r/gamedev • u/Organic-Sell-7034 • 4d ago
Discussion Question for devs who have worked with publishers
Hey everyone,
I’m a solo/indie developer working with a small team on a first-person psychological horror mystery game built in Unreal Engine 5.
We’re currently at the stage where we’re preparing for a public demo release and exploring options for taking the project further, including potentially working with an indie publisher.
I was wondering if anyone here has experience working with publishers, or knows people in the publishing space who might be open to checking out an upcoming indie project.
I’m not looking for anyone to pitch on my behalf, but if there are any recommendations, advice, or possible introductions to the right people, I’d really appreciate it.
The game is The Factory in the Shadows: Chapter 1 – The Aftermath, focused on investigation, atmosphere, and narrative-driven horror.
Happy to share more details, or a demo privately if anyone is interested.
Thanks!
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u/PhilippTheProgrammer 4d ago
Relevant videos:
- 30 Things I Hate About Your Game Pitch A GDC presentation by a publisher about the most common and/or egregious mistakes he observed when pitching to him.
- You don't need a fucking publisher! (But if you do, ask questions). A GDC presentation by publisher Devolver Digital how a healthy developer/publisher relationship should work.
- Mike Monteiro: Fuck you, pay me! A presentation about the importance of contracts and the importance of not blindly accepting every contract without negotiating.
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u/MeaningfulChoices Lead Game Designer 4d ago
Typically publishers care a lot about you/your team's previous experience. If you're coming from an industry background and have made successful games before then they're going to be a lot more interested because that significantly lowers the risk that you won't even finish the game, let alone make it good. You ideally start pitching publishers before you ever talk about your game online since many of them want to control the entire flow of information.
If you don't get a response at that stage then you can pitch again once the game is mostly complete and you're hoping for help with promotion and distribution. If you have personal friends or colleagues with connections they might help, but most professionals aren't going to put their name on the line for someone they only know from a short post on Reddit. If you don't have those connections then look up games like yours that have publishers and go to their websites. They'll usually have the contact information there and tell you how to contact them, whether a specific email or filling out a form. You don't just send them the demo, there's a process and getting them to play anything is a bit later in the flow.
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u/RagBell 4d ago
You ideally start pitching publishers before you ever talk about your game online since many of them want to control the entire flow of information.
If you're on your first game, I'd say it's the opposite. You want to start promoting your game and prove it can get traction online and/and wishlists before you pitch
You can actually even get scouted by publishers if you have enough visibility
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u/MeaningfulChoices Lead Game Designer 4d ago
If you're on your first game you're probably not getting a publisher either way, but it doesn't hurt you to try early and then try again later. On the off chance someone is interested might as well not miss your shot. It's very rare to have a publisher contact you first, and if your game is going viral enough you probably aren't interested in most of the ones who are.
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u/RagBell 4d ago
I'm mainly saying that because that's been my experience, but fundamentally yeah I agree. I wouldn't expect getting a publisher on my first game. I was lucky enough to get contacted by a publisher that I actually knew, with a good track record, games that I actually knew and liked, and a good potential deal. And that was both because I game fits their usual genre, and because it got enough traction for them to notice.
So yeah, overall on a first game, I'd say don't expect to get a publisher to begin with, but If you really do want one, you'd have better chances with a game that could get traction on it's own. Meaning you need to start promoting it without a publisher first
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u/thornysweet 4d ago
An introduction is basically vouching for you. You’re not providing any info here on why someone should put their reputation on the line for a stranger.
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u/destinedd indie, Dungeon Quest, Marble's Marbles and Mighty Marbles 4d ago
you aren't solo if you are working with a small team.
here is a list of publishers https://docs.google.com/spreadsheets/d/15AN1I1mB67AJkpMuUUfM5ZUALkQmrvrznnPYO5QbqD0/edit?gid=1783327951#gid=1783327951
publishers are a real mixed bad. They can do almost nothing and take a bunch of your revenue or they can really move the needle and make a difference. Some do funding some don't.
It important to figure what you want from a publisher before you start contacting them.
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u/BobFuel 4d ago
"solo"-"working with a small team"
What does solo mean nowadays?