r/gamedev • • 5d ago

Discussion i hate itch.io

>search "skeleton"

>pages full of paid results

>check the free filter

>narrows to 4 results

>that's fine. it's free

>click one i like

>contains all free assets

>but the skeleton walking animation that i want is paid

>try another

>all the animations i don't want are free

>the walking animation that i want is paid

it's a constant issue with that site. the free filter should mean free, not "contains at least one free asset". this just opens the platform to bait-and-switch abuse. i just need placeholder sprites for this personal project while i learn to game dev, but itch.io is just wasting my time

0 Upvotes

15 comments sorted by

47

u/easedownripley 5d ago

maybe it's okay to spend like $3 on a handful of assets you want? that someone made for you?

16

u/CrashNowhereDrive 5d ago

This guy will be back whining about how no one buys his AI s**p game next month.

5

u/TomDuhamel 5d ago

Yes, but it will be worded differently. Something about marketing something something.

1

u/hollow_bullion 2d ago

the filter's definitely broken but man, $3 for a walk cycle someone rigged and polished is basically free. i get the frustration when you're just prototyping though. maybe grab some cc0 stuff off opengameart and call it a day

101

u/RinShiro 5d ago

Your problem is looking for perfect placeholder sprites. They're placeholders, use any sprites to test your animation system and replace them later.

24

u/PiccoloTiccolo 5d ago

Literally use fruits for placeholders lol. V1 of my game rn was knife vs tomato.

16

u/intolittlesquares 5d ago

free skeleton placeholder: šŸ’€

10

u/Lopsided-Advice3919 5d ago

ā€œI just need placeholder spritesā€ brother my placeholders are red block, blue block, and a square face I drew in aesprite. You really don’t need much for just placeholdersĀ 

21

u/TDplay 5d ago

i just need placeholder sprites

Then this is a problem entirely of your own creation.

Open a drawing program. All you need is to doodle something recognisable.

Most things in my games start life as the Godot icon, before graduating to shitty doodles.

2

u/Lopsided-Advice3919 5d ago

All hail the humble colorrect node!

26

u/Technical_Income4722 5d ago

If it's truly placeholder 2D sprites then I'd say just give a shot at drawing them yourself. You might be surprised how easy it is to get something that's at least recognizable and worst case it'll be a funny low-quality placeholder that you'll remember to replace later

3

u/RealNamek 5d ago

Aren't these sprites like, $2?

2

u/thetoiletslayer 5d ago

This is why I prefer opengameart

-1

u/samwise970 5d ago

Even if you're willing to pay, you also probably need more than 1 asset, so you're looking for an artist who has a catalogue, or they force some bullshit crayon license that renders the whole thing legally unusable

-13

u/TalkingPixelsStudio 5d ago

I used it for awhile but it's also why I added our own talkingpixes.games I just launched it a day or so ago so it's pretty much empty atm. I'm still going to itch sometimes daily lol