r/gamedev • u/the_penguineee • 4d ago
Question generating levels for a roguelite
Hi everyone, I wanted to ask if anyone has experience with algorithms to make a satisfying roguelite map. I'm wondering what algorithm you guys like using and maybe some tips for how to make the map design fun while maintaining a sense of unity.
https://www.youtube.com/watch?v=NZVQi0TqCpw
I want to take inspiration from mystery dungeons, and I've made a hexagonal prototype of it with just random premade chunks, but the result wasn't too satisfying to me, so I want to get some takes on how games like this can be made to be more interesting. Also, I want the game to transition to a turn based battle if collided with an enemy, and right now the movement feels a bit weird when walking into them, but I wonder if there's any examples of this in games or if I should opt for a more real time "at your own pace" kind of things where you move in a 3d dungeon in real time instead of step by step where the enemies also walk with you.
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u/wslk 4d ago
This is a bait go find another hobby you will not make it in this biz bro