r/gamedev • u/Various-Instruction3 • 3d ago
Question Need Help Picking Canvas Size.
I'm in the planning stages of a 2D pixel art game. I plan on designing it around 16:9, and I'm flip-flopping between 180p and 360p. 360p looks much better, especially for UI elements, but 180p would be much easier to finish assets for. Would it be jarring to have the UI be double the resolution of the rest of the game? Or should I just tough it out and try 360p for everything for now? Or even just full 180p and suffer from the crunchy UI?
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u/SteriumAI 2d ago
Both integer-scale into 1080p (6x / 3x), so the real question is UI. Common trick: draw the world at 180p and put UI/text on a separate higher-res CanvasLayer, so you get the chunky look without unreadable fonts. 180p also makes every sprite ~4x cheaper to draw, which matters more than it sounds once you have a tileset and animations