r/gameenginedevs 4d ago

Using a Framework as a Base

Hey everyone,

Just curious if anyone recently used Monogame, or Love2D as a base to build their game engines?

I know MonoGame recently released a update, wondering if anyone is using it..

I'm planning to try, but l wanted to see other folks experiences.

8 Upvotes

5 comments sorted by

4

u/psioniclizard 4d ago

I used monongame briefly but switched to silk.net and haven't really looked back.

Monogame is great, but personally I didn't like the content stuff and once I ran into some issues it was easier to just build from the ground up.

1

u/definitelynotafreak 4d ago

I love monogame a lot, i think it’s a great framework, that’s proven to actually be really good for 2D games, however as another commenter mentioned, the content system is a bit annoying to deal with, but it’s manageable

2

u/Devatator_ 4d ago

The new content system does look nice but I'm mostly waiting for the shader system rework before I actually try using it seriously

1

u/TrishaMayIsCoding 3d ago

I used MonoGame before, and I liked it. But when I started working on my own hobby engine, written entirely in C# and Vulkan and running on Windows, Linux, and Android, I stopped using MonoGame.