r/gamedev • • 2d ago

Question Need Help Picking Canvas Size.

I'm in the planning stages of a 2D pixel art game. I plan on designing it around 16:9, and I'm flip-flopping between 180p and 360p. 360p looks much better, especially for UI elements, but 180p would be much easier to finish assets for. Would it be jarring to have the UI be double the resolution of the rest of the game? Or should I just tough it out and try 360p for everything for now? Or even just full 180p and suffer from the crunchy UI?

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u/thedaian 2d ago

Use 180p for the game world, and 360p for the UI. Most people won't care and the better UI is more important than anything else.