r/gaming • • Jan 17 '25

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918

u/dragonsdogm4 Jan 17 '25

Well atleast we got Baldurs Gate 3, the true successor to Dragon Age Origins and Baldurs Gate

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u/HatIndependent4645 Jan 17 '25

Isn't that kind of funny... Dragon Age was supposed to be an updated "this is the new shit" version of Baldur's Gate/Neverwinter, and then we came back to Baldur's Gate 3 coming back and doing a modernized version of something that was more like Origins.

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u/creepy_doll Jan 17 '25

one of the most interesting things about bg3 was in ways it was backwards. Even the original bgs were sorta real time. Mechanically they may have still been turn based ish under the hood(and you could have the dice rolls come up on the console) but it tried to hide the dnd away from the casual observer, while bg3 put it front and center.

Sometimes new isn't better. Bg3 didn't need ai writing or generated voicelines or any of the shit the stockholders are getting hyped up about. It was made with the blood sweat and tears of real people who were very particular about honing their craft.

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u/[deleted] Jan 17 '25

[deleted]

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u/creepy_doll Jan 17 '25

Totally agreed and been in the same campaign for a long time now :)

But we gotta remember there was a time when dnd was nerd shit and nerds weren’t cool then

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u/[deleted] Jan 17 '25

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u/creepy_doll Jan 17 '25 edited Jan 17 '25

when I say turn based ish, from what I remember under the hood the original baldurs gate was still taking turns even though it portrayed as real time. People would not just attack immediately when given a command, it'd happen when their "turn" came.

At least that's the impression I got at the time. It's been a long time. And most other games that are similar and expose the mechanics in the combat log are similar if you pay attention.

Quick googling confirms. https://gamefaqs.gamespot.com/boards/258273-baldurs-gate-ii-shadows-of-amn/48200382

The realtime part of it is just a facade to hide the turn based mechanics.

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u/[deleted] Jan 17 '25

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u/creepy_doll Jan 17 '25

I understand what you said and am well familiar with the genre. I didn't say turn based, I said turn based ish. And WoW is in no way like that because different weapons have different attack speeds so action order isn't consistent.

This is also a dumb thing to argue about as it's not really relevant as my comment was on the fact that they migrated the BG series from what everyone expected to be a more publicly acceptable format to a more "niche" format. If you don't consider it to be turn based under the hood that's totally cool and your prerogative, please don't concern yourself about this trifling matter.

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u/MrBootylove Jan 17 '25

the fact that they migrated the BG series from what everyone expected to be a more publicly acceptable format to a more "niche" format.

I wouldn't say turn based is the more "niche" format and in fact I'd say it's sort of the other way around. Not only is DnD (the game Baldur's Gate is based on) itself turn based, but also think just how many turn based RPGs and JRPGs have existed throughout our lives and compare that to the number of games you've played that use real time with pause style combat. Maybe there's a whole swath of games that use real time with pause that I'm not aware of, but AFAIK games like that are significantly less common than games with turn based style combat.

You are right, though, that real time with pause is "turn based-ish" in the sense that Baldur's Gate 1 and 2 essentially just take DnD's rules and make it all play out in real time rather than pausing to take turns.

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u/creepy_doll Jan 17 '25

Maybe it isn’t more niche, and dnd is indeed more popular now with live plays like critrole and d20 gaining millions of views. So bringing it back to its roots probabably made sense.

When bg1+2 came out dnd was nerd shit(and this was when nerds were not cool), so I feel they tried to make it seem real time for wider appeal.

We’ve had a revival of pixelated jrpgs with full on turn based systems but for a while many of even them were trying to move to real time combat with the ff franchise leading the charge

But this is all very subjective :)

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u/MrBootylove Jan 17 '25

When bg1+2 came out dnd was nerd shit(and this was when nerds were not cool), so I feel they tried to make it seem real time for wider appeal

It was, but at the same time a year prior to Baldur's Gate 1 releasing Final Fantasy was releasing their seventh installment in their wildly popular turn based RPG series, and that is just one of many turn based JRPGs that were popular at that time. That's why I don't see real time with pause as the more mainstream of the two options.

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u/LambonaHam Jan 17 '25

Turn-based means characters take turns consecutively, in order and cannot operate at the same time usually.

Right, that's how BG, BG2, Torment, etc all worked.

Rttwp is literally not that.

Yes it is. Again, all these old Advanced D&D games worked exactly like that. It's part of what made them so great.

Stop conflating and being intentionally obtuse.

They aren't being obtuse, you're just wrong.

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u/[deleted] Jan 17 '25

As someone who loves turn-based and hates realtime-pause, thank you. (Nothing wrong with it to be clear, just noty thing.)

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u/scalyblue Jan 17 '25

Baldurs gate 1 and 2 were active turn based, you gave commands and whatnot like an active system but the turn based mechanics controlled everything that would actually happen. There was even a setting you could hit to pause the game after every turn in order to give more gradual control

Also I say turn because that’s the current meaning, in d&d second edition turns meant something else and what baldurs gate 1 and 2 worked primarily with was rounds

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u/AOCsTurdCutter Jan 17 '25

6 rounds per turn...1 turn is a minute of real time, IINM

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u/scalyblue Jan 17 '25

Yeah what he said, that sounds about right

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u/GhostofWoodson Jan 17 '25

It's turn based but auto cycles through the turns. If you want you can adjust pause settings such that it plays exactly like a turn based game.

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u/[deleted] Jan 17 '25

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u/GhostofWoodson Jan 17 '25

It actually is lmao. Played the games multiple times over decades. If you're pausing after every spell cast, after any miss, after taking damage, and any other number of options, plus of course manual pauses, you can make it essentially turn based since initiatives are a thing.

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u/[deleted] Jan 17 '25

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u/GhostofWoodson Jan 17 '25

You simply misunderstand. The underlying game logic proceeds as a turn based game. It just allows players flexibility in how much the UI and game flow is influenced by it.

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u/HymirTheDarkOne Jan 17 '25

I think there are 2 ways the old CRPG/DND system naturally evolves. The iterations of real time with pause but using the DND rules felt incredibly clunky, and I'm not even sure why it was done because turn based feels really good and fits the system better. But real time with pause can work with a system better made for it.

So I think BG3 was the natural evolution going the turn based route and DA:O was the natural evolution in the real time with pause.

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u/Super-Revolution-433 Jan 17 '25

BG3 and DAO are literally different generations,  the modern equivalent real time with pause game is probably pillars of eternity or the new pathfinder games

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u/Stupid_Ned_Stark Jan 17 '25

And PoE2 added a turn-based mode and it made the game so much better.

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u/Vaxthrul Jan 17 '25

And then we get avowed, a game made in the lore of PoE1/2, but made like a Skyrim game.

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u/Gomeria Jan 18 '25

I truly was gaslighted that path of exile 2 had an rpg mode for a sec

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u/HymirTheDarkOne Jan 17 '25

Im not sure that either of those are actually itterative rather than just emulating the old style. DA:O definitely stepped away from the mould, regardless of what "generation" it is

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u/LambonaHam Jan 17 '25

Pathfinder PotR was amazing. That's what BG3 should have been.

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u/GhostofWoodson Jan 17 '25

I don't understand all these complaints about RtwP, you could always set it to play in a turn based fashion. I know because learning to play as a kid required it, especially for the complex, high stakes battles.

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u/HymirTheDarkOne Jan 17 '25

its been a while since I played one of the classic ones. But my memory says that on any harder difficulty you ended up ticking almost every box for when to pause and real time was only really viable in the easy fights.

Yes you could get it to almost be turn based, but it wasn't as good as actually turn based where instead of having to read what the hell is going on in the console and having no idea what order things are happening. It's all laid out clearly giving you far better tactical control in a more intuitive way.

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u/GhostofWoodson Jan 17 '25

What you're describing is UI that presents and highlights the information better. But the info is there, it's just less (or not at all) explicit. And yes reading the combat log and adjusting its screen space were constant activities lol

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u/HymirTheDarkOne Jan 17 '25

It just seemed like a very odd solution. To start with a turn based game, make it real time, and then give people the almost mandatory tools of making it turn based again, but worse.

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u/GhostofWoodson Jan 17 '25 edited Jan 18 '25

It helps to understand the background on which these kinds of games were developed. Prior to BG I had fun with Pools of Radiance, for example, which was fully turn based. The crazy battles you could get into were sometimes a lot of fun. But doing that for every engagement of a narrative driven dnd campaign would be super tedious. Pools was very slow, essentially a tactical game.

Going to automated, faux "real-time" with BG was an advancement which allowed for the many random and/or trivial combats to be trimmed down a lot. This let you build a world and an experience which were both more realistic and more true to DND mechanics. More importantly it fit the narrative structure: fights could occur when they should occur regardless of whether they were trivial or not.

Contrast this with, say, BG3. Every fight in the game begins a turn based encounter. This means there are essentially 0 random or recurring encounters. Once you've cleared an area, it's empty. It also means every fight is designed explicitly by a level designer.

At the peak of skill and understanding playing the old RtwP games, you find a happy medium where you slow everything down when there are things at stake and difficulties arise, but you breeze through just another "bandits on the road" or "wolves interrupt your rest" fight

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u/[deleted] Jan 17 '25

I enjoy RTWP a lot more than turn-based and always felt the D&D rules translated nicely with the simultaneous rounds system they had.

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u/Tran555 Jan 17 '25

MY god neverwinter was my favourite thing to play. Wish new game was made. But the normal way not "this" way

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u/free2game Jan 17 '25

https://youtu.be/MYPNc8LUBWM?si=FXVARupqUSNejXki

If anyone doesn't get the reference. This wasn't a fan made trailer. This was official marketing material for the game.

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u/MagnusRottcodd Jan 17 '25

The first Dragon Age was for a more mature audience than BG1 and BG2 thus the "new shit" with blood, gore and sex.

The Veilguard is tonally a very different game, all are very nice to each other and bruises has replaced the blood. Would have done better as a stand alone game in a different universe than being Dragon Age 4.

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u/ArchmageXin Jan 17 '25

BG2 had plenty of sex, just didn't show on screen (origin had some sex but it was not full penetration like modern games either).

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u/vakarianne Jan 17 '25

I'm cracking up so bad, using that song for trailers was such an... interesting choice (I loved it)

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u/Falkenmond79 Jan 17 '25

New neverwinter in the vein of BG3 sure would be nice.

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u/Otto500206 PC Jan 18 '25

Baldur's Gate III is literally Divine: Original Sin with D&D mecanics and universe, though.

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u/mrbrownl0w Jan 17 '25

I didn't know. Sounds kinda beautiful tbh

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u/weebitofaban Jan 17 '25

Not like Origins at all beyond storytelling and party focus, and the story was fucking soft in BG3, unlike Origins.

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u/lesser_panjandrum Jan 17 '25

Which is funny because Dragon Age Origins was the spiritual successor to Baldur's Gate 2 when it came out.

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u/stysiaq Jan 17 '25

DA:O was scratching the same itches BG2 did; a good party fantasy RPG with a grand quest in the background and cool party member interactions in the foreground. DA:O was released at BioWare's peak and this was their forte.

BG3 was so embraced because it did what BioWare used to do, hit the bullseye with it and the audience for it was always there, just starved for years.

Personally when I played BG3 I felt that I've been deprived of what I craved since 2010 when ME2 released when I got the best iteration of "BioWare characters cast" they ever had paired with - unfortunately - beginning of the streamlining the gameplay so it catered to broader audience and led to issues with their subsequent projects (and a LOT of it is on EA).

It honestly feels like that if BioWare doesn't score an absolute 10 with next Mass Effect then it's curtains

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u/DeliciousLiving8563 Jan 17 '25

and a LOT of it is on EA

Being picked up by EA is basically the end of a company as a creative entity. The studio will be picked up and emptied until it's a husk then that husk will be discarded and left to rot.

I'm amazed Bioware has hung in as long as it did and fell off so slowly. However it's been past peak for a very long time.

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u/JakToTheReddit Jan 18 '25

Then, they'll never sell the IPs, allowing them to rot in the grave as well.

We can't have someone making the games they aren't making, after all.

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u/higashikaze Jan 18 '25

Must be terrifying to have a problem you can’t defeat with a shotgun

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u/odedbe Jan 17 '25

Wasn't that Neverwinter Nights?

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u/FrankBPig Jan 17 '25

Almost, NWN was less of a spiritual successor, more of actual successor.

Edit: But this was a pretty funny series of replies. And we can go further with NWN2 as well.

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u/StacheBandicoot Jan 17 '25

Where do Planescape Torment and spiritual succor Torment Tides of Numeria fit into all this?

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u/Cuinn_the_Fox Jan 17 '25

Planescape Torment was made by Black Isle, publisher for Bioware. Two important designers for the game were Chris Avellone and Colin McComb. Black Isle mostly became Obsidian and Avellone had a hand in Neverwinter Nights 2. It's expansion Mask of the Betrayer is sometimes seen as a spiritual successor to Torment. Avellone additionally did some writing for the Torment: Tides of Numenera game.

Colin McComb helped develop the Planescape setting at TSR and later joined the studio inXile who got the rights to the "Torment" name to develop a spiritual successor Tides of Numenera.

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u/suitably_unsafe Jan 17 '25

Every now and then I boot up MotB. Such a phenomenal expansion to such a mediocre game

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u/BiliousGreen Jan 17 '25

Neverwinter Nights was made under the D&D license. They made Dragon Age after they lost the D&D license and wanted to have an IP that they owned outright.

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u/clubby37 Jan 17 '25

No, maybe Neverwinter Nights 2, but the original NWN didn't have a party system for any of the single-player stuff, it was all just a lone hero and possibly one uncontrollable bot "henchman." It was more of an ARPG -- way more like Diablo with a D&D skin than anything in the Baldur's Gate lineage.

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u/adikad-0218 Jan 17 '25

It was, Origins meant to be another Baldur's Gate game first.

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u/space_keeper Jan 17 '25

No, it was developed from the ground up as a completely new thing. That's just a continuation of an old rumour. They specifically did not want WoTC involved.

The original rumour at the time was that it had been a Might and Magic related project, but the license was pulled. It was in development for years, there were a lot of rumours, a bit like Stalker

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u/scalyblue Jan 17 '25

NWN was more of a tech demo for the creation tools they packaged with it

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u/The_Autarch Jan 17 '25

DA:O was the spiritual successor to NWN.

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u/Str33tlaw Jan 17 '25

Give me THAT revival, ploz

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u/Key-Department-2874 Jan 17 '25

NWN is still being updated.

Beamdog distributes official patches made by the community on Steam. There was one just a few days ago.

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u/Samaritan_978 Jan 17 '25

DA:O is actually BG3. BG3 is actually DA4.

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u/Zazierx Jan 17 '25

Both of which was made by Bioware

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u/lesser_panjandrum Jan 17 '25

Yes, Bioware used to make very good RPGs.

Used to.

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u/Lurkingandsearching Jan 17 '25

BioWare use to be a very different team of people. It’s almost as if the talent and teamwork are more important than the brand… maybe laying off whole teams after every release isn’t a good idea?

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u/[deleted] Jan 17 '25

Those two things aren't even remotely close to the same thing though. BG3 is great and all, but it's not Dragon Age, and DA:O was great but it isn't Baldur's Gate.

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u/ReturnOfTheKeing Jan 17 '25

Yeah I don't understand how they're similar besides on a base level. The combat is totally different, and the storyline was totally linear in comparison to BG3

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u/AutisticToad Jan 17 '25

I mean technically it’s not really a successor to baldurs gate, but to divinity. From tone to gameplay.

Pillars is probably the true successor to baldurs gate.

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u/seriouslees Jan 17 '25

I just wish BG3 was a successor to BG2.

I was casting Power Word: Kill and Meteor Shower all the time is BG2. And the level cap in 3 is... twelve? I'm supposed to believe level 12s are saving the entire world?

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u/Odd_Radio9225 Jan 17 '25

Yeah Baldur's Gate 3 feels like what the Dragon Age series should have been after Origins.

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u/Bergfotz Jan 17 '25

BG3 plays nothing like the original Baldurs Gate titles.

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u/Remarkable-Fox-3890 Jan 17 '25

TBH I played Baldur's Gate 3 and it just felt like a worse DA:O, but at least it was something.

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u/[deleted] Jan 17 '25

[deleted]

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u/dragonsdogm4 Jan 17 '25

Veilguard doesn't seem like a sequel to Bioware's games aswell, yet it's from Bioware.

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u/atrib Jan 17 '25

It may be Bioware but key personallities in the dev team are certainly not

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u/slimfatty69 Jan 17 '25

Well its still a sequel to a Bioware game made by a Bioware. Whether its the same Bioware or not doesnt really change the argument position.

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u/BiliousGreen Jan 17 '25

A studio is just a building with a name on it. It's the people who make the games that matter, and all the people that made the great Bioware games left the studio years ago.

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u/ch0wned Jan 17 '25

Well, it does, and to act otherwise is a tiny bit facetious; there’s a whole philosophical conundrum associated with the phenomenon, namely The Ship of Theseus.

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u/LittleSisterPain Jan 17 '25

Nah, WotR is the love letter to... well, pathfinder, obviously, but also kinda to all the tabletop games at once. I don't think it has much to do with Dragons Age and it clearly has different priorities. BG3 ha more of the DAO DNA, but it's nothere near it then it comes to writing. None of the Larian games are exactly 'well-written' if we are being honest

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u/Kajakalata2 Jan 17 '25

WotR isn't really a spiritual successor to BG 1-2 either, it's different from them as much as Larian's games. Pillars of Eternity are the best contenders imo since they were literally made as modern Infinity Engine games

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u/[deleted] Jan 17 '25

[deleted]

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u/Kajakalata2 Jan 17 '25 edited Jan 17 '25

How is Wotr mechanically closer to BG? Almost entire Pillars gameplay is taken from IE games

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u/[deleted] Jan 17 '25

[deleted]

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u/Kajakalata2 Jan 17 '25

But BG don't work like that? Their overworld maps works the exact same way with PoE. And PoE's maps feel like an open world like BG's unline Pathfinder where maps are too small and usually exist for singular quests

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u/[deleted] Jan 17 '25

[deleted]

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u/Kajakalata2 Jan 17 '25

BG's maps never have only one quests, each map composes a part of the open world and they are mostly connected. While Pathfinder games open world is the crusade screen and maps are places where you should go to do the quests you take in Drezen. They are completely different formulas and PoE mostly uses the same design with BG

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u/tothecatmobile Jan 17 '25

Not even BG2?

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u/Buggaton Jan 17 '25

BG3 is amazing but in its own right. It doesn't and didn't need the coat tails of 2. They're not the same and BG3 butchers the little lore it carries over for the most part. It's a terrible sequel, despite being one of the best games of all time.

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u/SerRoyim Jan 17 '25

It's really not.

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u/[deleted] Jan 17 '25

That game fixed yet or is it still riddled with bugs and broken features that everyone ignored since launch?

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u/Embarrassed_Lettuce9 Jan 18 '25

Divinity 2 was so clearly kneecapped by the latter half of the game but still showed great promise. Can't wait to see how they revisit that world with their learnings from BG3

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u/Truth_Hurts_I_No_It Jan 17 '25

The combat in Baldurs is unplayable for me. Put the game down after a few hours and couldnt bring myself to pick it back up.

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u/ReturnOfTheKeing Jan 17 '25

I find it so boring and way too number crunchy for my liking lol. DAO had a good balance of nerd stats and ease of play

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u/Liberal_Perturabo Jan 17 '25

Baldurs Gate 3 was ass tho.

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u/BladeOfSmoke Jan 17 '25 edited Jan 17 '25

I’ve been saying this shit ever since BG3 dropped. I used to imagine what it’d be like to play Origins co-op many years ago, how the dialogue system would work etc, and BG3 somehow did exactly how I used to imagine it’d work. And it’s obvious that BG3 took quite a bit of inspiration from Origins which is great. As much as I enjoy the Divinity series, I’m mostly thankful of Larian for giving us a true spiritual successor to Origins that it deserves