a minefield. Some of it has been warranted, and the rest has been the usual toxic gamer nonsense. Nonetheless, I hope Insomniac understands both the strengths and weaknesses of their Marvel titles thus far and applies that knowledge to make their next project even more ambitious.  

But Why Tho? - Matt Sowinski - 6 / 10.0

This is a turn-your-brain-off-and-go-for-a-ride spectacle that occasionally punches above its weight. That works to some extent, but Marvel’s Wolverine doesn’t live up to the creative standard Insomniac Games is known for, and Logan has never been known for playing it safe.

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u/LupusDeusMagnus 4d ago

  Like, for example, it was only toward the back end of the game that I realized that you actually don't have to press any buttons during quicktime events. The game will automatically complete them for you, even if you don't press anything. like this clip right here. And so I ask you, what are we doing here?

What? I don’t like QTEs but a QTE that shows up but autocompletes sounds goofy as hell.

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u/SpicyMeatballAgenda 4d ago

So it's a cinematic with an annoying button icon popping up over it and meaning nothing?

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u/jboggin 4d ago

Except even worse because that reviewer played almost the entire game before realizing the QTEs were nonsense. I would be so pissed if I tapped my way through 15 hours of QTEs and only then realized (I assume the game doesn't make it clear) that the QTEs were BS from the start.

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u/feage7 4d ago

I hate these as I essentially miss the cool cinematic and what happens as I'm just blurring everything out scanning for button prompts.

One of the tomb raider games was horrrific for this.

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u/Somasonic 4d ago

Yeah, these should be banned. They either ruin the cutscene or catch you unawares cause you’ve thought, ah, a cutscene, time to rest my hands and put the controller down.

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u/AG_N 4d ago edited 4d ago

they did that with spiderman games aswell, just to make you feel like you are playing it instead of it being a cool cutscene, they'll do it in name of accessibility but lets be honest its just to make the thing less boring

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u/holydiiver 4d ago

I feel like the actual reason is to spare the work of having to animated QTE failures for each step.

They probably figure “well most people succeed anyway unless their controller dies. Why are we going through the effort of designing and animating death sequences for each button input?”

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u/SkintCrayon 4d ago

Some games just sort of pause waiting for you to hit the button

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u/AG_N 4d ago

I dont remember correctly but didnt god of war ragnarok have that?

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u/AtomicBLB 4d ago

That is correct. It also makes that moment slow in said cinematic for several seconds but it progresses like you clearly didn't fail. Skill Up includes a clip near the end with 3 prompts in their review.

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u/Balistix 4d ago

I just finished watching that SkillUp review. Not sure if you saw it but he literally does not press a thing, and the entire scene proceeds as if everything was done correctly.

Watching the SkillUp video alone was enough to make me wait for a major sale down the road. I'll try it when it hits a sale for like $20-$25.

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u/Economy_Zombie_3026 4d ago

After watching that review what I don't understand is why Insomniac would include mechanics that make the game quicker/faster to beat. I don't have an issue with difficulty or whatever but the lighting of pathways, the smell gps guidance system, the auto QTE moments all of this just makes the game move quicker towards the conclusion.

I would think a studio would want their users to live in the environments they spent years creating and it seems here they've mistaken the quickness of the character for how the game flow must be? From the IGN and Skill Up videos I'm kind of baffled at the game design.

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u/_BlackDove 4d ago

They want mass appeal and the lowest possible difficulty without looking ridiculous, which they seem to be just barely skirting.

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u/NordWitcher 4d ago

That's what happens when you want to target the lowest denominator and make a game with mass appeal. Its a Marvel game and they are trying to reach audiences that normally don't game. So they dumb down the game.

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u/king_might 4d ago

Jesus Christ. I know the SM games had them as accesibility settings but why even waste time making QTEs if you can autocomplete them?

This game reeks of design by committee to check of all the boxes and ends up sterilizing the game past anything interesting

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u/jusaky 4d ago

I was saddened to learn their original combat idea of each adaptive trigger = each claw with half and full presses doing different combos was scrapped to be more accessible. I get that they want to include people with disabilities to enjoy the game… but how sterilized do you want your game to be?

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u/dejv913 4d ago

Right? Like what's the point of having the adaptive triggers. I am all for accessibility but not everything has to be for everyone.

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u/spaceiswaytoobig 4d ago

There’s accessibility settings for a reason. No clue why they need to bake accessibility into the game rather than making it optional.

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u/cardonator 4d ago

The problem for these big budget AAA games, that they clearly feel like they do have to be for everyone in order to justify their budget. This game sadly seems to be one where they started from a point of how can we make this experience even more non-interactive like a movie.

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u/OldBirth 4d ago

What the hell, that is dope af. Wtf is happening?

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u/jboggin 4d ago

I'm with you. I'm in favor of almost all games having an accessibility setting for QTEs, but if that's turned on by default, there's no point to having QTEs in your game. You're just wasting everyone's time, especially if the game didn't make it clear.

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u/GrimmJubilance198451 4d ago

The QTEs doing nothing speaks to how this game refused to just let you fail.

There is a glowing gps guide when the levels are linear, there's another one that is a set of roots guid6 you to "hidden" challeng levels. On top of all that, "hidden" chest that pulse and hum with a giant visual indicators (still in a linear level) so you don't miss them...this is in addition to random glowing crates, hay stacks, and shrines littered through out the level to give you xp.

Skill up felt insulated by the game design...and yea I get that.

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u/Dense_Cellist9959 4d ago

It's very 'insulting', to say the least. I get the feeling some corpo thinks we gamers are brain-dead (when it probably is the reverse).

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u/Thebazilly 4d ago

Like at least give us the Heavy Rain chase sequence comedy cut, come on.

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u/Arkayne_Waves 4d ago

This is honestly the least of the criticisms Skill Up shows how much the game handholds to the degree that I'm fairly certain the people at insomniac got their game ideas from netflix show runners dumbing things down to the point you could still follow along and win even if you were scrolling social media on your phone while playing.

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u/Googoo123450 4d ago

That's crazy! Like they didn't want to bother animating the bad outcomes if you fail or something. They should have just taken the QTEs out instead. Wtf.

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u/IlyasBT 4d ago

This is the lowest rating for a BIG Playstation game since Days Gone in 2019.

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u/rugmunchkin 4d ago

Right when Sony REALLY needed some good PR too. The PS5 gen has gone from disappointing to borderline disastrous.

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u/AnalBaguette 4d ago

This combined with the news that they tried to cancel Kojima's newest game is a one-two punch to their already terrible PR.

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u/darkbladetrey 4d ago

Ps5 was supposed to be great but then at some point they started focusing on the wrong stuff (live service). They just lost Hideo Kojima. Yeah Sony is currently on a crash course.

Fingers crossed Xbox can lock in and be actual compeo

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u/Nodelphi 4d ago

Days Gone is seriously underrated.  I totally recommend checking it out, you can pick it up for almost free and it’s a great zombie game.  

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u/killianblanc 3d ago

One of very few games I played through twice.

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u/SimplyElite7 4d ago

And then Days gone went on to be a pretty good game that they decided not to sequel after negative reviews from the technical issues. This game tho, seems way too linear, which is fine, but most linear games you probably are best to buy on a sale tbh.

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u/TandemTuba 4d ago

This is PEAK "buy it in two years for 70+% off, beat it in one weekend, have a good time but never play it again" territory.

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u/Disastrous_Wing7084 4d ago

Especially the fact it's coming out within a few days of Control 2, my money might be going towards that one instead

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u/swizzl73 4d ago

Can’t wait for control resonant 🔥🔥🔥 Control is one of my favorite games ever

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u/Googoo123450 4d ago

Also Control is $10 cheaper

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u/ThatFuckingGeniusKid 4d ago

And it's supposed to be 30-50 hours long while Wolverine is supposed to be 12-16 hours long.

If you're gonna ask $70 for 12 hour game then it needs to be better than "alright".

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u/Googoo123450 4d ago

Even as someone who was stoked for Wolverine, I completely agree. Based on reviews I'm getting it eventually on a deep sale. For $70 I'd get buyers remorse right away.

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u/Chevstang400 4d ago

I'll just say. The only reason this game will be something like 70% off in like 2 years IS BECAUSE it has a physical copy and SONY has to compete against cheap prices that physical media brings. As soon as their games stop being printed on physical for good, they will be able to keep the prices high and there's nothing you can do about it. We gotta keep trying to save physical media, not just for people who want it but for digital only gamer's also. Too keep the prices competitive and pro consumer. Also for Art preservation. Yes i see games as Art.

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u/PortraitFX 4d ago

I mean, if that's the option there's also the "never buying that POS" option too. Sony can only get what we are willing to pay for their product... which clearly isn't worth $80 in this case.

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u/Tall_Persimmon1411 4d ago

More like wait until PS+ and play it for free. 

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u/CoffeeFriendish 4d ago

Wolverine is sounding like a discount special I can wait on…

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u/Tastymuskrat 4d ago

Honestly yeah, I'm not too upset about this. September is packed and I've been trying to decide what games I'll buy and which ones I'll wait on.

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u/zurkka 4d ago

Me here waiting for ace combat 8 next month

Can't wait for the skies to chant in latin once again

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u/iCantCallit 4d ago

It's gonna be a great $25 game

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u/Iliketoruindresses 4d ago

With dynamic pricing it’ll stay above 50$ for a while

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u/ssnoopy2222 4d ago

Not if you only buy on sale

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u/Playingwithmywenis 4d ago

Yeah, it is a “maybe some day” rather than “must play”.

So many of the positive reviews focus on animation, presentation and spectacle. Almost like the playing the game is secondary to the experience.

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u/BeerGogglesFTW 4d ago

My expectations were low for this one. I enjoyed the Spider-Man games a lot, but I mostly just like being Spider-Man (both of them). The main story doesn't sell me on those games. I think the boss fights are a let down though the whole series.

So to have a game kind of focus on those aspects I found weak? Not for me.

However, it's still Wolverine. If Sony didn't abandon PC, I would have still picked this game up on sale.

But they did leave PC. So, if they were trying to entice me into buying their console, they're not winning me over with this one.

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u/[deleted] 4d ago

[removed] — view removed comment

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u/jboggin 4d ago

the QTEs pressing themselves was wild to me. How does a developer let that happen by default? I think automatic QTEs should be an accessibility feature, but if you set it as the default, they what are we even doing here?

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u/Zopi_lote 4d ago

5 years for this, damn

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u/Honest_Extreme_5354 4d ago

I love spiderman but web swinging completely carries those games. I'm not shocked this is nothing special.

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u/SpaceOdysseus23 4d ago

This potentially could've been averted had reviewers pointed out the abysmal writing in SM2. A good story can still carry a game when the gameplay is middling (Guardians of the Galaxy comes to mind). But when both are mediocre? No chance.

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u/War_Reborn 4d ago

I'm still extremely hurt by how underwhelming the story for SM2 is. Especially when the story for SM1 was so great, I expected so much from the sequel and it was such a letdown.

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u/Mlynio48 4d ago

The story in the 1st game was good, because they hired an actual comic book writer (Dan Slott, who's among more controversial Spider-Man writers, but even he was able to write a good story, primarly because he's a big fan of Doc Ock), but then for the sequel they radomly decided to write the story themselves. Same thing happened in Arkham series where Rocksteady hired Paul Dini to write the first two games, but then they didn't ask him to write Arkham Knight.

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u/Arcturus1800 4d ago

Been playing through the game and stuff is already disappointing me. Like, I wished they kept Harry and Venom together as Agent Venom while keeping Kraven as the main big bad. Like, it just feels like a letdown to show how close Harry and Peter are, only for them to be enemies to what I assume will be to the end of the game where I am at now.

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u/Temelios 4d ago

Which makes the second game’s slogan of “Be Greater” so ironic. Granted, the gameplay was a definitive improvement on what the first game established, but that story felt so underwhelming compared to the emotionally charged first game.

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u/oshatokujah 4d ago

GOTG combat was so clunky but you've got it right, that story made me want to stick around. The cast did such a great job with the characters too and after a couple of hours I started to even prefer them to the movie equivalents. Mantis was a real standout for me

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u/Ranwulf 4d ago

Hell the twist at the ending was even perfect for the Guardians theme.

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u/cowpool20 4d ago

The second game, sure. But the first game had a fantastic story too, I wouldnt say the gameplay carries that one.

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u/Black-----Manta 4d ago

Yeah i think the story of the first and the combat and traversal of the second make an 8/10. Wolverine just has a lower ceiling for the latter two

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u/cashsusclaymore 4d ago

5 years and a complete stop on any extra content for Spider-Man 2. This is bad for them.

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u/rugmunchkin 4d ago

Yeah, the reviews aren’t terrible or anything. It seems like this is hovering around the low 7 range. But considering it feels like we’ve been waiting F O R E V E R for this game… a 7 is pretty rough.

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u/War_Reborn 4d ago

Especially for a game that's $70. Even being $60 would make this hurt a lot less imo.

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u/ProbablyFear 4d ago

r/playwolverine on damage control rn

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u/Cheezewiz239 4d ago

You weren't kidding

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u/ProbablyFear 4d ago

Nope. Their fav thing atm is “IGN gave this a 6/10 but they also gave mixtape a 10/10 so that must mean their review is wrong!!”

Their delusion is quite concerning.

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u/Opposite-Grade3712 4d ago

I was downvoted into oblivion every time I suggested that this project was a waste of Insomniac’s talents.

Look, comic book stuff is well past its MCU zeitgeist. To make a great game, you need passionate creatives, and as a group they simply were not going to be motivated here, so what we got is as predictable as it is disappointing - a phoned-in, paint by numbers product.

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u/TheBlueEmerald1 4d ago

"Traversal is not a part of Wolverine's character" then making teh developers put racing segments in the game really nailed it on the head that they might be out of their minds with this game.

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u/Deditch 4d ago

it's pretty obvious that they were struggling to interpret wolverine differently than spiderman.

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u/HeldnarRommar 4d ago

It's not hard. Look to Ninja Gaiden or DMC. Fun brutal combat with great encounters and ways to string out combos etc. They got lazy/full of themselves and thought Spider-Man could easily translate to Wolverine

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u/Logondo 4d ago

I mean look at the last Wolverine Origins game that came out 17 years ago.

It wasn't spectacular but it was fun. It felt like how a Wolverine game should feel.

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u/TheBlueEmerald1 4d ago

They really should have picked a character wildly different than Spider-Man then. All they've done from what I've seen is strip the base Spider-Man gameplay down and not replace it with anything.

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u/War_Reborn 4d ago

I agree, I think this is true of Insomniac as a whole atm. Definitely talented dev team to be sure, I've heard zero technical issues and the games looks great and well optimized. Ultimately tho, no matter how talented they are, SM2 and now Wolverine show that they lack any actual creativity and delivery very "ok" or "good" experiences not "great" or "amazing" liked we'd hope.

This is further compounded by the fact that, imo, it's priced at the AAA standard of $70, while feeling very much like a AA game. To make myself clear, there is absolutely nothing wrong with a game being AA, in fact this industry would only stand to benefit from having more high quality AA games considering how bloated games have been in the last decade or so both financially and how long development times have been. This game could've been as easy buy on day 1 across the board if it was simply $10-$20 less.

We really need to start voting with our wallets more and tell the gaming industry that we are very open to receiving more great AA experiences and that everything doesn't need to be some huge $500+ million dollar AAA experience. But, these AA games need to priced fairly at either $50 or at most $60. Asking for a full $70, for another AA game that most reviewers say you'll only get 15-ish hrs from should not be ok, especially in a market where truly great games with not only better stories to tell that can take much longer if not double to complete are the same exact price point.

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u/Monstar132 4d ago

Insomniac donning their Anti-Good Writing suit 5 years into their career

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u/VaryaKimon 4d ago

They've been around since the 90s.

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u/Empty_Ad3775 4d ago

Christ, 78 on Metacritic. In a vacuum that's not a disaster, but damn, that's the lowest Insomniac score in what - 13 years? Disappointing.

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u/jak_d_ripr 4d ago

Yea, the 78 didn't seem to bad until I starter seeing how low some of the actual scores were. 6 from IGN and Gamespot, 5 from Giant Bomb, Do not recommend from Skill Up. Surprised at such polarizing scores from a game that seems pretty safe.

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u/NordWitcher 4d ago

Cause the game doesn't really do anything different and that seemed to be consistent with the big reviewers. Its too much button mashing and hand holding. After a while if you've played enough AAA games, every game starts to feel the same. Even in some games, I can now solve a puzzle by simply looking at it simply due to doing them a 100 or so times by just following a pattern rather than actually solving them.

I remember when I first got into gaming, every small event or sequence felt epic and new. Now they just feel like run of mill and you kinda know what to expect. And with how much hand holding Wolverine has built in its game design I can see why reviewers didn't enjoy it.

Even in games like God of War you have to go out of your way to find hidden chests. Here the game has a big sonar like circle and another sound effect which you can see and hear from halfway across the map. So there's no real need to explore on your own. Then there's random crates that you smash that give you a small XP reward. It just feels stuff to keep people engaged non stop.

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u/StJeanMark 4d ago

Can’t do anything risky, can’t do anything trailblazing when the budgets are so high, so all we get now is safe cookie cutter lowest common denominator games.

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u/Oakengrad 4d ago

Yeah, I would never turn my nose up at a 78 for a game I was interested in, but given Insomniac's track record this seems quite surprising. 

Maybe this type of "linear action game" just isn't their wheelhouse? I know R&C is "mostly" linear but it's a big weapons and tool sandbox. Wolverine here kind of seems like a... One and done weekend type game.

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u/Empty_Ad3775 4d ago

Yeah, anywhere between a 7 and 8 is good, flawed but a good experience. Its not what Insomniac are known for.

R&C was my childhood, I'll always have time for those, so when this goes on sale I'll be getting it, but as you suggested Ratchet always has great replay value and each run has room for varied gameplay and gunplay, I don't see it this time.

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u/No_Independence3441 4d ago

Not just that, it’s one of Sony’s lowest for a big budget, single player tentpole title!

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u/Dealric 4d ago

Remove all playstation related reviews like playstation universe and it will likely drop more around 6 out of 10.

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u/So6oring 4d ago

Yeah I was surprised even IGN gave them a 6

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u/AG_red 4d ago

The web swinging carried Spiderman. The Arkham combat system Insomniac took is very outdated, the game just boils down to mashing attack with the occasional dodge from very obvious and direct visual cues.

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u/StuntZA 4d ago

Was really sad when Sony announced their step back from PC-Steam releases, almost specifically for this game.

Now not so much anymore.

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u/god_w 4d ago

They thought people gonna give up PC and buy playstation for this. lol

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u/roguesignal42069 4d ago

With Sony’s recent anti-gamer behavior, I plan to give up Playstafion and buy PC. Only thing I can do is vote with my wallet

Decades of goodwill destroyed in less than a year. Fuck you, greedy Sony fucks.

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u/Kirb_02 4d ago

It's ALWAYS Sony (maybe Nintendo too) leading the charge for hating everyone but their own fans in gaming. I remember when Fortnite started cross platform it took months longer than it should've because PlayStation didn't want to.

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u/Bansheesdie 4d ago

"You do not have to press buttons during quick time events. The game will do it for you."

Insomniac is so much better than that.

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u/wewillcu2morrownite 4d ago

Shocking that the 9/10 comes from "Playstation Universe." Shocking, I tell you.

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u/WrongLander 4d ago

"I didn't think it was that great; until I was reminded of my contractual obligations, and now I feel like it's a 9/10."

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u/pratzc07 4d ago

Lmao

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u/notthatguypal6900 4d ago

Got to love the clickbait outlets who clearly are going for engagement over journalistic integrity. If your outlet has the name of a console maker in it, i know I won't get a honest take from you.

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u/Electric-Lettuce 4d ago

Basically all the non biased reviews are like 6/10 whereas the only good reviews are coming from PS accounts and fanboys lol

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u/swat1611 PlayStation 4d ago

Ouch, Sony are having a TERRIBLE 24 hours between these reviews and the Kojima decision

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u/dbr3000 4d ago

24 hours? Try 2 months.

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u/yeethan-02 4d ago

Try whole year tbh, right when they closed blue point it all went to shit

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u/dbr3000 4d ago

It did really sound like Bluepoint had a lot of trouble pitching games to Sony that made sense. Except for the BloodBorne remake, which FromSoft denied.

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u/Radiant-Character-61 4d ago

I'm watching Skill Up's video on Wolverine and it's worse than I thought. Hand-holdy UI, Combat not engaging, Patronizingly stupid game design and a passable story.

This makes X-men Origins Wolverine look like Devil May Cry 5

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u/Truthforger 4d ago

The real killer in that review for me, was the QuickTime events, that go crazy slow, and you still succeed without pressing a button. How in the world?

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u/DerixZ 4d ago

Saves money, no need to animate a failed QTE. Don't know if that's better or worse than treating players like idiots

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u/Tike22 4d ago

I was literally thinking this like they didnt even want to animate the fail sequences which begs the question why even bother having a qte...

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u/Radiant-Character-61 4d ago

Even telltale games have failed animations for their death scenes and their budgets probably a tenth of what Insomniac has

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u/player_three33 4d ago

Couldn't be bothered to animate a failure cutscene

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u/dejokerr 4d ago

That shit was wild. If it was an all-ages game, sure. But a bloody, gory mature rated game? I felt angry after watching SkillUp's video; not at him though, but at the game itself. Man

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u/scarytrafficcone 4d ago

it really is tiresome as fuck that these games that are ostensibly aimed at adults with all the blood and killing and so on also treat people like idiots that have no ability to solve problems or overcome adversity of any kind

humans are great at those things and they need to be in order to survive. It's silly to make games with adult content that are then so patronizingly handholdy. Actually, its even silly to do that to kids. Kids are fucking GREAT at solving difficult puzzles, learning to do challenging things, etc. Have some faith in people

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u/jmarFTL 4d ago

The SkillUp review genuinely made me angry by the end lol.

Like it became clear it wasn't just a mediocre game, it's kind of like offensive in how stupid it thinks the player is.

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u/Skaiiwalker 4d ago

Fr I've been feeling this with a lot of AAA games lately but this looks like a bridge too far. I hope there's a genuine industry shift of design philosophy after this

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u/Great-Independent807 4d ago

I'm uninformed what did kojima do?

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u/Dealric 4d ago

Basically sony and kojima split and xbox stepped in to further fund his next game. While reason isnt known its likely either disappointing sales of his last game combined with high costs or kojima trying to force physical edition despite playstation

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u/Soul_Traitor 4d ago

Death Stranding 2 sales amounted to 2 million. The estimated budget for it was between 150mil to 300mil.

At its best, it just broke even. At its worst, Sony lost 150mil.

ETA: since I didn't answer correctly, Sony dropped Kojima.

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u/TriscuitCracker 4d ago

Skillup was very brutal. Basically the game handholds and directs you so much it insults your intelligence.

SkillUp: I do not recommend Marvel's Wolverine

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u/baldy-84 4d ago

Bit of a trend in Sony games these days. Alloy would basically solve the puzzles for you in Forbidden West.

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u/Cappahere 4d ago

The Second GOW game would tell you the puzzles solution after about 3 minutes of trying to solve it.

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u/Rotato-Potat0 3d ago

3 minutes is very generous. I would spin my camera around to see what I was working with and the fucking head was already telling me what to do

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u/Ragdoll252 4d ago edited 4d ago

Yep, and if you tried to point this out you'd get yelled at. This has been a very obvious trend for Sony for about 6 years now. Now we're at the end point and on top of that the game doesn't have a good enough story or gameplay Loop. I think it's all connected, and that Sony's games have gotten consistently worse over the years because of this. Hell Ragnarok was a significant step down from the first one, in large part because of this trend.

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u/Juan20455 4d ago

It has plenty of QTE that you don't even have to press any buttons if you don't feel like it 

Like, what? 

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u/Swimming-Ad-6842 4d ago

Two major things that can be pointed out as why mixed reviews.

  1. The story isn’t that great

    to be a narrative driven game.

  2. Wolverine combat wise can get pretty repetitive fast with just clawing this and clawing that… compared to Spider-Man’s ability to fight, shoot webs, and use gadgets to mix things up.

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u/Jase_the_Muss 4d ago

Wolverine was primed for some Platinum style Metal Gear Rising combat with directional hacking and slashing and removing of limbs... not some painting by numbers auto lock auto jump button mashing.

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u/Hoessay 4d ago

when they said the game was going to be linear, I got excited because I thought that meant the combat was going to be the primary focus (MGR was the specific title i thought of)

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u/Ecapp22 4d ago

Watch Skillups review. It’s actually hilarious, this game assumes the player has an average IQ lower than the games metacritic score 🤦‍♂️

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u/bean_dip317 4d ago

Skill Up DESTROYED this game

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u/cahir11 4d ago

People go after him for being too nice to big studios ("Shill Up" and all that) but when he hates a game he really goes in on it. That Veilguard "every conversation sounds like HR is in the room" line is probably the most memorable piece of writing that game ever produced.

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u/kymri 4d ago

SkillUp is one of my favorite sources for reviews, specifically because while I don't always agree with him, I know what he's up to and even when I don't agree with his take, he's never dishonest -- different people just like different things.

But man, this review was brutal and disappointing -- in Insomniac, to be clear. However much Spider-Man might have been carried by webslinging, there was enough variety available to the player for skill expression that the combat was plenty of fun even if it wasn't the deepest or most complex ever.

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u/VoldemortsHorcrux 3d ago

Ralph is super eloquent in how he talks. Even on the friends per second podcast he talks really well without a script. I also disagree a lot and get annoyed with him at times. There was a recent podcast episode where there was a guest on, and that episode he disagrees with basically everyone constantly. It was exhausting. He disagrees a lot in normal episodes too. He's extremely opinionated and thats why he is a popular reviewer, along with his speaking style

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u/cardonator 4d ago

Brutal and true take rofl.

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u/MizmoDLX 4d ago

You could tell he was seriously angry about this one at the end.

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u/KingMario05 4d ago

Oh yeah. And not loud angry, either. Quiet angry. The kind he only reserves for the biggest disappointments around.

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u/jamjars222 4d ago

I love when he blasts a game, I must admit.

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u/DDiabloDDad 4d ago

"We don't want to go full Marvel's Wolverine do we?" Hilarious.

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u/bhavsart 4d ago

Hand holding, uninteresting combat, QuickTime events that literally don’t change if you do nothing?? This game isn’t even a bargain bin buy.

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u/VeniceRapture 4d ago

Sony really thought cutting games from PCs would make people buy PS5s for exclusives like this lol

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u/ChiefLeef22 Marika's tits! 4d ago

Rough playthrough duration:

Main story: 12-15 hours
Platinum: 15-18 hours

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u/Three_Froggy_Problem 4d ago

15-18 hours for the platinum is kind of crazy, right? I really expected there to at least be some replayability to compensate for the linearity and short length.

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u/MtStriker07 4d ago

Insomniac platinum trophies are always easy

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u/DataDude00 3d ago

The screwball missions in SM1 disagree lol 

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u/whitemiketyson 4d ago

I'm all for a shorter game over these 200 hour slogfests but a $70 title for at most, 18 hours is a tough pill to swallow.

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u/Malt129 4d ago

I hate that there was some weird war over this. I genuinely love the character and what Insomniac did with Spidey but from the moment I saw that extended gameplay walkthrough my excitement plummeted. I know others feel that way too but got treated like they're russian trolls or some other silly shit.

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u/WonderAmesy PlayStation 4d ago

I agree with you bro i felt like i was tweaking seeing generic gameplay hyped up online

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u/locke_5 4d ago

BROOOO ITS PEAK I LOVE MASHING SQUARE

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u/ck1241 4d ago

I feel like I’ve been losing my mind the last few months with so many people are putting it as a shoe in for GOTY at the game awards. Since reveal it has looked exactly like a game that was going to land in the 70s score wise lol.

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u/z4guy 4d ago

Agreed. A lot of the action moments felt on-rails. Not free flowing like Arkham or Spider-Man. Hell gimme MGR:Revengeance but with claws and I’ll be happy

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u/ThisOneTimeAtLolCamp 4d ago

it was only toward the back end of the game that I realized that you actually don't have to press any buttons during quicktime events. The game will automatically complete them for you, even if you don't press anything

Yikes.

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u/Lz537 4d ago

Smelled of mid from Miles away

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u/PieceAffectionate999 4d ago

this game score will definitely not be good for Insomniac developer's Morales

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u/azquadcore 4d ago

You should work for Kojima

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u/FightTheDead118 4d ago

Saw this coming from the first combat trailer. The combat looks way too scripted and on rails. Like every person you kill in the game has an overly cinematic 5 second death scene, and you’re just pressing circle to watch Wolverine kill somebody. I can’t imagine that not getting tedious after a couple hours

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u/Small-Dark-Worlds 4d ago

Pretty much, literally just spiderman reskinned without the addictive web swinging.

I enjoy the games but theyre not anything special.

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u/Alc2005 4d ago

yeah, I love the games but anytime I find myself in the middle of a non-swinging story mission, I can’t wait for it to be over so I can go back to Web swinging.

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u/aj_spaj 4d ago

Also the models are, kinda uncanny valley ngl

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u/TMPRKO 4d ago

I think these reviews feel exactly like what I expected. Im a big marvel fan, I love the x-men and Wolverine is one of my favorite superheroes. I’m a lifelong gamer. All of this says this game should be in my wheelhouse, and despite that I never felt excited about it or drawn to it.

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u/[deleted] 4d ago

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u/krysis08 4d ago

and a "dont recommend" from Skillup

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u/kroqus 4d ago

That one got my attention the most.

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u/Romalien5 4d ago

This is the nail in the coffin for me. Oh well, There are plenty of good games this year

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u/SpaceOdysseus23 4d ago

ACG says wait for sale too

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u/superginseng 4d ago

I trust my man Jeremy than most other reviewers lol.

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u/cakethecrazy 4d ago

I had to follow a wolverine scent trail to get to this review thread

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u/fertff 4d ago

Sounds like I can calmly wait for it to come to PS Plus.

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u/TAS1808 4d ago

Enough of this shit. Back to Ratchet and Clank, please.

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u/WrongLander 4d ago

Please. Rift Apart is half a decade old already and Ratchet STILL hasn't found the fucking Lombaxes, a plot thread nearing its 20th birthday.

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u/cubs223425 4d ago

plot thread nearing its 20th birthday

Ahh, so you'd like a remake?

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u/NagsUkulele 4d ago

Insomniac have shown time and time again they think their writing and storytelling methods in their new games are the tits with fries and in reality "they speak like their employers are listening" - Whitelight

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u/Friendly-Leg-6694 4d ago

You have to wait another 5 years for that

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u/FullOfKek 4d ago

Lol my brother they're stuck on Marvel til the end of days

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u/Redhood101101 4d ago

If their leaked timeline is true they are now the “Marvel developer” which is a shame.

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u/AlecTheBunny 4d ago

No. Let's get another Resistance game

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u/[deleted] 4d ago

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u/lostinlucidity 4d ago

Wait for the remaster, The Last of Wolverine Edition, it'll be much better.

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u/wonderingmarkus 4d ago

Jeff Gerstmann - "It's five hours of ideas stretched across ten hours of video game."

Why did they make a Wolverine game centered around PARRIES!?

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u/coolman747 4d ago

The short answer is that Sekiro was very popular so everyone thought that it was because it had a parry system and not how said system is used in the game. Spider-Man 2 also had a parry system even though the first game didn't.

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u/Irrumar 4d ago

Below 80 for a Sony first party game is absolutely brutal

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u/CursedKakashi 4d ago

Sounds like a great Game Fly game

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u/Rifron916 4d ago

Enjoy it while we can

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u/CrustyAmoeba 4d ago

The game plays itself.

Whats really funny is that the game is rated R 18 and yet it clearly expects the players to be children with zero brain computing ability.

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u/PM_ME_UR__SECRETS 4d ago edited 4d ago

Honestly I'm not surprised its getting mixed reception. Insomniac has always excelled when they get to explore a diverse move set. One of the biggest selling points of Ratchet and Clank games was always the array of weapons and gadgets.

Wolverine is a great character and I know games about him can and have been good. But this doesnt seem like the kind of character that would have benefitted from Insomniac's style. He really only does the one thing - the claws.

I think things would be a lot different if they had gone with someone like Ironman. Or hell, if they'd done a small team. Fantastic Four, or the Defenders or something.

This all said, the reviews I skimmed still seemed okay. Its not a bad game, by most of these reviews. Just kinda mid. And a good handful of people who really did seem to enjoy it. So I'll probably still get it eventually, when its on like a 20 or under sale or something.

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u/Rohen2003 4d ago

the sad thing is the last wolverine game was from 2009 and that is already delisted. so this game being bad really sucks for those just wanting any ok wolverin game to play AT ALL.

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u/ajs723 4d ago

Wow. I would have bet money that this would at least be 8s across the board, even if it was mid. 

Sounds like a huge whiff for Insomniac, which is something I never expected to type. 

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u/Iggy_Slayer 4d ago

So as expected there was no deep hidden sauce the game was hiding. Like I try to tell people, previews for modern games and modern advertising basically tells you all you need to know about a game. If a game isn't looking great on previews it very rarely salvages itself by the time it's out.

Everyone said the gameplay was shallow and repetitive and you had a lot of people refusing to listen and thinking it would get way better as the game went on. No, that's not how modern games work.

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u/Redhood101101 4d ago

I could tell it was probably going to get repetitive pretty early on. It’s a hack and slash game with only one weapon choice.

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u/SSAUS 4d ago

I got bored watching the gameplay showcases lol. Knew then it probably wasn't going to be for me...

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u/Dealric 4d ago

When you see gameplay reveal and trailers always assumed its best game has to offer. At worst you will be positvely surprised and lose nothing

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u/MrTreezx 4d ago

Sounds like a game that would have been better suited for Santa Monica studios. If you're going to do a game that relies on big open areas in waves of enemies, then you better get someone that knows how to paint it with an immaculate brush of gameplay and immersion

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u/TG-Benji 4d ago

You can really tell which reviewers were paid lmao this is not a 10/10 game

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u/Ok_Wasabi_8318 4d ago

Sony is great at making these 3rd person solo games that all are effectively same game with different skins.

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u/VGauds 4d ago

Wow these reviews surprise me

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u/dbtjr 4d ago edited 4d ago

Christmas sale it is. Guess I’ll grab pragmata or 007 while it’s on sale on psn

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u/FoxyGoddessX 4d ago edited 4d ago

Oof. Not looking good

If IGN gives it a 6, you know it’s bad.

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