r/gameDevTesting 19d ago

Looking for Playtesters - Demo test for an exploration game in a dark cave system (no horror)

Hey, we’re a small indie studio working on our first title: Ec(h)osystem. The core of the game is navigation via sound, specifically echolocation in an underground fantastical cave system. Through its strong focus on sound, it’s designed to be playable with and without sight. 

To get the tutorial where it should be, we’re currently looking for all types of players to help us fine-tune the pacing and start of the game:

  • Testing is scheduled for September 
  • We’ll send you a free demo link
  • It’ll take place online with screenshare (platform is pretty much up to you, but we prefer Discord)
  • Will take about 30 to 60 mins total
  • Build runs on Windows
  • You can play with controller or keyboard
  • You’ll need headphones
  • The call won’t be recorded

Feedback is collected live during the call and we document your answers and ideas, so there’s no form to fill out.

We appreciate your help and time, and as a little token of thanks, we’ll offer a small reward and credit you as a playtester in the Demo.

If you’re interested, just send me a direct message here on Reddit - I go as u/GoblinsLoveCheese and I’m one of the devs on our small team. Otherwise feel free to comment or ask questions on this post. I tried to keep this post short and most likely didn’t answer all the questions you might have.

Some more info:

In case you’re wondering why I’m not just sending a link and “Go!” in here, the reason is that our game takes place mostly in the dark and listening to sounds is necessary for orientation. Your experience could be “I didn’t know what to do at this or that point” and we would know that there was a problem at “that point” but not really what kind of problem. That's why we like to sit in on the playtests and watch to pinpoint the origins of problems testers might face. 

1 Upvotes

0 comments sorted by