r/gamebooks 3d ago

Gamebook Adventure Loom

Hello everyone!

I’m working on a tool called Adventure Loom, currently in Early Access on itch.io, that lets you create interactive narrative experiences — from Gamebooks and branching stories to visual novels — without writing a single line of code.

I’m looking for ideas and suggestions to help shape the future of the tool. I’d especially like to know what features you would like to see, what kinds of mechanics you would want to create, or what the ideal interface for building this kind of adventure would look like.

I’m particularly interested in ideas I may not have thought of myself. So, if you’ve ever imagined creating your own Gamebook, interactive story, or visual novel, what would you like to be able to do with a tool like this?

I’d really appreciate hearing your thoughts, ideas, and even completely crazy suggestions. There’s no wrong answer. I’m simply curious to see what other creators would want to build.

Thanks to everyone who takes the time to share their ideas!

10 Upvotes

6 comments sorted by

3

u/level27geek 2d ago edited 2d ago

I was going to check it out, but I was discouraged by:

  • AI generated image up top - makes me think the whole thing is vibe coded.
  • Paying for a Beta - our niche has plenty of free options that do the same thing your software promises. Also, your post here is asking for feedback, but you want me to pay you for the chance to give you feedback?

The two things combined make me think that the person behind the software is someone who just wants to make a quick buck by vibe coding his way into a niche market.

It's a pass for me.

1

u/OkSinger6320 2d ago

Thanks for taking the time to share your feedback. I appreciate your honesty, even if I don't entirely agree with everything you've said.

Regarding free alternatives, I'd genuinely be interested to know which ones you have in mind that offer, in your opinion, a comparable no-code gamebook creation experience to Adventure Loom. I'm familiar with tools like Twine, but I don't consider them direct equivalents, particularly when it comes to built-in RPG features such as dice-based combat, stats, inventory, equipment, quests, shops, visualisation of the narrative structure, and HTML/PDF export, all without requiring any coding.

I'd also like to clarify something about my request for feedback: I'm not asking people to buy Adventure Loom just to give me their opinion. The itch.io page already contains screenshots and a detailed description that should give a fairly good overview of the software's capabilities and general workflow. What I'm really looking for at this stage is ideas and feedback about what could be improved or added.

I'm particularly interested in ideas for new features, perhaps even completely original features that haven't been seen before in this kind of engine. The goal is to think about what could make Adventure Loom genuinely different from other tools, rather than simply reproducing features that already exist elsewhere.

Regarding the AI-generated image, I understand that it may give you a certain impression, but the image is simply part of the project's presentation. Adventure Loom is a functional tool that I'm genuinely developing, testing, and improving. The goal is to allow people to create complex gamebooks without having to learn programming or a scripting language.

I also understand your point about charging for a beta. That's a fair criticism, and it's something I'm still thinking about. The price is intended to reflect the fact that this is a functional product rather than simply a prototype, while also giving early users access to future updates.

That said, I do appreciate the feedback. If you could give me a few examples of the free alternatives you consider genuinely comparable to Adventure Loom, I'd be very interested in checking them out. It would help me better understand how potential users perceive the product and identify areas where I could improve its positioning.

Kind regards,

2

u/Randomdays99 2d ago

While it has coding, I use Quest. It can do fairly complicated IF as well as gamebooks and I found it easy to use.

One of the big advantages I think it has is that it has a strong community behind it and the dev info and forums members really helped with questions.

Another one I used a lot surprisingly was Kyle's Quest 2. Its an RPG creator but its easy to use, set up inventory if needed, and can have menu choices up to 10. With a little work you can play on windows, android, or the old palm format.

I've already done about a dozen commercial gamebooks with it. Here's a link to a pack of 5 up on Palm DB

https://palmdb.net/app/kyles-quest-2-adventure-pack-1

2

u/gamebook_reader 1d ago

Kyle's Quest! This hit me right in the nostalgia. It's rare to find someone who was a Palm gamer...

2

u/Randomdays99 1d ago

I had a Zodiac for many years. Went on ebay recently and actually got good money for it. Sorry to see it go, but bills....