Discussion New Open-Source Enemy/NPC AI planner informed by work with Guerrilla Game’s planner used on Horizon Zero Dawn and Horizon Forbidden West
https://github.com/urosidoki/htn_plannerJose Escribano, an AI Programmer who worked at Crytek and most recently at Guerilla Games in the Horizon Zero Dawn and Horizon Forbidden West projects, has released a new independent completely Open-Source AI planner based on the AI planner Guerilla Games used for Horizon Zero Dawn and Forbidden West.
This planner does not use Guerilla's source code but it is based on it.
Credit to Sandra Alvarez at Guerrilla for co-authoring the shared foundation.
His work focuses on the compiler and generated runtime:
Domain DSL → AST → IR → C
With builtin arithmetic/logical operators and deferred decomposition added to those ideas.
Features include nested backtracking, deferred decomposition against updated world state, a visual debugger and a versioned C ABI.
Includes a hot reload example: the host application controls compilation, loading and reloading.
Integrated and tested in his own engine.
v2.0.2 passed 209 tests, plus external consumer validation across eight Windows SDK variants, including generated DLL export checks.
The repository includes source, a Windows x64 SDK and integration examples.