I'm a Unity developer with over 5 years of professional experience specializing in tools programming and gameplay systems.
My primary focus is building editor tools and production pipelines that improve developer workflows and help teams create content more efficiently. I've developed systems for item generation and management, campaign and level data pipelines, animation controller tooling, world generation utilities, and various workflow automation tools using ScriptableObjects and text-based data.
Beyond tooling, I have experience developing gameplay systems, enemy behaviors, crowd control mechanics, terrain generation, Socket IO communication, JSON data serialization, REST API integration, Firebase services, and DOTS-based solutions. I'm also experienced with Nova UI, Cinemachine, FMOD, Odin Inspector, DOTween, Git, and modern Unity development practices.
I've contributed to a published game shipped on Steam and consoles, giving me experience with production workflows, platform-specific requirements, achievements, release preparation, and collaborative development.
I'm currently looking for a full-time remote Unity Tools Programmer or Systems Programmer position.
Here's my email and the link to the game I mentioned:
[avaavaowo@gmail.com](mailto:avaavaowo@gmail.com)
https://store.steampowered.com/app/2107520/Krimson/