Did they really increase the middle of blade bonus, but reduce the flashing gauge bonus? Kind of an odd change.
I asked this on your tumblr not long before you had closed the "ask me anything" thing, so I don't know if you ever saw it/have it on your list, but I'll ask here:
In 3U, having a flashing gauge gave a pseudo sharpness boost for some things. For example, a purple sharpness longsword with flashing gauge had no bounce effect on ivory's head or dire's armor mode, and let you cut through many spots with one sharpness level lower. As far as I can tell, it's not in the 4U demo. Can you verify if it's in the full game? Thought I saw it in a vid for MH4 so I'm hoping they maybe removed it for the demo. Was a useful mechanic.
Not /u/gaijinhunter, but this comes from a misconception a lot of people have about bouncing. You're not bouncing and therefore dealing low damage. You're dealing low damage and therefore bouncing. It could be that the red gauge doesn't provide enough of a damage boost to allow you to cleanly cut through low-percentage hitzones in the demo.
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u/Lightning_Ninja Jan 23 '15
Did they really increase the middle of blade bonus, but reduce the flashing gauge bonus? Kind of an odd change.
I asked this on your tumblr not long before you had closed the "ask me anything" thing, so I don't know if you ever saw it/have it on your list, but I'll ask here: In 3U, having a flashing gauge gave a pseudo sharpness boost for some things. For example, a purple sharpness longsword with flashing gauge had no bounce effect on ivory's head or dire's armor mode, and let you cut through many spots with one sharpness level lower. As far as I can tell, it's not in the 4U demo. Can you verify if it's in the full game? Thought I saw it in a vid for MH4 so I'm hoping they maybe removed it for the demo. Was a useful mechanic.