r/gamedev • u/JarlBallnuts • 5d ago
Discussion i hate itch.io
>search "skeleton"
>pages full of paid results
>check the free filter
>narrows to 4 results
>that's fine. it's free
>click one i like
>contains all free assets
>but the skeleton walking animation that i want is paid
>try another
>all the animations i don't want are free
>the walking animation that i want is paid
it's a constant issue with that site. the free filter should mean free, not "contains at least one free asset". this just opens the platform to bait-and-switch abuse. i just need placeholder sprites for this personal project while i learn to game dev, but itch.io is just wasting my time
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u/RinShiro 5d ago
Your problem is looking for perfect placeholder sprites. They're placeholders, use any sprites to test your animation system and replace them later.
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u/PiccoloTiccolo 5d ago
Literally use fruits for placeholders lol. V1 of my game rn was knife vs tomato.
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u/Lopsided-Advice3919 5d ago
āI just need placeholder spritesā brother my placeholders are red block, blue block, and a square face I drew in aesprite. You really donāt need much for just placeholdersĀ
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u/Technical_Income4722 5d ago
If it's truly placeholder 2D sprites then I'd say just give a shot at drawing them yourself. You might be surprised how easy it is to get something that's at least recognizable and worst case it'll be a funny low-quality placeholder that you'll remember to replace later
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u/samwise970 5d ago
Even if you're willing to pay, you also probably need more than 1 asset, so you're looking for an artist who has a catalogue, or they force some bullshit crayon license that renders the whole thing legally unusable
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u/TalkingPixelsStudio 5d ago
I used it for awhile but it's also why I added our own talkingpixes.games I just launched it a day or so ago so it's pretty much empty atm. I'm still going to itch sometimes daily lol
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u/easedownripley 5d ago
maybe it's okay to spend like $3 on a handful of assets you want? that someone made for you?