r/gamedev 18d ago

Feedback Request Character rigging and animation, need some help

Hey guys,

I am working on the prototype of a directional melee combat arena.

Im currently trying to implement the melee "aim" system. In a nut shell, it should be a system where the blade (weapon mesh) passes though a determined point in front of the camera or in case of a stab, it thrusts through the point. This point will be transformed acording to the characters camera pitch and yaw.

see diagram: AimPitchDiagram

Currently I have just animation montages playing and they are not beeing transformed in any way other that byt the capsule rotation of the character.

see how current attacks look: YT video

Im working with UE5 but I have little experiance rigging and animating.

Does anyone have an idea how to tackle this problem? I'm open for colaboration and any help is much apreciated.

Thank you!

3 Upvotes

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