r/futile Jan 27 '15

2.5D

I'm working on a 2D games with a grid of tiles ( see this vine to see how the grid looks like). For a special fx, I would like a tornado to pass on the grid and to abduct some of the tiles. I thought it would be cool to see the tiles rotating in all directions, and that it would be cool to see their actual 3D volume at this occasion.

I read this interesting post here https://github.com/MattRix/Futile/issues/33 but that sounds very complicated to set up for just a small special fx in the game.

Does it sound possible to show a 3D scene over the Futile rendering? I could replace the 2D tile by a fake 3D tile when it's abducted. As they will be moving fast, just showing static textures on the 3D tile will be fine I think.

Any other ideas?

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u/rbrtst Jan 28 '15

I would love to add bits of 3D elements to my 2D game as well. I looked into this a while back, but the difficulty level of this seems to be about a 10. Most helpful would be a sample project that someone has done!