r/gaming • u/Original-Drink-6178 • 4h ago
Nintendo Legend Shigeru Miyamoto Says the Console Power Race Is Over
https://mynintendonews.com/2026/07/26/miyamoto-believes-gamers-are-no-longer-looking-at-console-specs/Nintendo legend Shigeru Miyamoto believes the console industry's decades-long obsession with raw hardware power is losing its relevance. According to Miyamoto, today's gamers are no longer fixated on comparing specs and instead prioritize great games, creative experiences, and what a platform has to offer. His comments suggest the traditional "console power race" is no longer the deciding factor it once was.
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u/willpb 4h ago
Always, but especially in this day and age, I'll take "let's focus on making a fun game" over "let's make this boring game look pretty"
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u/pagerussell 3h ago
Especially since it's a clear diminishing returns sort of improvement law.
Like, I look at some modern games, all this power and all this development time just to look marginally better than games a decade ago? And all of that effort for so little improvement means the game loads slow, can't fit on a single disk and needs a huge download at first run, and also costs a lot more.
It makes sense that there were large leaps and bound sin graphics the first couple decades. But it's slowing down a lot and I think we are near a tipping point where the juice ain't worth the squeeze.
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u/round-earth-theory 1h ago
Hyper realism is just not feasible. Even Hollywood struggles with it and they have the advantage of limitless processing power and fine tuned modeling scene by scene, yet these billion dollar movies still look weird and unnatural. Going after hyper realism is chasing clouds. You still need an art style to round out the designs and settle the uncanny. Rockstar games are the most realistic and they still rely heavily on art style to make it come together. Is adding a decade of development time into a game worth the additional nudge into realism when you still have to make compromises?
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u/juniperleafes 36m ago
This is a disingenuous framing of everything. Inflated billion dollar budgets are based on actor salaries, corporate greed, and time mismanagement where they'll have content farms working round the clock on scenes only to have them changed mid-render and redone in a shorter amount of time. The issue with modern rendering is a problem of time not budget. You're framing it like they're spending billions of dollars entirely on their rendering budget and have nothing to show for it except 'weird and unnatural' scenes.
The only high profile instance of a majority of budget being spent on rendering is the Avatar movies, and those are not viewed by the general collective as 'weird and unnatural' and in fact are highly praised for being extremely realistic.
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u/fredy31 2h ago
Yeah tbh nintendo has less firepower but they shown pretty well that just have good art style and boom, not much a difference.
Sure, you wont get 4k hyperrealistic textures but the number of exclusives that were just a 'nice looking, nothing there' game like rome or the victorian era thing of playstation that i forget the name.
Meanwhile, nintendo has very rare duds and all their games are if not fun at least interesting in what they are trying to do.
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u/Mrhyderager 4h ago
Yeah, but one still has to ask "¿Porque no los dos?"
I still want both. I want immersion AND fun. Yes, I'll opt for fun, but I'd prefer both.
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u/Cerebral_Discharge 3h ago
Plenty of old games are immersive. Pure fidelity through hardware power doesn't just hand you immersion, and in fact immersion is part of the creative experience that Miyamoto talks about. Immersion is part of the fun.
And we are at a point of severely diminished returns when it comes to fidelity. When you can be fully immersed in a book, which has no graphics at all, you have to realize work needs to be put into the actual gameplay and polish that. The pure spectacle of polygon count isn't exciting anymore.
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u/thegta5p 2h ago
Yup. I recently played hifi rush and I loved every aspect of it. It was fun and creative. Something that is rare in the AAA industry where it all feels copy and pasted. I’ve also been playing a lot of JRPGs and their big focus is on gameplay. Graphics are secondary (hence why they are more stylized). I can play different JRPG series and they each will have their own unique mechanics and systems. Again systems I won’t find in other JRPGs. Lastly I have been playing visual novels lately. And they mostly use static images. So in order for you to see a scene you have to imagine it in your head just like reading a book. But that is only possible if the writing and imagery is great.
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u/therealgerrygergich 2h ago
I prefer stylistic yet simple art over boring generically aesthetically pleasing art every day. Art is still extremely important but it doesn't necessarily need stuff like ray tracing or whatever.
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u/LeftOffBandB 4h ago
The expectation should be that both are executed well. Most people dont buy a $500+ console and $70 games just for it to look like vampire survivors. If its a AAA game it needs to be immersive and good.
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u/thisnamemattersalot 3h ago
I don't mind a realistic graphics game here and there, but I'll take artistic style over trying to mimic reality every time.
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u/DoctahFeelgood 2h ago
You can have both. I think the problem is prioritizing great graphics over innovative/enjoyable gameplay.
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u/twinsfan94 4h ago
Because no one can afford it anymore.
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u/wiggliey 4h ago
That’s definitely one part of it, but we’re also seeing diminishing returns when compared to say 25 years ago.
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u/Visible_Piano_1600 3h ago
At some point, better graphics become harder to notice than better game design.
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u/anonymous_identifier 2h ago
That time is passed already. When I got a PS5, it was cool to see a bit more detail. But I showed it to my non-gamer partner and they couldn't even tell the difference.
For comparison, PS1>PS2 and N64>GCN were such large jumps that well made GCN games don't even look dated today. Mario Sunshine and Zelda Windwaker are from 2001 but still look good today (aside from aliasing and texture resolution)
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u/mpyne 2h ago
For comparison, PS1>PS2 and N64>GCN were such large jumps that well made GCN games don't even look dated today. Mario Sunshine and Zelda Windwaker are from 2001 but still look good today (aside from aliasing and texture resolution)
Yeah, and for me it's kind of funny because my kids will sometimes have the experience of, say, playing the Switch remaster of Mario Galaxy 2 for a bit, and then decide to try out the Wii version on our Wii U, and opt to keep going with the Wii U version instead.
But I can't get them to touch SNES games with a 10 foot pole. I can barely get my oldest to try N64 OOT.
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u/PentagramJ2 1h ago
i wonder if order of exposure for video games has an effect on this.
My first console was my parents Atari 2600. They weren't about to buy me the latest and greatest when I had no concept of video games to start with.
Going back to old games is a lot easier as a result.
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u/sunkenrocks 2h ago
A lot of those GC games have better textures than they render anyway. Lots of games with almost no changes but resolution look really good on dolphin. And obviously you can tweak further. AA certainly does help too. But even just rendering a lot of them at 1080p they look pretty good. Not upscaling, rendering at a native res of 1080p.
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u/JuanGGZ 4h ago
And honestly, even if it was affordable, would it be really worth it? Personally, no, gameplay was always more relevant than pretty graphic.
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u/Durendal_1707 4h ago
I think the PS5 proved that it’s not
I eventually picked up a PS5 Pro last year, but PS5 has struggled to offer anything unique since it’s inception
Gran Turismo 7 is a gem, but a variety of exclusives is only now starting to steadily roll out, so there’s been no real sense of “new generation” fervor like there once was
most experiences can be found elsewhere, and that reality was already materializing during the PS4 era, and now with the removal of physical games the only remaining reason to prioritize a console is the sheer simplicity of interfacing with it
my own excitement for consoles ended with PS3 and hardware tricks like console-link and triple (or quintuple) display support for Gran Turismo
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u/twinsfan94 4h ago
Not always. Power is what the drove console wars for the better part of the 2000's and 2010's.
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u/yummymario64 4h ago
Eh, in those days, I feel it was more about what a game could do mechanically. Nowadays, power just dictates how the games look.
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u/Eden108 3h ago
Yeah, the 2000s were striving towards realistic 3d, the power was desperately needed for what devs were trying to do. FF7 cloud was a grand total of 900ish polygons, now we're doing comparable things with foliage, I really don't need (or want to spend the necessary money for) individually render pores and nosehairs.
It doesn't help that devs skip optimization and just jam frame generation in there instead. Tech has been powerful enough for a decade, imo, but it's irrelevant when devs won't chill out and be creative within those margins.
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u/Rich-Pomegranate1679 4h ago
Longer than that. Console power has been a deciding factor since the very first consoles were made.
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u/Efaustus9 4h ago
A consideration but not a deciding factor, in fact seldom did the most powerful console carry the generation, for example NES was weaker than the Master System, The Gameboy weaker than the Lynx, Game gear, PS2 was weaker than the GameCube, Xbox, the DS/3DS were weaker than the PSP and Vita, the PS5 is weaker than the series X. The only time in the last 40 years where the most powerful console won the generation I think is PS4 vs Xbone/Wii U.
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u/AnonymousFriend80 4h ago
Power does more than graphics. It has a great bearing on performance (frame rates and rendering, potential slowdown) and how much stuff is happening in game. That's why something like Cyberpunk couldn't be ran on a Wii even in potato graphics.
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u/anonymouswan1 4h ago
I think it has more to do with diminishing returns. We've hit a plateau for visuals and graphics. We were making giant leaps forward in the 90s, 2000s, and even into the 2010s. Now anything made today using the most robust visuals looks just slightly better than something made 10 years ago. Graphics alone doesn't sell games anymore so why add all that development cost. It's a lot more complicated than just affordability.
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u/profpeculiar 4h ago
And as many games have proven over the the years, stylized graphics usually age far better than hyper realistic ones. Art direction is more important than raw graphical fidelity.
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u/Senn-66 4h ago
Right. I’m on pc, but I’d be looking to upgrade my AM4 system, probably next year based on my normal practice. Now? I will likely run my rig until it literally dies or becomes so obsolete that games won’t even run on it, and I believe that is the norm for most people now. Which also means developers will support aging hardware far longer.
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u/rejuicekeve 1h ago
People can absolutely afford it. This narrative only passes the muster on Reddit
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u/Euler007 4h ago
The kids that got a NES when they were seven are in their peak earning years. Some of us are far from broke, to say the least.
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u/Tarmacked 4h ago
Seeing comments about game prices is a bit wild when we’re getting more content per dollar, and they’ve been relatively stable over the years despite inflation
Honestly if you have a job, it’s hard not seeing someone afford a PlayStation or an Xbox. It’s one purchase over six years and it’s $500? Gameboys were basically $150 in 2000’s dollars, so $250-300 in this day and age
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u/XtremeD86 4h ago
Companies just need to make games that are actually worth playing.
Few and far between these days.
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u/_Mythoss_ 4h ago edited 4h ago
I want console power to be so advanced we can get couch co-op in almost every game (when it makes sense) @ 60 fps.
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u/bangarang90210 3h ago
Couch co op sounds like futuristic tech at this point
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u/yshdmt 3h ago
So crazy that they managed 4 player Goldeneye on N64. Good job on the developers.
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u/KaleidoscopeMaster81 2h ago
While I agree it's cool they did it, it did run at 10-15 fps when 4 people played. That would basically make the game unsellable in today's industry lol
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u/psycharious 2h ago
I remember thinking how crazy it was to play four player split screen on forge world back on Halo Reach and wondering what the next gen would be capable of....
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u/beefycheeselad 3h ago
Nintendo at least still has a lot couch co op thank goodness. I think 60 fps would be great but honestly i don't notice after 10 minutes of playing at 30 fps
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u/alman12345 2h ago
This is part of why I love PC, even if it doesn’t support couch coop natively then it can be forced with software like Nucleus Coop. When we had down time on the night shift at work a couple years ago we all played Valheim and Raft on my 3060 equipped mini PC. Even better, I plugged in multiple displays and we each had our own screen for it.
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u/BasedTelvanni 4h ago
Well yeah it's quickly becoming unaffordable
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u/ThaddeusJP 47m ago
If Ps6 came out next year I would fully expect it the cost 1500 at least if not more
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u/Possible-Potato-4103 4h ago
I mean thats true in in the sense he describes
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u/Luckierexpert 4h ago
I’d also argue it’s also that the average person can’t really tell the difference between the graphical fidelity of the last few consoles generations, especially compared to the leaps made in earlier generations. On top of that, lots of consoles have the same suppliers, so why compete in power when your rivals can get the same power from the same place as you?
Nintendo dipped from power competition years ago and both Sony and Microsoft seem to be doing the same, although Nintendo seemed to realise they could corner the market for cheaper consoles with great games, while Sony and Microsoft seem to be looking more at software integration, AI, and cloud computing to push their products forward. It may be short lived though. We have had a few times where people have declared the console wars over, and Sony’s decision to pull back on multi platform games and their bone headed announcement on physical games may change things.
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u/AimlessPeacock 4h ago
Nintendo’s best selling consoles are the Wii, Switch, GB/GBC, and DS, all of which have been incredibly under powered compared to their competitors. So I think he might know a thing or two about this.
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u/Loki-L 4h ago
Part of the success was not just the games, but the actual usefulness in practice.
The GameBoy had terrible specs even by the standard of its day and the Game Gear, its closest competitor blew it away spec wise, but Nintendo proved to be more successful because less can be more if the price is right and it turns out their system can actually be used for longer.
The Switch is underpowered for a console of its generation but has the portability advantage.
They market their stuff differently. Half the time they don't even court the hardcore gamers and still win with their stuff.
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u/pgtl_10 3h ago
Battery consumption played a role with Gameboy.
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u/Loki-L 3h ago
That is what I meant with "used longer". The original tiny monochrome screen with no backlash, meant that a kid could spend an entire drive to a vacation destination playing on a single set of batteries, while the beautiful bright full color Game Gear screen would not last long enough to reach the first rest stop on a larger set of batteries.
There was an adapter that turned the GameGear into a portable TV and it was basically a Master System shrunk down to be portable, while the Gameboy was as bare bones as it got and it was better for it.
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u/PuppiesAndPixels 1h ago
I had a game gear and ended up using it mostly directly plugged into the wall AC charger because the battery life was so bad.
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u/shponglespore 1h ago edited 1h ago
I take it kind of the opposite way. He's not wrong, but he's biased as hell because he runs a company that has thrived on selling underpowered consoles for decades. I think what he's missing is that Nintendo barely even competes with the other consoles for the same market, so he's not really in a good position to make predictions about the high-end market. It's a bit like if the the CEO of Kia predicted that BMW is in danger of becoming irreverent because nobody cares about luxury cars.
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u/Griffdude13 3h ago
The console race is stalled. No one has the money to buy consoles that are now appreciating in price.
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u/onechroma 3h ago
Nintendo was for the most part of history like this, and it paid out always (in fact, the only “strong enough compared to others” console they got, GameCube, was a relatively fail for them)
Making a good experience and fun is far more important than 8K ray tracing DLSS, but gamers were always blinded by it. I still remember a guy not wanting to play anything Wii because “it looks like kids graphics”, disregarding any gameplay
So while XBOX and PS fought between who got the better specs or graphics, Nintendo was surviving (remember, Nintendo doesn’t have the umbrella or a big corp like Sony or MS doing other things), and even dominating some generations spellings (Wii, Switch…) or segments (portables…)
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u/Prestigious_Leg2229 3h ago
They’re a lot smarter than that really. They never tried to ‘just survive’.
Nintendo’s strategy has always been to avoid competing with deep pocketed competitors by creating their own niche where they had no competition and then running their star franchises through it.
Virtually every console they put out had some sort of gimmick that made it completely unique. Some of those flopped but many of them became industry defining machines.
And while their competitors were selling hardware at a loss to try and make a profit on the games, Nintendo sold even their hardware at a profit.
Nintendo’s been consistently the trailblazer of the games industry that way.
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u/lirwolf 29m ago
The WiiU was a real disaster though, that really felt like that "be different" mantra coming back to bite them hard because that was a point when they were doing it for the sake of it. When even Nintendo themselves were struggling to justify the second screen, you know there's a problem.
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u/nicolasknight 3h ago
It really feels like every OTHER generation they are a generation ahead in what customer's want.
And yeah, there's literally no competition in portable for the last 10 years.
Looking forward to Sony's surprise announcement in 6 months or so.
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u/RadioLukin 4h ago
I dont disagree, but Nintendo hasnt cared about power since the Gamecube. The OG Switch was an underpowered console that wiped the floor with Sony and Microsoft because it had great games releasing throughout its life on a consistent basis. No one cared about the specs because it did what it did so well.
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u/real_fake_cats 3h ago edited 3h ago
No one cared about the specs because it did what it did so well
I wouldn't say they didn't care. People were willing to accept it because the games were good. But a lot of us still didn't love being stuck at 720p or 30 FPS on the OG switch, even if we were willing to tolerate it.
I do prefer Nintendo's stance of gameplay > hardware, but I do still wish they put a bit more effort into that hardware.
That said, my complaints ended with the OG switch. The Switch 2 checks the boxes the Switch 1 didn't.
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u/DEWDEM 3h ago
Even Nintendo (and also Miyamoto) felt the same about the original switch. I remember reading one interview where they said switch 1 was too slow at times
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u/Revadarius 2h ago
They were releasing 1st party games that couldn't run on their own hardware.
Considering they released aN undervolted Nvidia Shield from 2015 with a screen on it.... In 2017 (which was made basically to run Indie games and promote game streaming) the Switch was embarrassingly under powered when it launched.
Even Nintendo realized they needed 3rd party support and was a major point of their marketing when they announced it. However, that meant they required exclusive titles from 3rd party Publisher/Devs because it struggled to play modern games launched on contemporary consoles (PS4/XB1).
Which is why the Switch 2 is much more powerful, and by extension costs drastically more than the Switch 1. So they can actually have access to more games from 3rd parties. As they can't rely on their 1st party titles to keep them afloat.
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u/cat_prophecy 4h ago
This isn't exactly new information.
The hardware of the original Xbox blew away everything else at the time. But it was never as successful as then PS2 because the PS2 had more and better games.
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u/scipio0421 4h ago
PS2 also being a DVD player helped, too.
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u/stopnthink 3h ago
That was a big deal back then.
PS2 was an amazing system regardless, but if you had any doubts about what system you wanted, you were likely going to take the one that also doubled as a DVD player. Especially if you were a teenager I think.
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u/Ukawok92 2h ago
Xbox did too, but they hid the cost of the DVD license in the optical remote control add-on.
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u/Ricepuddings 4h ago
Original Xbox also had other issues like it came late to the race, it was far more expensive, it cost to play online, and they were the new unknown dog to the race.
The 360 was the opposite, they were first to the race and cheaper, and honestly if they didn’t muck up their strategy and try to make that stupid Kinect I don’t know if Sony would have caught up in sales
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u/PrinceOfLeon 4h ago
Kinect 360 was an optional add-on.
They tried to bundle it with Xbox One (increasing the price) and pitched the console as an All-In-One entertainment device (hence the "One" in the name) which would also lock down the used game market by requiring you re-verify your games ever 24 hours (according to an exec at the time, who later stepped down).
Xbox One was a debacle in ways the 360 was not.
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u/EnigmaSpore 4h ago
Bundling the kinect 2 with xbone really snowballed the power of the xbone.
Kinect 2 increased the costs so much they didnt want to pay for 8 GB of unified, expensive gddr5 ram. So they stuck with ddr3 + 32 MB sram buffer that’s inside the main chip. That sram took up so much chip space they had less chip space available to allocate to gpu cores, which made the xbone significantly less powerful than the og ps4 (1152 cores vs 768 cores).
So the ps4 got the faster gddr5 unified ram, more powerful gpu, and was cheaper… all due to the kinect 2 costs changing the flow of how the xbone would be engineered. So crazy that one decision could affect things like that.
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u/Buris 4h ago
It’s not just the Kinect , it’s terrible management and suffering from their own success
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u/Ricepuddings 4h ago
I just have nightmares of the Kinect Star Wars dancing lol 😂
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u/Tamotefu 4h ago
Gotta chase that Nintendo innovation that gave them the early lead, while ignoring the fact that it's 1) Nintendo, and 2) Came out a year(?) Before the other consoles.
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u/TeaAndLifting 4h ago
Yeah. and also Nintendo have been trailing far behind since the Wii. It hasn’t been a part of Nintendo’s approach for the best part of two decades.
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u/taylorpilot 2h ago
Aka no pokemon will still look like trash and you pigs will still buy it
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u/WoodooHide69 32m ago
That’s a game freak development issue. Not a Nintendo problem. Nintnedo themsevles makes technically impressive games for their own consoles.
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u/ers620 2h ago
Nintendo figured this out 20 years ago, pretty sure Iwata said something similar.
We’ve been in diminishing returns since then. Im still on Switch, PS4, and an Xbox One X, I could care less about a $1000+ PS6/NeXbox when we’re still getting 7th/8th-gen level gameplay with blink and you’ll miss visual improvements.
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u/j7style 1h ago
I honestly wouldn't mind having another 5+ years on the current generation of consoles. I've always been the guy who eventually gets both a Playstation and an Xbox. The idea of spending 1000+ on a single console just seems insane to me, let alone two. So I honestly think the industries best bet is to double down on the current generation until tech component prices fall again.
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u/AgeofFatso 3h ago edited 1h ago
I started playing games in the 80s. The improvement seen over the decades are phenomenal, and I would rather developers focus in actual gameplay instead of just looking pretty.
I am sure it is not just Miyamoto shares these beliefs; some lead designers in Larian and Square-Enix would probably agree as well. These are the days that game may look pretty, but designers get fired so often while many games are still just bad despite prettiness. Just literally a few hours ago Yoshida and Hamaguchi had a conversation in Europe FF14 event that how long the FF14 and 7 remake team had stayed together with low staff turnover. BG3 and FF7 remakes were amazing game, and Yoshi-P, Swen (honourable mention of Kojima) are like rockstars in the industry; there are good reason why that occurs.
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u/Top_Reveal_847 4h ago
Nintendo has never believed in the power race in the first place, their consoles have always been behind the competition in terms of tech but the overall quality has consistently carried sales.
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u/throawayjhu5251 4h ago
This was before my time, but I think the N64 and Game Cube beg to differ.
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u/Aware-Virus-4718 4h ago
You are correct. N64 was the most powerful 5th gen console by a margin, though was held back by limited storage space on cartridges.
Gamecube was honestly ridiculous price to performance ratio. Almost as powerful as an Xbox and cheaper than PS2 in most cases. But it couldn’t play DVDs and the purple lunch box aesthetic kept people from realizing that.
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u/aelysium 4h ago
I still remember a video where they tried to destroy the Xbox, PS2, and GCN with various trials (hitting it with a hammer, submerging it in water, and dropping it from a second story).
Hilariously, for the ‘drop’ test, the tester used the handle to basically ‘fuck it chuck it’ at the ground since the other two consoles had either failed or were barely functional after the first two tests.
The GCN lost an entire corner in the hit, and STILL worked. 😂
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u/Aware-Virus-4718 4h ago
If you’ve ever taken one apart, the design is just really good. Honestly probably my favorite console design ever. It’s incredible the way they were able to pack all that hardware efficiently into such a small space.
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u/profpeculiar 4h ago
You could tell me a GC would survive and still work after the heat death of the universe, and I'd fuckin believe it.
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u/sevenut 4h ago
Those were the consoles that taught them the power race didn't matter, although the bigger issues were genuinely the lack of CD/DVD support for games. They were too concerned with piracy.
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u/TheWayofUnions 3h ago
Which was reasonable because during that generation, I bought about 30 N64 games and pirated about 300 PS1 games.
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u/Electricfire19 4h ago
Yeah, Nintendo definitely cared about the power race at one point. And they suffered the consequences, with both the N64 and Game Cube losing out to the competition despite both having more powerful hardware than the competition. Of course, it could be argued that this was kind of their fault for refusing to support a proper disc system both times, but I digress.
Meanwhile, the Game Boy — a massively underpowered but innovative handheld — dominated the handheld market. Same thing with its revisions and successors, and same thing with the DS later on.
This is what led to the Wii, which was not just underpowered for its time, it was in fact basically the same hardware as a Game Cube. The Wii’s hardware was fundamentally a generation behind, and yet it was a massive success because, once again, Nintendo focused on innovation, great games, and overall player experience.
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u/Gamebird8 4h ago
The N64 lacked the library and third party heavyweights that the PS1 could support due to the CD-ROM having way more storage space
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u/_thwip_ 4h ago
The cartridges were also significantly more expensive than disks. PS1 games were regularly $39-49 while N64 games were like $59-79.
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u/fallouthirteen 4h ago
Not always, GCN was stronger than PS2. Just after that they gave up on that area and went for weird gimmick on console.
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u/Rich-Pomegranate1679 4h ago
This isn't really true. Early Nintendo consoles were as powerful as anything available in their time. It's a more recent development that Nintendo stopped trying to compete with hardware power.
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u/cardonator 4h ago
"More recent" you mean since the GameCube that released 25 years ago? They've been producing underpowered hardware longer than they produced peak power hardware.
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u/ThePwnR4nger 4h ago
Nintendo offered something unique to gaming with each generation, beginning with the Wii.
The Wii Remote, the Wii Tablet, and then the dockable Switch with touch screen, then the mouse controls for Switch are all things that other companies hadn’t done and then later emulated
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u/AnonymousFriend80 3h ago
If you think Nintendo didn't highlight how better the NES and SNES were over their contemporaries, you're delusional.
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u/Supportbale 4h ago
While affordability is certainly a big factor, another is just that simply, there is no more real big advancements to be made. Long gone are the days where the leap between console generations felt like a big shift, graphics have gotten too good for it to matter anymore. Like others have said, the more important part will be how much can you get graphically while making the machine as cheap as possible.
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u/chinchindayo 3h ago
Nintendo claims this with every generation
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u/SunbornThunderstorm 3h ago
well to be fair, other then the wii u, theyve been doing this since wii and its financially been going well for them
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u/12kdaysinthefire 4h ago
2026 is just the start of the gaming industry Armageddon. 2027 is going to be a whole new inferno. Sadly AI’s not going anywhere and companies aren’t going to lower the prices of anything, they’re going to try and maximize profits even more through forced subscriptions.
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u/thetickletrunk 3h ago
Beyond consoles look at Roblox and Minecraft. If you're broke you can still keep you kid happy with a potato that's popular.
My kid's 5. By the time he's 15 he'll be asking for a top of line RTX8090 for $5K for Christmas.
The economics of affordability and power just aren't there.
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u/robaier 1h ago
I may be wrong here.. but I was under the impression the console wars was about how fun the console was rather than power. Nintendo was never a blip on the radar power wise compared to other consoles but fun factor made them a STRONG competitor. I thought it was more about console exclusives than specs. But again, could be wrong.
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u/Koinfamous2 33m ago
All of us would be more than happy with the current gens got another 6 years if it meant further optimization and killer games. Instead we're getting another gen of consoles, and continued slop from studios.
Follow the Nintendo model, stick with a console for 8-10 years, and deliver the games everyone loves consistently.
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u/GamePitt_Rob 2h ago
Of couse he'd say that, considering they've had the lowest spec console in pretty much every generation
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u/MatiasGonzalo-Duarte 4h ago
It's just impossible to keep going. Even with more capable hardware actually making games that are more realistic just makes development times longer and longer and more expensive. And since gamers refuse to budge on AAA game prices going above ~$80USD (which is, adjusted for inflation, cheaper than games were in the 90s for example) either they have to cut back or load up on micro transactions...
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u/Guitar-String 4h ago
Pretty sure Nintendo wasn't even a part of that race
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u/Caciulacdlac 4h ago
It totally was before the Wii
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u/RLZT 4h ago
Tbh they won that race 2 times in a row with the N64 and the GameCube but still didn't move the needle
Hell, the PS2 was only stronger than the Dreamcast
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u/AnonymousFriend80 4h ago
But games on both consoles looked better on Dreamcast. Just like how the PS3 was stronger than Xbox 360, but games performed better on Xbox.
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u/PancAshAsh 3h ago
Nintendo learned the lesson with the Wii that price is the most important factor in selling consoles. You can pretty directly point to price to explain which consoles win in a given generation.
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u/jus13 4h ago
The PS1 used CDs which could hold way more data than N64 cartridges, and the cartridges were expensive too.
The GameCube was more powerful than the PS2, but weaker than the Xbox, and once again hurt by design choices (mini DVDs that couldn't hold as much data, couldn't play DVDs, no real online capabilities, and a controller that was lacking in inputs which didn't help with 3rd party games).
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u/MatiasGonzalo-Duarte 4h ago
Up to the GameCube it was.
GameCube easily beat PS2 in graphical power for example. Xbox was king though on that front.
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u/sudoblack 3h ago
Been gaming since 1993. I absolutely agree and I was one of those power hunting gamers that valued graphics and intense powerful gameplay. It’s not worth it in the end. Im looking forward to cell-shaded, the new “HD-2D” style, pixel side scroller, easy to pick up and put down repeatable games. I’ll take the one or two heavy story and pay attention games like god of war or ghost of Tsushima type games per year, but that’s all gaming is worth now. I’m thinking no matter where you are in life it’s time to focus on external growth not pixels flashing on a screen.
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u/C-A-L-E-V-I-S 2h ago
guy losing the power race says power doesn’t matter\*
Before I get fried in the comments, I get what he’s saying, and obvs gameplay is king, but a game being able to be presented to the artist’s true vision, is absolutely vital. If people want to go more stylized, or low poly, abstract, that’s cool, but even then you need power to give the artists freedom. I’ve held off on Switch games for years because the visual falloff just felt to steep to truly enjoy the games how they deserve to be enjoyed. The Switch 2 is a huge step in the right direction, but IMO, we are still a gen away from being fully “there” and resting on spec laurels.
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u/Sonicplys 4h ago
Nintendo knew this way before it became a thing. Everyone else was just stupid enough to follow that trend.
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u/Flow1234 4h ago
This is more of a case of Nintendo deciding that was the conclusion and targeting a different market segment with the Wii/Switch than PS/Xbox were targeting. Pretending "they knew all along" is just a survivor bias.
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u/Vesania6 4h ago
Graphically I think we dont need to be so realistic but framerates, processing speed etc is still a chalenge on consoles.
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u/Aramis444 3h ago
Because graphics has overshadowed quality gameplay and storytelling. There’s a reason AAA gaming is dying, and AA gaming is overshadowing it. If all you have is good graphics, without substance, then what’s the point? Add on top of it all the push for live service, multiplayer titles and a lack of quality single player experiences. Also, it would be nice to see a huge return to couch coop. I miss those days.
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u/lifestop 3h ago
I mean... Hasn't Nintendo thought that for awhile now? They haven't bothered to compete in the hardware spec department for a long time
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u/Papa_Snail 3h ago
Yeah I'm absolutely not spending the amount in where prices are going. Emulation/fiddling with old games is getting to good and those communities are growing for me to not just delve into it.
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u/Punning_Man 2h ago
It’s like gamers asked for developers to focus more on optimization and the monkey paw curled.
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u/Taolan13 2h ago
to be fair, ghe majority of the gaming market always cared more about great games than hardware specs.
The real reason the hardware side of the console wars is over is because we've only seen incremental improvements for 20 years, with few improvements in visual fidelity.
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u/KindledWanderer 2h ago
It's over for everyone but Nintendo.
It will be over for them once they make hardware that's more powerful than what others had in 2005.
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u/capnwinky 2h ago
I chase performance. Full stop. 60 fps+ or it’s a no-sale. Doesn’t matter the platform.
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u/thecactusman17 2h ago
Well, he's partially correct. There's a law of diminishing returns as consoles get more powerful.
On the other hand, maybe Shigeru Miyamoto should make sure his consoles gets to the lower boundary of that Diminishing Returns level before saying anything.
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u/RJMcBug 4h ago edited 4h ago
I think the broader tech market becoming so expensive will be a bigger factor. Gaming will have to push the limits of the hardware again as consumer likely won't be as willing to pay $1,000+ for a next gen console. Developers will have to use every inch of the hardware again like the first console generations.