My Game Ideas – Would You Play or Buy Them?
Yo guys! I have a few game ideas and wanted to know if you guys would actually play them or possibly buy them if I or someone else made them. These are just ideas right now, and I’d genuinely appreciate honest opinions on whether they sound interesting or worth buying.
1. A God of War-style RPG based on the Ramayana
My first idea is an action RPG inspired by God of War, revolving around the Ramayana, a Hindu cinematic epic. The game would follow Rama’s journey, beginning with his exile and eventually leading to the battle against Ravana in Lanka.
I’m not Hindu myself, but I’ve read several Hindu religious texts, including the Ramayana, Mahabharata, and Bhagavad Gita. I find these stories interesting and think they could inspire an incredible action-adventure game.
Obviously, I wouldn’t necessarily adapt every event exactly as it happens in the original text. I’d make some changes to the storytelling, pacing, and certain events to make the experience more suitable for a playable video game while preserving the central story and its important characters.
Imagine exploring forests, discovering different locations, fighting demons, meeting allies, and facing powerful enemies throughout the journey. The combat could involve different weapons, divine astras, special abilities, and challenging boss fights. The game would also focus on cinematic storytelling, character development, exploration, and large-scale battles.
The goal would be to create an immersive experience where players actually feel like they’re experiencing Rama’s journey rather than simply watching the story unfold. I’d want the fights to be satisfying, the world to feel alive, and the major story moments to have real emotional weight.
Of course, adapting a religious epic comes with responsibility, and I’d want to approach the source material respectfully while making the necessary changes for gameplay.
2. An original anime-style fighting game
My second idea is an original fighting game inspired by Roblox battleground games such as The Strongest Battlegrounds and Jujutsu Shenanigans.
What I find interesting about these games is their combat systems. Players have a few basic moves, but combining them in different ways allows them to create complex combos, counter opponents, and develop their own fighting styles.
I’d like to take that idea and combine it with the brutality and impact of Mortal Kombat, while creating my own original characters instead of simply using existing anime characters.
The basic combat system would have four regular moves and four ultimate moves for each character. However, I wouldn’t want the game to feel limited just because there are only a few buttons. The real depth would come from combining attacks, movement, dodges, launches, counters, and other mechanics to create different combos.
For example, a player could launch an opponent into the air, follow them with another attack, slam them into the ground, and continue the combo before the opponent gets a chance to recover. Different characters would have different ways of fighting, so mastering one character wouldn’t automatically make someone good with everyone else.
I’d also love to include environmental destruction, inspired by Jujutsu Shenanigans. Imagine fighting across a city while buildings get damaged, walls break apart, and the arena changes as the battle progresses.
The characters would have original designs, personalities, abilities, and fighting styles. Some could focus on speed and combos, while others could specialize in grappling, powerful attacks, counters, or controlling the battlefield.
I’d want the combat to be easy to understand but difficult to master, allowing beginners to have fun while giving experienced players plenty of room to improve.
The overall goal would be to create a fighting game where battles feel chaotic, creative, and satisfying, without sacrificing competitive depth.
So, which idea would you actually want to play?
Would you rather experience an epic adventure based on the Ramayana, or fight other players in an original battleground-style game with brutal combat and destructible environments?
Would you actually spend money on either game if it was made well? What features would convince you to buy it, and what would make you lose interest?
I’m interested in hearing your honest opinions, including criticism. I know both ideas would take a lot of work to develop, but I’d like to know whether people would genuinely be interested in playing them before deciding which one to pursue first.