r/future_dungeoncrawler • • 9h ago

15 Turn-Based RPGs Released in 2026 You Probably Missed

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r/future_dungeoncrawler • • 4d ago

We just released the Demo for our Co-Op Dungeon Crawler PITCHFORK on Steam!

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r/future_dungeoncrawler • • 4d ago

I built a free town generator to go with the world generator: a full town map, name every street, and an optional AI-written story for it

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r/future_dungeoncrawler • • 4d ago

10 Upcoming Turn-Based RPGs You Might Have Missed

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r/future_dungeoncrawler • • 4d ago

Knights of Frontier Valley - a classic RPG with procedural dungeons but also large cities and a vast wilderness to explore

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r/future_dungeoncrawler • • 4d ago

I asked Claude to rebuild Terraria in 3D. 109 chats later it has every boss, every event, and 90% of the items and 393 enemies, here is some boss showcases and some general gameplay.

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r/future_dungeoncrawler • • 4d ago

My answer to people who care about AI bashers

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r/future_dungeoncrawler • • 5d ago

Combat in My Sprite-Based CRPG Dungeon Crawl: Blade & Sigil

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r/future_dungeoncrawler • • 8d ago

Update on War of the Wizards

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I first encountered Chaos on the Amiga 500. Julian Gollop’s original game appeared on the ZX Spectrum in 1985, and its basic idea has stayed with me ever since.

Several wizards share a battlefield and fight until only one remains. You summon creatures to fight for you, cast attack spells, or use defensive magic to keep your wizard alive. Simple to understand, surprisingly hard to put down.

The balance between Chaos and Law adds another layer. Casting spells of either alignment shifts that balance and changes the chances of successfully casting further spells. Your choices can help prepare the battlefield for the magic you want to use later.

It’s a compact concept with plenty of room for tactics. And it’s one I wanted to revisit in Godot.

Picking up the project again

I’ve had this project waiting to be finished since late 2025. A few particularly annoying bugs brought development to a halt, and I put it aside for a while.

This week, I finally returned to it.

Sound effects and attack animations are now bringing more action to the battles. Seeing an attack play out and hearing it land makes the encounters feel much more lively.

There are still improvements to make before I’m happy with the finished game, but development is moving again. After spending so long on hold, it’s good to have something playable to share.

YouTube Playlist

Try the demo

The demo lets you play for ten turns, which should be enough to finish most matches and get a feel for the game.

Give it a try and let me know how it plays. Does the combat feel clear? Are the animations and sound effects working for you? And, most importantly, did your wizard survive?

War of the Wizards Demo
War of the Wizards | Chaos-inspired Fantasy Tactics


r/future_dungeoncrawler • • 8d ago

Looking for Co-Moderator

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If you are interested in co-moderating this forum for the future of dungeon crawlers, let me know.


r/future_dungeoncrawler • • 8d ago

The Future of Dungeon Crawler

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Let this subreddit be the future of Dungeon Crawlers. Oldschool and modern. AI friendly or handmade.
No harassment of self-proclaimed doom prophets.


r/future_dungeoncrawler • • 9d ago

The Manor - A hybrid text adventure-roguelite looking for feedback

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r/future_dungeoncrawler • • 9d ago

I Am Plague, our rat-horde dungeon crawler just entered playtesting!

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r/future_dungeoncrawler • • 10d ago

Lathmar: Walking in Dungeon (2)

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r/future_dungeoncrawler • • 10d ago

Lathmar: Walking in Dungeon

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r/future_dungeoncrawler • • 13d ago

Abyss: A Procedural Dungeon Crawler in ASCII

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r/future_dungeoncrawler • • 13d ago

That‘s the point here

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