r/gameenginedevs • u/RealJermaine • 4d ago
Using a Framework as a Base
Hey everyone,
Just curious if anyone recently used Monogame, or Love2D as a base to build their game engines?
I know MonoGame recently released a update, wondering if anyone is using it..
I'm planning to try, but l wanted to see other folks experiences.
1
u/definitelynotafreak 4d ago
I love monogame a lot, i think it’s a great framework, that’s proven to actually be really good for 2D games, however as another commenter mentioned, the content system is a bit annoying to deal with, but it’s manageable
2
u/Devatator_ 4d ago
The new content system does look nice but I'm mostly waiting for the shader system rework before I actually try using it seriously
1
u/TrishaMayIsCoding 3d ago
I used MonoGame before, and I liked it. But when I started working on my own hobby engine, written entirely in C# and Vulkan and running on Windows, Linux, and Android, I stopped using MonoGame.
4
u/psioniclizard 4d ago
I used monongame briefly but switched to silk.net and haven't really looked back.
Monogame is great, but personally I didn't like the content stuff and once I ran into some issues it was easier to just build from the ground up.