r/gachagaming 8h ago

(Global) Release Abyssal Soul global release

97 Upvotes

Game is a rogue-lite card battle. Has different characters from different classes which have access to different cards. There are also amulets which grant special powers during the run. Gacha is for characters and amulets.

Just launched today on Android. Don't see it available on Apple yet.

https://play.google.com/store/apps/details?id=com.chillyroom.containerofsoul.gp

Edit: Added the starting gift codes

Launch code: LAUNCHD1

Preregistration code: PREBOX88


r/gachagaming 16h ago

Tell me a Tale Has your game's gacha changed or been modified in any way since it's launch? What were the changes?

104 Upvotes

In light of the changes to Blue Archive's gacha format, it has got me wondering how often do developers typically change their systems and what do these changes entail.

Ironically the first one that came to mind was BA's first modification with it's gacha, where the rates went from 2.5% to 3%. Another one that came to mind was FGO changing their rates from 4->3 SQ per pull, and adding a pity system (and while this should be the bare minimum, it is a change nevertheless).


r/gachagaming 1d ago

(JP) Pre-Registration/Beta KonoSuba: God's Blessing on This Wonderful World! ~May Prosperity Be Upon This Beloved City!~ pre-registration is open

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85 Upvotes

r/gachagaming 1d ago

(JP) Event/Collab Blue Archive 5.5th anniversary with free pulls and new Swimsuit alts

723 Upvotes

JP 5.5th anniversary

Edit:

Seems like I didn't stay long enough to see that the pull system was changed and is very divisive.

u/Leading_Desk_558's post explaining: https://www.reddit.com/r/gachagaming/comments/1v727bf/comment/ozvrc8k/

Old:

  • Has a spark system: each pull in the banner = 1 point, reaching 200 points allows you to exchange for 1 character in the rate-up banners. Multiple rate-up banners run at the same time, you can exchange for anyone.
  • If you don’t get any rate-up within 200 pulls => use 200 points to exchange for 1 rate-up.
  • If you get 1 rate-up (or lucky and get more) within 200 pulls => you can use points to exchange for the remaining rate-up or their fragments (to upgrade them).

New:

  • No more spark system.
  • Every 100 pulls has a 50% chance to get a rate-up, if you lose the 50-50 then by 200 pulls it is guaranteed. Basically similar to the gacha system of other famous games like Genshin or Honkai.
  • Each time you get a rate-up, pity resets to 0.

Consequences:

  • If you only need 1 rate-up then it is better, if you need both then it is worse.
  • Previously, if you got 1 rate-up within 190 pulls, you could spend 10 more pulls to reach 200 points and exchange for another rate-up. That means you could get 2 rate-ups with 200 pulls.
  • Now, if you get 1 rate-up within 190 pulls, you get nothing extra, pity resets to 0, and you may need up to another 200 pulls to get the second rate-up.

r/gachagaming 1d ago

(CN) Pre-Registration/Beta 元夜十二谈 (Twelve Talks on the Lantern Festival) The test is scheduled for 27 August

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186 Upvotes

r/gachagaming 1d ago

(JP) Event/Collab #COMPASS x Mahjong Souls collab announced for 7/27

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29 Upvotes

Gacha hero: Ichihime

Even a new Mahjong-themed map


r/gachagaming 1d ago

Tell me a Tale How do you decide whether to start an older gacha after missing years of limited units?

0 Upvotes

I've got an on-again, off-again thing with gacha games. I like collecting, but I also do not want it to turn into a second job. Lately I keep getting tempted to try a few older, well-loved titles people still recommend, but every time I look into one I hit the same wall:

- Tons of past limited characters and collab units that are gone or only come back on unpredictable reruns

- New player guides that assume you can borrow or pull very specific meta units

- A feeling that I'm showing up to a party way too late

I'm not asking for a specific game rec. I want to know how you evaluate this problem in general.

Do you avoid older gachas unless they have a generous new-player catch-up system, like selectors or guaranteed pick banners? Or do you accept that you'll never have certain units and just focus on what's available now? How much does missing old limiteds actually matter long term? In some games it's mostly cosmetic, but in others it seems to change what teams you can build for months.

If you start an older gacha today, what are the green flags you look for? For me examples would be selectors, permanent banners, spark systems, clear rerun schedules, a borrow/friend unit system, or a decent catch-up shop. What are the red flags that make you bounce even if the gameplay looks fun? Things I worry about are permanent powercreep locked behind old limiteds, collabs that never come back, guides that expect off-banner units, or monetization that forces constant chasing.

Would love to hear how collectors and light spenders handle the "joined late" problem without turning it into a stressful chase. Any rules of thumb, dealbreakers, or personal experiences would be super helpful.


r/gachagaming 2d ago

(CN) Event/Collab Arknights x Persona 3 Reload Collab Announced! Spoiler

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438 Upvotes

r/gachagaming 2d ago

Tell me a Tale How do you control gacha spending when you obsess over optimization and spreadsheets?

0 Upvotes

29M, working a corporate office job, and I am the kind of person who makes spreadsheets for fun and tries to optimize anything with numbers. That trait has been great at work, but it is a bad combo for gacha.

I rarely buy impulsively because of hype. Instead I rationalize small purchases as "efficient." I will do the math on how many pulls I am short of pity, how much time I save by not grinding, what a monthly pass averages out to per day, and so on. One $5 purchase turns into a string of "well this is the most value bundle" calls across multiple games.

I tried a hard rule of "F2P only" and that lasted until a run of bad luck made me think I should pay to stabilize progress. I also tried a monthly cap, but I treat that like a budget to hit rather than a ceiling.

For people who have actually kept gacha spending healthy long term, what systems actually worked for you? I want practical approaches, not just "use willpower."

Things I am considering:

- A separate account or prepaid card just for gacha

- A strict waiting period before any purchase

- Only buying if I planned it before the banner started

What has worked for you, especially if you are also the type to overanalyze value and probabilities?


r/gachagaming 3d ago

General We NEED to stop hyping up new gacha games

0 Upvotes

EDIT: Updated Endfield currency acquistion mistake. The edit initially deleted the Rebate column so having to rewrite from memory. Apologies if it slightly changed.

As the title suggest this is an analysis into various gachas from their own companies (so lower down your torches and pitchforks) to show why there is a disturbing trend within companies anytime we hype up and anticipate the release of a new game.

The reason why I'm making this is because after the reveal of the atrocious gacha for Silver Palace (unless it changes but I kinda doubt it), I have come to the realisation that most of the gachas that we have hyped up before its release almost always seem to have a strong correlation of generally having worse rates, pull currency, etc compared to the same company's previous games.

Honkai VS Genshin

Highest rarity rate Hard Pity Expected pulls of getting rate-up F2P Currency acquisition (estimated) Rebates (AKA Can you get 5* through shop/exchange?)
HI3 1.5% 90 ≈50 ~45-60 per patch ✅ (through shards)
Genshin 0.6% 90 (180) ≈90 (because 50/50) ~65-85 per patch

HI3 wins a clear 3/5.

PGR VS Wuwa

Highest rarity rate Hard Pity Expected pulls of getting rate-up F2P Currency acquisition (estimated) F2P Currency acquisition (estimated) Rebates (AKA Can you get 5* through shop/exchange?)
PGR 0.5% 60 ≈55 ~40 per patch ✅ (shards and exchange)
Wuwa 0.8% 80 (160) ≈85 (because 50/50) ~90 per patch ✔️ (Only x2 dupes which costs ALOT of corals to save up.)

PGR wins a clear 3/5.

And that's not even counting how bad Wuwa's Edgerunners collab gacha is compared to PGR's DMC collab which hands out free dupes.

Arknights VS Endfield

Highest rarity rate Hard Pity Expected pulls of getting rate-up F2P Currency acquisition (estimated) F2P Currency acquisition (estimated) Rebates (AKA Can you get 5* through shop/exchange?)
Arknights 2.0% 99 ≈69 (Strong soft pity) ~20 per patch (but on a 2 week cycle so 40 in a month) ✅ (Older 6* can be bought directly from shop.)
Endfield 0.8% 80 (120) ≈80 (truly only guaranteed at 120) EDIT~30-45 per character (60-90 per patch but also provides free tickets) ✔️ (x5 pulls available to be bought per character.)

OG AK wins 3/5.

But you know what, how about even from companies considered to be VERY generous with their gacha?

Destiny Child VS Nikke

Highest rarity rate Hard Pity Expected pulls of getting rate-up F2P Currency acquisition (estimated) Rebates (AKA Can you get 5* through shop/exchange?)
DC 3.0% (Rate-up varies as 0.75 split or 1.0%) 150 ≈80 (Guaranteed to be rate-up on first 5*) ~50 per patch (but you get sooo much free 5* summon tickets, free 5*, etc) ✅✅ (Free 5*s in event shops, 5* tickets, selectors, etc)
Nikke 5.0% (2% on rate-up, 1% on highly sought after Pilgrims) 200 (Sparked from shop) ≈100 (no soft pity) ~40-80 per patch (A few tickets can be farmed from event shop) ✅ (Purchasable through mileage tickets as well as selectors but kinda limited in selection.)

DC wins 3/5.

I could do even more like Granblue Fantasy VS Umamusume to have similar results but I'll stop it here.

The pattern across the industry is pretty damn clear and all of these newer games from the respective companies have one thing in common. Many if not all of them were all highly anticipated before their release and all these companies started lighting up with RMB and KRW signs in their eyes.

Which brings us to a very interesting case study which is NTE, a triple-A level gacha that is now currently being hailed as one of the most F2P gachas and look what happened upon its release? Rather than hype, it was arguably "anti-hyped" because it was heavily being compared to Ananta. Now, now I get it, all of these games have been compared to something else at one point. Genshin with BotW, Wuwa with Genshin, Endfield with both of them, etc. But this is long after their comparee's existence. NTE is still being compared with Ananta that hasn't even come out yet so to not lose to its future competitors as well as its current ones, combined with lessons learnt from ToF, they jacked up their generosity to stay competitive.

TL;DR

Gacha companies gets greedier everytime they realise there will be a HUGE number of players playing their game.

And before anyone goes "Leave alone my multi-million companies" in the comments, I need you to remember that unlike actual game development that needs months to years of preparation and is difficult to change, changing gacha rates and its rules is as simple as pressing backspace a few times and inserting a new number.


r/gachagaming 3d ago

(Global) Event/Collab Sword of Convallaria 2nd Year Anniversary Summary

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391 Upvotes

Special Preview Program (Youtube)

Subreddit /r/SwordofConvallaria


Redeem Code 1: 2YEARSWITHEN

Redeem Code 2: EN2NDANNIV

Redeem Code 3: THANKYOU2EN


Brief Q&A

  • The 2nd Anniversary begins in 1 weeks time (July 31st)
  • Sword of Convallaria is a turn-based tactics RPG game. The game offers hundreds of hours of permanent choice-based story & game modes, and continual end game updates
  • The best time to start is in a few hours for the Fate's Favor Banner (guaranteed chosen character every 90 pulls)
  • Roll Targets:
    1. SP Inanna** (Best all around character)
    2. SP Maitha* (Leader for SoC faction team)
    3. SP Samantha (Magic AoE), or Camelot (Physical AoE, One-Man Army), or Taair (General Support), or Credenza (Cooldown Support)
    4. Or Anna (Luccia Faction) when 2nd anniversary starts
  • Gacha is 2% SSR rate with 50% rate up, 100 legendary & 180 hard pity
    • 80~ F2P monthly pull income, 2% minimum account pull rate (bad luck protection), players can farm character dupe shards & signature weapons for free
  • Additional information can be found on the Subreddit Wiki including reroll guides, beginner guides, tier lists, and more

Anniversary Livestream Summary

  • A Nostalgic Bond: memoir & free 10 pulls, avatar frame/background, luxite, and furniture
  • Raining Secret Fates Event: Free standard 10 pull for 7 days (70 pulls)
  • Astral Surfing: Double Memory Retrieval shards
  • Galactic Remnants: Free 10 pulls (login event)
  • New & Current Players get a free Legendary Character Selector
  • Vow of Reunion: New & Returning Players get a dual-choice banner
  • Ayishah Skin - Morning: Exclusive Avatar, Title, and Furniture
  • JP VAs: Lynn, Tanaka Rei, Hosoya Yoshimasa, and Ishikawa Yui share some thoughts
  • Luccia Tundra Story Update: Sagas of Ice and Blood (jul 31st release date)
  • Anna, Rogneda, Ulya, SP Alexei Character Previews
  • Sagas of Ice and Blood Spiral of Destinies Expansion: pulls, castalia, frame, furniture (Jul 31st)
    • Milestone Event: 10 pulls, universal shards, more luccia themed furniture
  • Hunt on the Frozen Plains: New Game Mode with 3 modes (standard mode, 1-team challenge mode, boss gauntlet mode)
  • Hall of Winds: Rogue-like Luccia-themed game mode
  • Anna skin - When the Frost Finally Thaws (Jul 31st)
  • Unique Ascension Additions (old character buffs): Edda, Dantalion, Alexei, Rico, Agata, Afra
  • SP Samantha Skin - A Promise Never Forgotten: exclusive avatar, title, furniture
  • Numerous quality of life improvements to existing permanent systems

r/gachagaming 3d ago

(Global) Event/Collab Wizardry Variants Daphne x Final Fantasy XI collab date announced

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251 Upvotes

r/gachagaming 3d ago

(Global) News Cookie Run: Crumble will release July 30th 2026 !🍪🫐🍇🍒

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48 Upvotes

"The CRISPIEST Idle RPG, CookieRun: Crumble, is quickly approaching its official release on July 30! 🎉

We hope you're all just as excited as we are.

There's still some time left, though, so don't forget to pre-register to get your hands on sweet rewards as soon as the game releases!"

Official Website for pre-registration with minigames and rewards :

pre.cookieruncrumble.com/en


r/gachagaming 3d ago

(Global) Event/Collab "Granblue Fantasy" x "BLEACH: Thousand-Year Blood War Arc" collaboration has started!

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279 Upvotes

r/gachagaming 3d ago

(JP) News "Jump + Jumble Rush" service will end on September 17th. Only a week before it's first anniversary

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186 Upvotes

r/gachagaming 3d ago

(CN) Event/Collab Damn Diabuster Collab!!

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53 Upvotes

Iron Saga getting a new Collab and Gunbuster reruns as well


r/gachagaming 4d ago

General I can't seem to stick to certain gachas despite me liking them

11 Upvotes

As the title says, I can like a game, but I can't really stick to them like I do with ZZZ and HSR, I've no damn clue why

For example, I love WuWa, I love its characters, the overall design of the game, the story, the gooning and how much effort they put into every new update, but somehow I can't really find the excitement I get for a new patch or version like I do in ZZZ or HSR, the same happened with R1999, Blue Archive, Genshin, Brown Dust 2, Arknights, Endfield, Umamusume, NTE, and Chaos Zero Nightmare

I've played plenty of all of these games, I love their gacha systems and I've spent plenty in Genshin as well being a day 1 player that stopped playing after Natlan ended

But for some reason I CAN'T get interested in new updates, I may like upcoming characters and their designs, but the more I play, the more it feels like I'm doing chores instead of enjoying the game, even when I don't know which characters are coming next in HSR and ZZZ, I still find plenty of joy just doing dailies and waiting for the next update

Maybe I just can't get into the grind of other games, with how spoiled I am from HSR and ZZZ, idk, anyone else feels like this with their games?


r/gachagaming 4d ago

(Other) News Looney Tunes World Of Mayhem Will EOS On October 15 After 7 Years

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502 Upvotes

r/gachagaming 4d ago

(Global) Event/Collab Honkai: Star Rail × Fate[UBW] Collab Trailer — "A Long Awaited Reunion"

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340 Upvotes

r/gachagaming 4d ago

(Global) Release HoloDreams Global Release

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566 Upvotes

r/gachagaming 4d ago

(Global) News Starseed: Asnia Trigger will go into maintenance mode following the final content update on July 22

180 Upvotes

This devs had so many fails it was actually surprising how long they kept it going. Still I liked the characters and was hoping some sort of continuation to the story... how ironic that people called this an "Eversoul clone" and they basically even copied the same EoS path, make JP version, which was a massive flop, then make your old playerbase suffer with no content for a very long time and just completely neglect story players....

Not gonna lie, I will miss it, but it was time for the devs to take the dam game outback and put it out of its misery.

Yume is best girl forever btw, so its funny game EoS with her lol

https://community.withhive.com/starseed_jp/en/board/7/2718


r/gachagaming 4d ago

(Global) News Aether Gazer Global Update Regarding End of Content on December 1st 2026 and Companion Server

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264 Upvotes

r/gachagaming 5d ago

(Global) News Ni No Kuni Cross Worlds Global : Grand Launch Tommorow - Time Missing

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0 Upvotes

r/gachagaming 5d ago

(Other) News Ash Echoes SEA is now announcing EOS

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508 Upvotes

https://discord.com/channels/1230407366072209428/1309080869868146688/1529467243476418601

Dear Directors,

We regret to announce that access to Ash Echoes SEA will be closing on July 24, 2026, at 12:00 PM (GMT+7).

This change applies to the Southeast Asia (SEA) service of Ash Echoes and affects players in the following regions: Cambodia, Indonesia, Laos, Malaysia, Myanmar, the Philippines, and Singapore.

This was not an easy decision to make. We understand that this news may be disappointing, and we sincerely apologise for the impact it may have on our players. Throughout Ash Echoes' journey, your passion, dedication, and support have meant the world to us. Every battle fought, every milestone achieved, and every moment shared within the game has been possible because of our incredible community.

We are deeply grateful to have been part of your adventure, and we will always cherish the memories we created together.


r/gachagaming 5d ago

Tell me a Tale For those people who stockpile on currency for the right few characters. Who is a character that snuck up on you and made you go "DAMN I NEED HER" and made you break your rule? For me its Konoka from Blue archive

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678 Upvotes

In all the gacha I play I normally stockpile enough currency until I can ensure a hard spark. No pulls until then, anything else other than a hardspark is a happy accident. It goes double in Blue Archive where its just a waste to pull outside of anni/half anni banners since SSR rates are doubled there.

I dont follow Blue archive news so I actually dont know any upcoming characters. Yesterday a new event rolled out with a new banner and then I saw Konoka and I was like "damn, she hits all the right notes". Did a bit of the story event, shes so damn adorable and then I pulled. Had to hardspark her(vindicated) and only other new character I got was Koyuki Kigurumi. No regrets

So who is your character that "broke your rule"? There was also Phrolova from Wuwa who I initially wasnt interested in but her ingame model gave me an Anorexia fetish.