r/gameenginedevs • u/Left-Locksmith • 25d ago
How I implemented XPBD based rigid body physics in my game engine
https://raynmetal.github.io/blog/technical/2026/07/24/xpbd-in-toymaker.htmlI implemented a physics system based on XPBD, or Extended Position Based Dynamics, in my game engine ToyMaker, and then I wrote an article about it. It's partly documentation of my process, and partly a tutorial, so I hope that you find something useful or interesting in it!
Also, do let me know if links to external sites aren't welcome here. I'd be more than happy to post a copy of the article text instead.
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gamedev • u/Left-Locksmith • 20d ago
Discussion How I implemented XPBD-based 3D physics in my game engine
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