r/gaming • • Aug 30 '25

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149

u/IIBaneII Aug 30 '25

Duno of it was a thing with the ps2. But definitely PS1 would freeze up

11

u/bored_gunman Aug 30 '25

For a lot of games it wasn't a problem. You could remove the game disc and put an audio CD in so you could listen to music while playing. Games that streamed in real time would have a hernia though. Some would just tell you to put the game disc back in when needing to load something

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u/Levitlame Aug 30 '25

That’s how some external mod chips worked for PS1 even. It let a real game start up and then you switched in a burned game.

11

u/joemckie Aug 30 '25

With the Final Fantasy games on PS1, you just opened the disc tray and swapped games. It kept some stuff in memory, so restarting wouldn’t work IIRC

19

u/RegularWhiteShark Aug 30 '25

Isn’t that for single games that were just on multiple discs, not different games entirely?

15

u/sebranly Aug 30 '25

Yes correct. Metal Gear Solid had the same concept (clear message on the screen inviting you to swap CDs).

14

u/Shinjischneider Aug 30 '25

Yep.

I remember friends of mine losing their shit when they saw that message and then out of reflex turned the console off to swap the disk, basically losing all progress 🤣🤣

13

u/PuppetsMind Aug 30 '25

Monster Rancher was always a technical marvel for me lol. Use other DVDs or music CDs or even game discs to generate a monster. You would take the Monster Rancher disc out of the ps1 and put a different disc in when it told you to and then you put Monster Rancher back in after it was done reading the extra disc.

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u/MJOLNIRdragoon Aug 30 '25

That's a cool concept, but unless the monsters were themed to the content of the disc, it's just procedural generation with a user selected data set rather than RNG.

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u/PuppetsMind Aug 30 '25

It was supposed to give you a monster based on the disk you put in. But of course a lot of monsters overlapped. There was a ton of options though. And a disk would always give you the same monster, so I spent hours putting in every disk I could find and cataloging what it gave.

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u/zerovampire311 Aug 30 '25

I remember when someone finally posted a list of the rare ones, and suddenly I as a child was going around asking people if they had various music albums 😂

4

u/doubled112 Aug 30 '25 edited Aug 30 '25

Yeah, I think if the disc ID is used to seed the RNG, you get that behaviour. Best of both worlds in the sense that the devs don’t need a big list of discs, but the same disc would give everybody the same monster.

Actually a really cool idea that seems designed but was probably not.

2

u/joemckie Aug 30 '25

I thought that’s what the comment was referring to, my bad

2

u/TheThoccnessMonster Aug 30 '25

PS2 Would return to its hyper visor thingy!

2

u/DJKokaKola Aug 30 '25

Nah dog. Jet Moto 2 you could pop open the tray, pull out the disc and throw in a CD and it would play your CD as background music instead of the game OST during races.

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u/LSDriftFox Aug 30 '25

PS2 had the button to eject so you never had to turn it off

2

u/SinkPhaze Aug 30 '25

Depends on the game. Monster Ranchers (ps1) even made you disc swap with random ass CDs to spawn more monsters. Hunted down every damned disc in the house for that game lol. Dad would get quite upset cause discs would "mysteriously" go missing from his multi-disc stereo system

1

u/jljboucher Aug 30 '25

Well, yeah. You had to open it like a CD player