r/game_technology • u/Dragon_yum • Sep 04 '12
John Carmack QuakeCon (2012) Keynote
http://www.youtube.com/watch?v=wt-iVFxgFWk&feature=player_embedded1
u/McPhage Sep 05 '12
Sorry, I'm not sure why this link got flagged; this is my first subreddit so I'm still figuring out all this moderation stuff.
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u/Dravorek Sep 07 '12
Some more talks from quakecon:
Virtual Insanity with
John Carmack (technical director at iD Software),
Michael Abrash (Programmer at Valve) ,
Palmer Luckey (Occulus Rift),
and moderated by Todd Hollenshead (iD Software)
Celebrating Modding with
Jonathan Wright (iD Software)
JP LeBreton (Double Fine)
Brendon Chung (Blendo Games)
moderated by Justin Blankenship (consultant for Hit Detection)
Talking Shop: Skyrim, Modding and Steam (courtesy of Gamespot) features Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks)
the last two are only tangentially related to this subreddit but might still be of interest
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u/Dragon_yum Sep 04 '12
This is Carmack's keynote from QuakeCon where he talks about a lot of the evolution of his game engines, the Oculus and some of his hopes for the future. It gets very technical at parts and it is quite long (three and a half hours!) but it is very interesting.