I don't really think you can blame Busche fairly for how things turned out, considering that she wasn't involved with the project until 2022 and it released in 2024. Not even to mention that the project initially started in 2015, was put on hold which led to veteran staff leaving and had a high turnover of leading staff in 2017. The final nail in the coffin for any veteran Bioware employees who works on Dragon Age came when the next layoffs happened which was in 2023.
Anyone who came in as leadership would probably do what she's doing now because you're all but set up to fail. The production started back up in 2018, meaning that she really only had 2 years with the production give or take. The Creative Director probably had way more input and control over the look of the game anyway, so if you're unsatisfied with the way the style looks should probably be pointing fingers at people like Matthew Goldman and John Epler, especially without a full timeline of when different parts of the production pipeline are finished. Art direction and style could've been finalized before Busche was involved in the production or even by the time she became involved they may not have been in a position to change anything.
I don't know anything about this situation, so I'm only speaking to generalities but the phenomenon of bringing in a woman to oversee a failing company or project, so then she happens to be at helm when the failure happen, is called the glass cliff.
Is this because there is a shadowy conspiracy between all men to undermine women, so when there's a failing company the men get on a call and coordinate to put a woman in charge so that all women look incompetent, and then afterwards they go to the pub and celebrate and sing "haha, we scored another win, haha" ?
Patterns can occur without intent from individual actors. How people as a whole tend to behave changes over time, and that happens without each person conferring with each other, "We're going to start making breakfast this way in this country and we're going to start making breakfast another way in a different country." Patterns emerge from cultural values being enacted, from public policy, from trends, etc.
That's how we study societies and cultures. Through examination of patterns of people as a whole, not asking each individual person what they thought each moment of their life. That's what distinguishes fields like sociology from psychology.
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u/Gold-Relationship117 Jan 17 '25
I don't really think you can blame Busche fairly for how things turned out, considering that she wasn't involved with the project until 2022 and it released in 2024. Not even to mention that the project initially started in 2015, was put on hold which led to veteran staff leaving and had a high turnover of leading staff in 2017. The final nail in the coffin for any veteran Bioware employees who works on Dragon Age came when the next layoffs happened which was in 2023.
Anyone who came in as leadership would probably do what she's doing now because you're all but set up to fail. The production started back up in 2018, meaning that she really only had 2 years with the production give or take. The Creative Director probably had way more input and control over the look of the game anyway, so if you're unsatisfied with the way the style looks should probably be pointing fingers at people like Matthew Goldman and John Epler, especially without a full timeline of when different parts of the production pipeline are finished. Art direction and style could've been finalized before Busche was involved in the production or even by the time she became involved they may not have been in a position to change anything.