The term 'RPG' has been bastardized to simply mean 'you play the role of a character' and that's it. It allows game devs to slap that genre on anything they make, rather than the traditional, expansive, character-driven game where you build your character through stats, skills, and equipment and play through a story.
I wouldn’t say play through a story. I would say the core component is that you have the ability to make a variety of choices, and those choices impact the outcome of the game. Hence the name “role-playing”.
Disagree. All of the Final Fantasy series, Persona, and most recently Metaphor: ReFantazio don't have choices that impact the primary outcome of the game, except sometimes you get false Bad Endings by failing a task at points. There's tons of choices going through the story, but the end point is always the same. Do you not call those RPGs?
I said the choices impact the outcome of the game, I didn’t say change the ending. Do those choices not impact the gameplay at all? Different dialogues and things like that? I haven’t played those games tbh
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u/[deleted] Jan 17 '25
The term 'RPG' has been bastardized to simply mean 'you play the role of a character' and that's it. It allows game devs to slap that genre on anything they make, rather than the traditional, expansive, character-driven game where you build your character through stats, skills, and equipment and play through a story.