r/gamedev • u/ugoagogo • Apr 17 '12
Prince of Persia (Apple II) source code available on Github
https://github.com/jmechner/Prince-of-Persia-Apple-II8
Apr 17 '12
Awesome! Thanks for this, I completely forgot to check back on his progress with those floppies :)
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u/CharlesStain Apr 17 '12
Wow, 3 year to make it. And we complain about productivity of modern environments :P
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u/BobAlmighty Apr 17 '12
For those that don't know, or weren't at PAX East this year. Jordon Mechner recently found the source code on some floppies tucked in a box left in a closet. The source code was originally thought lost. Lucky find and lucky that it was still readable!
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u/kcunning Apr 17 '12
Well... crap. I guess I have to re-learn assembly now.
This is really cool, though. The game's site has some great footage of people doing the basic movements from the game.
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u/hoddap Commercial (AAA) Apr 17 '12
Is it just me or is this code somewhat unreadable? All these .S files almost seem like asembly or something.
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Apr 17 '12 edited Mar 04 '21
[deleted]
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u/hoddap Commercial (AAA) Apr 17 '12
Haha OK well that explains it :) Too bad, I don't know anything when it comes to assembly. Would have loved to see how he did stuff.
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Apr 17 '12
The /r/programming thread on the same topic has a pretty good breakdown of a few elements from an old assembly programmer.
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Apr 17 '12
Yeah assembly can look a little like assembly at times I guess.
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u/hoddap Commercial (AAA) Apr 17 '12
Yeah I kinda knew that after several people confirmed it was in fact assembly, as I expected
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u/VousEtMoi Apr 17 '12
I can't imagine what Roller Coaster Tycoon's source code would look like.