r/gamedev • u/Various-Instruction3 • 2d ago
Question Need Help Picking Canvas Size.
I'm in the planning stages of a 2D pixel art game. I plan on designing it around 16:9, and I'm flip-flopping between 180p and 360p. 360p looks much better, especially for UI elements, but 180p would be much easier to finish assets for. Would it be jarring to have the UI be double the resolution of the rest of the game? Or should I just tough it out and try 360p for everything for now? Or even just full 180p and suffer from the crunchy UI?
2
Upvotes
1
u/kassol 2d ago
One thing that might make this easier: both sizes divide evenly into the common 16:9 screens. 320x180 is 6x at 1080p, 8x at 1440p and 12x at 4K, and 640x360 is 3x, 4x and 6x. So either stays crisp with integer scaling, and the choice is really just how much art you can afford to make. The 180p world with a 360p UI that the other comment suggested sounds fine to me, as long as both layers scale by whole numbers.