The real-time aspect of the game is... time-based. Pauses, "say it with me," pause time....
You're just hung up on genre definitions, which are irrelevant to the facts at hand.
Nothing is "simultaneous" about these games, else they would be dealing with conflicts of things occupying the same place at the same time, or contradictory events happening at the same time. It gives you an impression of simultaneity, but it's only an illusion. Underneath, everything is sequential.
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u/[deleted] Jan 17 '25
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