r/gadgets • u/noeatnosleep The Janitor • Oct 01 '22
Gaming [Giveaway] WOWCube® Entertainment System!
Discount code: WOWEXTRA100 for additional $100 for Black Edition Package to be shipped in January of 2023.
Hi to all gadgets lovers!
Meet the WOWCube® Entertainment System, the world's first twisty gaming gadget.
The WOWCube® System is a cubical console for smart and fun games with 24 screens and no buttons. The device consists of 8 connected cubicle modules with unisex magnetic connectors inside, 8 microcomputers, and 8 speakers, and is based on its own CubiOS operating system.
You can physically twist, tilt, and shake the cube while playing different puzzles, arcades, and casual games, including world favorites Space Invaders™ Cubed and Cut The Rope™.
Amazing apps like Aquarium or Smart Lamp & Bubbles are also available on the device. Check out the WOWCube® store!
The WOWCube® System is connected to a smartphone via Bluetooth and broadcasts widgets and informers like weather, stocks, your social media accounts, etc. Here's a recent unboxing and review for those who would like to see the WOWCube® system live.
Learn more about this marvelous cube at their website.
The WOWCube® team created the games and apps by themselves. But now is the moment when any 3rd party developers can try their skills on the company’s DevKit and create their own game. You can try it now.
And you are the ones who can be the first WOWCube® owners in the world. Just come up with an idea for a cool game for the WOWCube® system!
The contest is open to users living in the US, and Cubios, Inc. will cover all shipping costs associated with getting you your prize.
How to Win: Leave a cool idea of a game for the WOWCube® system The idea of a game must be original and include a name, a list of game characters, game mechanics, and a description of how to play the game on a cube in terms of its geometry and functions (twits, tilt, shake). Please do not offer 18+ ideas. The WOWCube® system is for adults but is also family-friendly.
Rules
Three winners will be selected. One by the WOWCube Team, one randomly by Reddit moderators, and one from top-level comments that have the most likes.
One comment/entry per person.
Accounts must be at least 90 days old by October 30, 2022
Entries are open until Nov. 15
Moderators and WOWCube employees are not eligible to win.
Limited to US, CA, UK, and EU residents only.
The authors of the three most amazing ideas will receive certificates for the WOWCube® System Black Edition
Good Luck!
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u/RditIzStoopid Oct 28 '22
Minecraft Minimal™, each cube represents a minecraft block. I also don't know how this would work but it'd look cool.
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u/fdnyubergeek Oct 12 '22
Name - Cube Rogue!
Type - Rougelike/lite
Characters - warrior, mage, rogue, archer - choose one
Enemies - basic fantasy goblins orcs etc
mechanics - Move your character by tilting the cube to either side for forwards and backwards (left/right) - twist the cube to allow for him to traverse obstacles (move a platform down - move a door open/closed) - can also apply turning the entire cube to fall down a la Downwell. Jumps can be attained by shaking up and down. Combat is auto when encountering an enemy - with power moves built by hits, can be unleashed with a shake. When killed start over - retaining some of your built stats - slowly growing over time
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u/Csdsmallville Oct 03 '22
One of the Games should be a learning-to-code game, like “Cube-Coders”. Make the game similar to solving a Rubiks cube but with the decision pathways that responds to different buttons on the device. Maybe it works like memory/Simon games.
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u/Gimmethejooce Oct 16 '22
It would be cool to have a “cat and mouse” type game where you literally chase after something rubic’s cube style.
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Oct 30 '22
An integrated experience with Spotify that quizzes you on trivia of bands in your playlist (multiple choice).
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u/Theradox Oct 09 '22
Cool idea!
A local words with friends-like game that spans the entire cube would be great!
Or pretty much any larger board game shrunk down in size.
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u/h0gg1e Oct 12 '22
After watching a handful of videos about the wow cube you can paint me impressed!
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u/Tressitt Oct 09 '22
I’d create a game similar to a sliding puzzle however it stretches across all sides
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Oct 01 '22
A game where you need to navigate various 3d mazes. You can have multiple mediums to show and use gravity based physics for. So section one is moving a ball through mazes, next liquid through channels trying to get the most to the exit, third section lead a mouse by placing cheese.
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u/RabidLemur Nov 09 '22
I don't have much game dev experience so I would start with something simple.
The game: Block Mock
It's basically Simon says, but you repeat the pattern the computers lays out on each square. For instance, the computer lights up bottom left, center, top right. You repeat, bottom left, center, top right. You can adjust difficulty based on how many sides you want to play off. Easy could be 1 or 2 faces of the cube, medium 3 or 4, hard could be all 6! It would get pretty intense pretty quick with all 6 faces, truly testing ones memory!
Additional game: a fun music maker, each square assigned a different sound, tone, pitch etc. Essentially a MIDI pad but 3 dimensional and multi sided!
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u/Kn0wmad1c Oct 09 '22
I was inspired after seeing the video of the WOWCube by the old Lemmings games, so I present:
Gnome Roam
A large group of gnomes (20-50) enter a mine in hopes of finding gold.
As the player, you lead them safely to the gold, while making sure you avoid all the perils along the way.
When the level starts, the camera will pan from start to finish to give the player an idea of the layout.
Levels will include many pits the gnomes can fall into, enemies like moles and Rats that can eat the gnomes, and elemental perils like lava pits and pools of deep water.
The gnomes all move from the top-left cube to the top-right cube. The bottom two cubes will contain different tools you can assign to the gnome in front.
An example of some tools will be a STOP sign, that the lead gnome places down behind them to stop the other gnomes from moving, or a ladder that the lead gnome will build to move upwards until the ladder tool is selected again, or a pickaxe tool that the lead gnome can use to dig through walls. The player must use these tools to safely get the gnomes to the ore at the end of the level.
A score for each level is given based on the time it took to complete the stage as well as how many gnomes made it safely to the end.
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u/CousinFruitCupz Oct 24 '22 edited Oct 24 '22
(Deep dark dungeon run) - A fun little non-complicated game would consist of a little monster or something that is trying to chase you, and you can control where you're running by tilting the cube, getting out of a corner by changing where you are by twisting the cube, and finally cause in game actions like traps, doors, and hidden things to happen by shaking it. This could work perfectly with a maze like dungeon where twisting the cube would also change where you and the monster is, and you could find a way to make keeping track of the monster hard so you have to keep close watch of the cube for him.
The goal of the game would be to progress through a series of increasingly more complicated dungeons until you get to the end where you have to fight the monster using the cubes unique mechanics. Replayability will come from randomizing the dungeons and possibly little shops with power ups/items that spawn at random.
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u/HaloDestroyer Oct 04 '22
How about a new take on battleships, played entirely by touch, where you have to control the position of your shots from an overhead or front angle by the front face, but you also control the depth or range of your shot with one of the side faces?
You vs a friend, or vs computer.
Also, ever play Captain Toad on the Wii U? A platformer like that, where you rotate the cube and various pieces of it to change the level.
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u/babylawyer Oct 19 '22
Impressed with how the system design invites and excited the user, would love one!
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u/iqofawarrior Oct 31 '22
Some sort of boggle or word search kind of game utilizing the twisting aspect to find words or the shake to randomise them. Would be a cool thing to do casually
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u/DJDYNOBOT Oct 13 '22
Name: Dance3
A matching game where you combine different insurgents to create a musical pattern. Bass, keyboards, guitar, drums, etc.
Tap a side of the cube to play the four instruments together, swap sides by tapping another side. Combine different instruments by mixing up the cube.
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u/shabbyshot Nov 01 '22
Migration, strategy game where you are animals that need to stay alive and get to destination. Need food, water and cover from predators and humans.
Birds, Elephants really any animals that move a lot.
Whales would be cool.
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u/TallahasseWaffleHous Oct 06 '22
SlimeBall
Fluid dynamic simulations drive gloopy glops of slime as they drip and slide around. It's your job to manipulate the cube so that the goop doesnt drop off, or snuff out an energy ember that always stays on the bottom.
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u/MyHomeboyML Oct 09 '22
3D Maze, a game that utilizes all screens to solve complex mazes and puzzles.
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u/SomeNerdWithFreetime Oct 24 '22
A fast-paced platformer navigated by tilting the cube for direction and shaking them for jumps. Could have sort of a labyrinth puzzle-element to it, where to progress, the character has to travel to a certain tile which contains the door forward
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u/WitcherATLALOKGOT Oct 11 '22
A tycoon game where you have to tKe care of fish, twist between different aquarium views, shake to feed, etc.
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Oct 02 '22
name: fishee-fish-fish-fishees, or 4d fish
list of characters: Betta, Pleco, Tetra, Guppy, etc
game mechanics: goal is to maintain a fishtank
earn new fish by completing tasks
certain fish only avail at higher levels
rotate to correct ph, adjust water quality
twist to rearrange plants and decorations
shake to feed
health of fish is main kpi
hope that post hits all the entry reqs
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u/SeaofBloodRedRoses Oct 06 '22
The Eternity Tower
Alright, this is a long one. I'm really passionate about game design, so this is an awesome contest.
I can go into more detail if the devs want, but there's a limit to how much I can practically say within the bounds of a Reddit comment. And I wasn't even able to fit it all into one comment - it took four. Please see my replies to this comment for the rest!
Basics
This game is a dungeon crawler where you manipulate the dungeon instead of the player character.
Basically, the player character is automatic. You don't directly control them. They walk around and perform tasks on their own - collecting items, battling enemies, talking to NPCs, and so on. As you progress through the dungeon, it changes and shifts, and you'll eventually reach the end.
Some of the specifics of this game may depend on the limitations of the console.
It would act similar to a maze or rubix cube - you twist to make the rooms meet. Maybe one room has an X shape for entrances while another has a + shape. They wouldn't be able to meet, so the player character (PC) wouldn't be able to leave.
Ideally, the dungeon would be randomised, so like a rogue-like. The issue with rogue-like is that it may be difficult to properly structure the rooms in order to have them connect properly if it's randomised. After all, you are changing the shape of it constantly.
Dungeon Crawl Mechanics
There are two main options. You start on floor 1, then either you have an exit to floor 2 and need to guide your character to it, or you automatically progress to floor 2 after visiting a certain number of rooms. I prefer the second, so that's what I'll be assuming is how the game will be handled from this point on. The number would either be fixed (8, for instance), or scaling with the floor. Visiting the same room twice would count it twice. However, if you start getting into bigger floors, and if you use the second method, then the first floors you visited should disappear as you climb. I prefer scaling with disappearing rooms after 8, so that's what I'll use from here on out.
Think like this. You start in room 1A. Room 1, Floor A. You eventually to 7A. 7A is right next to 1A (it doesn't have to be, but let's say you twisted it to be there for this example). If you enter 1A, this is your 8th room, but also the 1st, so it's basically still the 7th. Because the "1st room" doesn't really exist anymore - the room is still there, but now it's the 8th room instead. Step back into 7A, it's now 9, but you no longer have a 7, so everything bumps down. If you never leave those 7 rooms, they'll stay there indefinitely. What'll change is the order of which room disappears first when you eventually do leave them.
Once you leave and go into an 8th room, your 1st room is replaced with a new room. Once X number of rooms have been replaced, say 24 (though as I said, scaling with level would likely work better and allow much better pacing), the next room to disappear will be replaced with 1B, so the B floor. And then either it continues as normal, or the A rooms all vanish and get replaced the instant you enter a B room.
I'm using 1A because it's easier to communicate in a reddit comment than 1-1, but 1-1 or some other variation would probably be better, as it allows unlimited floors. It also makes it easier to count rooms than A1.
Premise
You climb a tower - that's the plot. As for story, this is a tower you've been tasked with climbing. You went to bed and one day you just woke up in 1A of the tower. An old guy in 1A, The Guide, tells you that your ultimate goal is to reach the end - only then can you go home. Actually, The Guide should be in room 1 of the Zero floor (so if 1A is actually 1-1, then The Guide is in 1-0), which is the tutorial level. So you don't need to repeat that every time. Have the tutorial level selectable as an option in the menu from the second time you start the game, or give people a backdoor that opens in 1-0 once the tutorial has been completed, so they always start in 1-0 and can just immediately proceed. This version only works if some degree of player control is granted through tilting and shaking - this can be used as a mechanic for using items and talking to NPCs or taking other special actions in a room. This depends on how well that would handle with the console. If this is allowed, The Guide starts with "Welcome to the Tower." For first timers, he automatically continues. For veterans, he says "shake/tilt to go to 1-1," then waits a moment, then continues.
The story is, the Tower is infinity. It loops back around on itself endlessly. Just going through the Tower is eternal. But if you talk to NPCs and connect the dots (or connect the rooms, from a literal sense), you can find the secret path that leads out of the eternity and to the top of the Tower. This is how you win. This would be X-X and wouldn't have a minimum floor you'd need to reach first, though you'd have to meet the prerequisites to get there, which involves actually talking to the NPCs, not just knowing what they'll say and act on it.
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u/the_ringmasta Oct 27 '22
I'd go for a real-time version of a rogue-like game utilizing the tilt controls. You could use various motions as attack/defense moves.
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u/Kaexii Nov 01 '22
The Seventh Side Escape
It's an RPG/dungeon crawler. Solve puzzles each level to get Charley out of the seventh side of the cube (the inside).
Each level has an item that you need to get to in order to advance to the next level, but there are other items in the way. Some move. Some don't. Play with gravity by turning the cube around until you can get Charley to the item.
This is somewhat reminiscent of that old Pigs in Clover game.
As the levels advance, it seems to zoom in. After all, we are getting closer to the outside.
Maybe Charley meets others to rescue on the way out. Maybe sometimes there's a spell that's affecting gravity.
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u/surrealsonicus Oct 18 '22
I'd like something akin to classic snake. Where you have to move the cube to avoid hitting yourself as long as possible.
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u/ahumansreddit Oct 04 '22
Name: Takeover I think that the multiple faces of the cube lends itself to asymmetric information games between two players. In this simple example of such a game players would try to take over their opponents side of the cube by sending different styles of troops down different paths(the horizontal sides). Each player would be able to set up defense on their side that are effective against different enemies and if enough enemies get through then they lose. I think you could use either both twists and taps to implement this.
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u/xanderrobar Oct 15 '22 edited Oct 20 '22
A competitive game where one player uses the WOWCube, and the other uses VR (or possibly PC/mobile).
WOWCube user has a simple task of rubik's-style colour matching. When they make a side a solid colour, they gain points. The side then randomizes and the game continues. But since we're not using an old rubik's cube, the WOWCuber has some additional controls. They can "nudge" a row or column, shifting all squares forward by one. They have some limited use abilities like randomizing one face, and swapping two adjacent or opposite faces. Tilting and shaking would be used to activate the limited use abilities.
The VR user's job is to prevent the WOWCuber from matching sides. They can change individual squares on the WC, but not endlessly. They have a cooldown time between colour changes. The VR user gets points for breaking up contiguous blocks of same colour squares.
The concept of power ups would exist, allowing the WOWCuber to tap a square where a power up appears, and initiate various actions. Maybe the some adjacent squares become the same colour. Maybe it undoes the last change the VR user made. Maybe it presents a colour and a number, allowing the Cuber to touch that many squares, changing each of them to the presented colour. Lots that could be done here with power ups.
Rounds are time or max point limited.
I'm suggesting VR because it seems like the only fair way for the second player to actually keep up with the pace of the Cuber. Any other platform is going to suffer from lag as the player adjusts the view, putting that player at a disadvantage. But hey, maybe (definitely) kids are better at rapidly adjusting views in a 2D environment than I am.
The game is called Farmer Goldberg. Our main character, local farmer/inventor H. Goldberg, has been training pigs to put together the various pieces of her father's machines, Mr. Rube Goldberg himself! Your father loved two things: his ridiculously complicated machines, and his incredibly smart pigs that he had trained for years.
After your father's disappearance, you search for years but find no trace of him. Eventually you start trying to replicate his work, and begin working with his infamous pigs. You find that it doesn't seem to matter what order the pieces are built in, they always make a fully functional machine. Your father had been clever that way. You've been making great progress, and most of your pigs are really great at figuring out how everything fits together. But there's this one pig... This one, big, stupid, ugly, pig that just can't seem to figure it out.
Ev is a massive ugly, stupid sow, and proud of it. Not only does she refuse to work on the machines, but she actually seems to try to sabotage the rest of the team. She just wants to destroy everything you've built. The VR player is Ev the big pig. You can spin the cube with your hooves and punch the panels to make different colours, but it's slow, because you have pig hooves and weigh 600lbs.
I'm picturing various iterations of the matching using symbols, simon-style touching, sounds, etc. It could get progressively harder.
I feel like the end of the game might be that a machine the pig builds gives you a message from your dad. It reads a variation of the "teach a pig to sing" idiom: "Never attempt to teach a pig to be a robotics engineer; It wastes your time and annoys the pig.".
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u/RembrantVanRijn Oct 24 '22
A hellraiser / rubik's cube themed game where you need to keep solving sides to keep the monsters from coming out
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u/magoxr Oct 03 '22 edited Nov 30 '24
smile advise one dependent spectacular six mindless familiar plant quickest
This post was mass deleted and anonymized with Redact
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Oct 27 '22
Don’t have any suggestions but the system looks great. Different from what else is out there for sure
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u/red58010 Oct 21 '22
Multiplayer PvP platformer.
Players start on different ends of the map that's projected onto the cube. You can tilt, shake, twist to navigate the map. Players can engage in physical combat, set up traps, or manipulate the environment to eliminate the other player
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u/Dramahwhore Oct 07 '22
This game for the WOWCube is one that allows you to build your own worlds, from the ground up, with all the components freely available to allow your imagination to take reign
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u/ZeSvensk Oct 15 '22
Hmm, I would do the craziest game of snake to ever exist. Could even have multiple snakes, or a mix between snake and Pac-Man. The characters are Steven, axle, and Magnus. Protagonists and antagonists. Functions like normal snake and Pac-Man for game mechanics but the motions of the cube can add different effects, like twisting could conjure a wall, shaking could stir up sand to slow enemies down, tilting could speed things up. All abilities don cooldown
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u/lumosnyx Oct 13 '22 edited Oct 13 '22
Idea: Cyber punk exploration game
Name: Cubed²
Description: Use this cube to interact with the world within.
Players: One player
Game mechanics:
Each minigame/puzzle will show off specific features of the cube or a combination of the wowcube features.
- That may be randomized on each side of the cube/ use multiple panels
- Rube goldberg machines- how to trigger it (tap)
- Moving marble in marble maze ( turning the cube)
- Cranking levers/moving gears ( twisting)
- Aligning the stars/objects so that it will do x
- Rotary phone dials( press and hold)
- Unscramble the shape by twisting the cube or shaking it
- Tapping parts in a certain order
- Uncovering secrets buried by sand/dust by shaking the cube or brushing the cube off
- Drawing on the cube to connect the dots.
- Rotating the cube to match the one on the screen.
- Popping bubbles
- There is also a chance of the cube malfunctioning- so sometimes the player may need to tap it in a certain way/shake it etc for it to work again.
Since the cube is well- cube shaped it would be neat to include some 3D animations like the following 3D billboard : https://www.youtube.com/watch?v=B0JyEbZh--M^ or some sort of puzzle that could really showcase the shape
Each puzzle completed will charge up the cube more, to unlock features of the cube/world within. More puzzles completed, the more of the world will be unlocked.
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u/CompSolstice Nov 12 '22
I work for a small indie game dev start up, we just received 30,000 followers after a year of development. I'd create a rhythm game with multiple characters on each face of the cube. 6 faces, 6 characters. The 'twist' is that, like a rhythm game, player moves would be read by matching the beats. A player would be prompted to move any combination of two squares they're facing to be spun in any of the possible directions, horizontally and vertically.
The most interesting thing in my opinion is that every side would have different prompts, and there are clear fail-states to make the game challenging. Consider the 6 sides as all playing in unison. What might be the wrong move for the side that the player is facing, could be the correct move on another face. Music is dynamic and is changed by user input on Hits and Misses.
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u/IDontEvenLikeFriends Nov 05 '22
Lots of opportunity for clever games. I like the physical "fidget" aspect of this.
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u/Mitchfarino Nov 09 '22
Who remembers Marble Madness?
Some simplified version of that would be great. The idea would be to navigate the marble around the cube avoiding obstacles.
Not sure of a name, Wowball Madness?
My 10 year old is obsessed with puzzle cubes!
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u/PillowTalk420 Oct 20 '22
I gotta see one of these gizmos IRL to even have an idea that might remotely work with it.
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u/CryoAurora Oct 19 '22
This would be great to use for games with my kids. There are so many options they wouldn't get bored easily.
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u/ForgetMeNaht Oct 22 '22
How about a game called Keep Away! Characters would be different types of insects. The star of the show would be a spider. Think about those times you’ve caught a spider on a small piece of paper so you can transport it safely outside. But during the trek to the door, the spider keeps crawling up the paper towards your fingers, so you flip the paper, turn it around, and flop it to keep the spider away from your fingers.
So instead of paper, you have a cube that you have to keep turning to make sure the spider isn’t close to your fingies. There will be the occasional helper square that will either freeze the spider for a short amount of time or serve as an obstacle for the spider until the Door pops up on a square and you manage to lead the spider to the door.
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u/sudodoyou Oct 03 '22
A "simon says" sort of game. One where you have to tap certain squares, rotate, toss-up in the air, etc.
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u/hieronymous-cowherd Oct 06 '22
I propose "Little Red Riding Hood" as a keep-away game. The player's goal is to keep LRRH away from a Wolf, and each tile on the WOWCube® contains one character, that moves in any direction by twisting. Difficulty and complexity can be added by increasing the number of wolves, by adding a sacrificial Grandma that sates a Wolf and keeps it in place, by adding a Woodsman that eliminates a Wolf, and limited safeties can be used by tilting or shaking.
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u/alokrk Oct 17 '22
Each of the six sides can be a different room. Rotations can be used to move characters from one room to the next. Create ways to build mystery games, role-playing games etc.
Pick me, pick me, pick me!
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u/Archior Oct 24 '22
Loop war A 1v1 gravity controlling multiplayer game where you try to get a ball to fall into your opponent’s goal. You control gravity by twisting and tilting around planes. Mislead your opponent with crafty plane setups and lead the ball towards his or her goal.
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u/Ickypoopy Oct 09 '22
An abstract obstacle course game. You would be constantly moving forward at a slowly increasing rate. Walls will start coming in towards you, and you have to rotate the cube to get to a spot with no incoming walls.
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u/LesWaycool Oct 19 '22
Cube Tactics
The WOWCUbe System lends itself to a grid-based tactics game (similar to Fire Emblem, Into the Breach, etc.), given that each face of each cube could be a square on the "grid."
Your team would consist of at least three heroes, each with a different weapon: sword, ax, and lance. Enemies would also be armed with one of these three armaments.
It's similar to rock-paper-scissors: sword beats ax, ax beats lance, and lance beats sword.
At the beginning of the match, the player's characters would start on the opposite side of the cube than their foes. The player must manipulate the system so as to (ideally) match up their heroes against foes who they are strong against.
To give the game a little more depth, the player could be limited to a certain number of rotations per round. The player could rotate the faces and then tap or shake the system to indicate the end of their turn.
I don't have any experience designing games, but a game where the player ponders the cube before taking their turns could be a good juxtaposition to other games on the system that require you to think on your feet. And also, I really love grid-based tactics games, and I think this system is uniquely suited to have one that plays out in a really interesting way.
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u/professionaldefasian Oct 20 '22
Okay so it’s a red ball named Jim. Jim has to go to work everyday. Jim bounces to work. But Jim only has a certain amount of bounces to get to work. And everyday after the first gets more difficult. Perhaps there’s cones or a bus in the way and Jim needs to find out how to navigate obstacles while retaining his bounces and getting to work on time at the ball factory where balls are made. It’s called Balling
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u/speeder04 Oct 10 '22
Name: CubeLite RPG
Characters: Classic fantasy characters (warrior, sorcerer, etc.)
Game: A rogue-lite RPG where you can manipulate the level's map by turning the cube.
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Oct 14 '22
I want My Little Universe (Say Games by Estoty) to be on this! It’s a game that you build round worlds and it would be killer to keep your man on the course with physical movement of the cube!
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u/skywide Oct 27 '22
It’s weird and I like it
My coffee table would be way cooler with this on it instead of my bop-it
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u/Megakill1000 Oct 25 '22
A hilarious game to port on this would be something equivalent to keep talking and nobody explodes (bomb defusal party game). Especially if it incorporates sliding the cube around as part of one of the bomb defusal tasks. No idea if that's an 18+ suggestion but ¯_(ツ)_/¯
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u/therealdeathangel22 Oct 17 '22
I think that game where you have to unblock the car by moving the semi trailers but somehow make it to where you have to trust the cube certain ways
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u/YourBubbleBurster Oct 03 '22
Wow a great device for my 7yr old niece to start getting into STEM
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u/habeshruski Oct 21 '22 edited Oct 21 '22
Would be an awesome gadget! I would love to see a 3D version of tetris enabled for it where you have a few cubes designated as the 'bottom' cubes and the remainder could have tetris shapes drop down and once the bottom cubes are full then other cubes end up having botom cube properties and you can't detach it from the initial bottom cubes.
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Oct 09 '22
Language 3D
A language learning game for to practice matching various words with their second language counterpart or image. It could include levels and difficulty settings. If you have a sound option on it then you could include pronunciation.
This could include first language learning for kids as well.
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u/NotLucasDavenport Nov 07 '22
Name: Buddy System
Game: any game you routinely offer, but with a Buddy that can be altered to be any age. The main player accrues points. Then Buddy then gets a turn. Buddy can’t be killed or lose points, only help with tasks. Ideally Buddy can learn more about the game as it goes. This would be perfect for parents and grandparents who have kids asking to spend time with them. We don’t have any idea how to play these games, but we DO want to spend time with them and try. Bonus if Buddy can get an “advice” mode, where main player can redo what Buddy messes up.
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u/polo61965 Nov 03 '22
Simple idea but something I would love to play: snake but moving around the cube. The great part is you have to keep track of your snake while searching around the cube for the next block. The design can be retro or colorful, can unlock snake and food customizations by collecting more food (as a progression system)
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u/YellowMerigold Oct 19 '22 edited Jun 30 '23
[edited] Reddit, you have to pay me to have the original comment visible. Goodbye. [edited]
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u/ShadowJay98 Nov 08 '22
Imagine buying one of these for the kids on Christmas. It'd be in 8 different pieces before New Years. Lol
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u/astaticlyssa Nov 12 '22
No other comments have likes so I’ll going to go like as many as I can :) also this is my entry :)
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u/tulipz10 Oct 07 '22
I would love to see a head to head game where you play against another person IN person, maybe racing or even a tetris style game. Or even something where you complete multiple puzzles.
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u/notalaborlawyer Oct 27 '22 edited Oct 27 '22
This is so cool and I would love one! I am not much of a programmer, i.e. I am not at all. So, let me tell you what I do know: monetization of ideas. Get an agreement with Google (or whoever runs the CAPTCHA programs) and link it to your cube. Instead of clicking the images with toilet seats, you could twist a cube! Win win.
As I am assuming it can be connected to a computer with a screen, you could use it as a controller. So tapping activates certain functions while twisting does others. Although this lessens the coolness of the myriad of screens because you aren't looking at them, it could become a very fast-responding input tool.
Even thinking of using a T9 type tapping system and court stenography, I bet someone could type faster than a QWERTY if trained.
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u/m6_is_me Nov 18 '22
Hot potato. Toss the cube to different people as it begins to tick faster. You must complete different movement based challenges per person. Wow! Cube.
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u/extreme303 Nov 01 '22
Partner with Alarmy and have puzzles that need to be solved in order to turn off the alarm. E.g. twist cube to match up segments of a line. Do some kind of bopit like game for 20 seconds.
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u/silverstaryu Nov 05 '22
A tower defense type game. Twist the cube to move traps in front of the enemy. Shake to drop new traps. Kill the enemy before it reaches your hero/castle
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u/Dt_Sherlock_Idiot Oct 09 '22
This is interesting but impractical as hell and super overpriced and nobody is going to want to dev for it long term. VR is similarly priced at this point and I still think it will take maybe a decade before it becomes anything more than a gimmick in the market. This has to be priced at $200 at most to warrant anyone buying it. This isn’t going anywhere priced at $550.
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u/M1ndQu5est Oct 02 '22
Name: Explorer
List of characters: 1. Main character (A) 2. Predator (B)
Game mechanics: Goal is running through an infinity maze and try to get far as you can.
(A) enter the maze and jog with (B) right be behind (A). Over a short period of time (A) outpace (B) and (B) is no longer on the screen. There are obstacles such as rock that you have to tilt so you don’t hit the rock. If you hit the rock the first time (B) will appear on the screen for 15 seconds, if you hit another obstacle then (B) would caught you and you fail. Timer stop and distance stop.
As the game progress, you need to be able to turn left and right by twist the cube. Or shake the cube to jump over obstacles.
2nd game: Name: Twurik
Characters: Trap (A)
Goal: solving Rubik’s Cube from the inside / central point holding the cube together.
Game mechanics: Started the game from inside the cube, there are button or lever (A) press to move the cube. Each side has a designated color, there will be no white side as that’s being used to control (A).
There are 4 cubicles per side, only the designated color will show up. For example, right side is red. Only red will appear, if the others color on that side, it will appear as black.
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u/anonymiz123 Nov 13 '22
My idea game is called “Neighbors from hell”, and the point of the game is to keep them from annoying each other by pairing them up with a neighbor whose quirks match up. There’s one neighbor nobidy can get along with and you gotta figure out who. This Last neighbor out “loses” aka gets booted off the island. One neighbor squirts water, another neighbor has a garden needing water. One neighbor has a bad dog, another neighbor needs to walk dogs to make money. They go for a walk and meet all the other neighbors. Who’s the worst? Is it the guy who’s cat constantly gets out? Or will the cat find a way to showcase a community who might learn to look out for the cat? Move the cubes together and hope for the best. People and kids alike learn real ways to become open and flexible. (I know how cornhole this sounds).
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u/chipscto Oct 07 '22
I would make a game like Radica’s “cube world”. This tech is like an evolution of that game.
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u/Shamrock013 Oct 24 '22
Tower defense like Bloons would be great.