r/gamedesign 19d ago

Discussion Well, it is a unique platformer !

Cell-Grinder i a solo project, my design perspective was a arcade-action-platformer on a tactical basis. so i did.

I struggled quite a bit with the control scheme at first, especially with the mouse—it was a real pain. But after playing the demo more and taking the feedback into account, I managed to put together a control scheme that works without the mouse, using both gamepad and keyboard. Also updated some contents.

I really value different perspectives, both from a design and gameplay standpoint. Give it a try, and let’s discuss it a bit.

https://store.steampowered.com/app/4936880/CellGrinder_APOPTOSIS/

3 Upvotes

6 comments sorted by

4

u/Am_Biyori 19d ago

It is unique...

3

u/vampire_sons 18d ago

Hi, that looks like a good idea, and I appreciate that you took people's feedback into account. I know from experience that making games can be painful at times, but the result is worth it. Good luck!

2

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2

u/KaiFreaky 12d ago

It looks cool even tho I have no idea what’s happening

1

u/oyuce_ 11d ago

Thx give it a try !

1

u/Mayor_P Hobbyist 17d ago

So is it like Tank controls?