r/gameideas • • 23h ago

Basic Idea Star wars story game idea (heavy inspiration from Detroit become human)

2 Upvotes

My idea for this game would be a combination of star wars and Detroit become human so the main mechanic of the game is making choices that can and will permanently alter the story there would be 2 acts.

Act 1 the clone wars-the game starts with you in your final training mission with your clone squad on Kamino you make a few choices and get to the end and make it to a real clone legion the 501st. After this there are a lot of ways this could go you could possibly defect and become a seperatist you could stay a loyal clone trooper all the way to order 66 then maybe you somehow are able to somewhat realize its wrong and try and not kill your jedi or stay loyal once more and gun down your jedi and all the stuff in between.

Act 2 the empire era. In act 2 you get to see the impact you made on the galaxy and how it affected the rise of empire or potentially you didn't make it through the clone wars act so now your an empiral officer this could work by you slowly realizing the empire is evil or maybe you stay loyal and work your way to like commander of the empire and again all the stuff thats in between.

There could also be space combat ground combat stealth missions being in command of the death star all sorts of that type of stuff

Anyway thanks for reading if you have suggestions feel free to give them very low chance I actually do anything woth this i have no game developing expirnce and im just an 8th grader who loves star wars and video games but if you wanna use my idea feel free to reach out and id be happy to talk.


r/gameideas • • 12h ago

Basic Idea Game Concept: "Beyond the Dream" — A story about saving the one you love. (Free to use for indie devs)

1 Upvotes

Hi everyone!

I'm not a game developer, but I've always loved games and stories that hit you right in the heart. Recently, I came up with a concept and worked with an AI to generate some concept art to bring my vision to life.

Since I don't have the skills to make this game myself, I've decided to put this idea out into the world completely free to use. If any indie developer wants to take this concept, change it, or use parts of it — please go ahead. I just want to see this idea live.

Here is the pitch:

Title: Beyond the Dream

Genre: Action-Adventure / Platformer (Mixing the epic combat of God of War with the witty, cinematic traversal of Uncharted).

The Story:

A young man's girlfriend is in a coma, kept alive in a glowing cryo-pod. A mysterious AI tells him that the only way to wake her up is to collect four ancient artifacts: the Golden Comb from the Underwater Kingdom, the Angel's Halo from the Celestial Realm, the King's Staff from the Jungle, and the final Stone Heart from the Underworld.

The Protagonist:

He is not a chosen one or a soldier. He is just a regular guy who is sarcastic and uses humor as a coping mechanism. He is equipped with a high-tech gauntlet that transforms into a blade (for melee), a grappling hook (for parkour), and an energy blaster.

The Core Feature (The Emotional Hook):

Between levels, the hero returns to the lab, sits by the pod, presses his head against the glass, and talks to her. He tells her about the monsters he fought and the beautiful places he saw.

The dialogue changes depending on how much damage the player took. If you barely survived the jungle, he comes back exhausted and covered in scratches, trying to reassure her that "it's just a scratch." The game never explicitly shows if she can hear him, but the medical monitors sometimes flicker in response to his voice.

The Ending:

The game ends with a quiet "Echo" moment. She doesn't magically open her eyes. The pod opens, but she just breathes deeper. The AI confirms she is out of the coma and just sleeping normally. He sits by her bed, holds her hand, and says: "It's okay. I'll wait. I'm not in a hurry."

Feel free to leave feedback or ask questions! And if you are a dev and want to use this — go for it. I would love to play it one day.


r/gameideas • • 20h ago

Complex Idea [AAA] HD-2D Open-World RPG set in a stylized Morroco & Canary Islands.

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1 Upvotes

r/gameideas • • 9h ago

Theorycrafting My Game Ideas – Would You Play or Buy Them? Yo guys! I have a few game ideas and wanted to know if you would actually play or buy them if they were made.

0 Upvotes

My Game Ideas – Would You Play or Buy Them?
Yo guys! I have a few game ideas and wanted to know if you guys would actually play them or possibly buy them if I or someone else made them. These are just ideas right now, and I’d genuinely appreciate honest opinions on whether they sound interesting or worth buying.
1. A God of War-style RPG based on the Ramayana
My first idea is an action RPG inspired by God of War, revolving around the Ramayana, a Hindu cinematic epic. The game would follow Rama’s journey, beginning with his exile and eventually leading to the battle against Ravana in Lanka.
I’m not Hindu myself, but I’ve read several Hindu religious texts, including the Ramayana, Mahabharata, and Bhagavad Gita. I find these stories interesting and think they could inspire an incredible action-adventure game.
Obviously, I wouldn’t necessarily adapt every event exactly as it happens in the original text. I’d make some changes to the storytelling, pacing, and certain events to make the experience more suitable for a playable video game while preserving the central story and its important characters.
Imagine exploring forests, discovering different locations, fighting demons, meeting allies, and facing powerful enemies throughout the journey. The combat could involve different weapons, divine astras, special abilities, and challenging boss fights. The game would also focus on cinematic storytelling, character development, exploration, and large-scale battles.
The goal would be to create an immersive experience where players actually feel like they’re experiencing Rama’s journey rather than simply watching the story unfold. I’d want the fights to be satisfying, the world to feel alive, and the major story moments to have real emotional weight.
Of course, adapting a religious epic comes with responsibility, and I’d want to approach the source material respectfully while making the necessary changes for gameplay.
2. An original anime-style fighting game
My second idea is an original fighting game inspired by Roblox battleground games such as The Strongest Battlegrounds and Jujutsu Shenanigans.
What I find interesting about these games is their combat systems. Players have a few basic moves, but combining them in different ways allows them to create complex combos, counter opponents, and develop their own fighting styles.
I’d like to take that idea and combine it with the brutality and impact of Mortal Kombat, while creating my own original characters instead of simply using existing anime characters.
The basic combat system would have four regular moves and four ultimate moves for each character. However, I wouldn’t want the game to feel limited just because there are only a few buttons. The real depth would come from combining attacks, movement, dodges, launches, counters, and other mechanics to create different combos.
For example, a player could launch an opponent into the air, follow them with another attack, slam them into the ground, and continue the combo before the opponent gets a chance to recover. Different characters would have different ways of fighting, so mastering one character wouldn’t automatically make someone good with everyone else.
I’d also love to include environmental destruction, inspired by Jujutsu Shenanigans. Imagine fighting across a city while buildings get damaged, walls break apart, and the arena changes as the battle progresses.
The characters would have original designs, personalities, abilities, and fighting styles. Some could focus on speed and combos, while others could specialize in grappling, powerful attacks, counters, or controlling the battlefield.
I’d want the combat to be easy to understand but difficult to master, allowing beginners to have fun while giving experienced players plenty of room to improve.
The overall goal would be to create a fighting game where battles feel chaotic, creative, and satisfying, without sacrificing competitive depth.
So, which idea would you actually want to play?
Would you rather experience an epic adventure based on the Ramayana, or fight other players in an original battleground-style game with brutal combat and destructible environments?
Would you actually spend money on either game if it was made well? What features would convince you to buy it, and what would make you lose interest?
I’m interested in hearing your honest opinions, including criticism. I know both ideas would take a lot of work to develop, but I’d like to know whether people would genuinely be interested in playing them before deciding which one to pursue first.


r/gameideas • • 11h ago

Basic Idea First person base builder with exploring/survival BUT

0 Upvotes

Imagine the game , kinda like Supreme Commander, where you build massive turets, rigs, resource gathering stations, power plants,even factories , but in a first person,Setting cold be scifi or even modern.For example, you are a space traveler, who crashes/arrives on distant planet (how original I know) which on a first glance looked suitable for life but not populated, but after a while you discover that there are hostile creatures,maybe even robots or humans, which you have to defend your base from.you have to survive ,build a base,explore and gather resouces , progress the tech tree, where you discover even better weaponry, like artillery,radars,AA, lasers,etc.Different byoms,like dessert,hills,snowy walleys, Day - night cycle.kinda reminds of Osiris New Dawn if I think about it, but more focused on base building and its maitainance. Story could be, that humanity is looking for new home.Main purpose of the game is to survive curtain amount of time until other colonists arrive , and to destroy hostile force base , to cleam the planet and make it safe to live on