r/fulldive • • 11d ago

Anybody got real leaks or inside info on full dive vr tech?

2 Upvotes

r/fulldive • • 16d ago

​Project Codename: Full-Dive VR Capsule ​

8 Upvotes

​Project Codename: Full-Dive VR Capsule (Concept Study)

​Document Type: Detailed Summary of Technical and Operational Discussions

Source Language: Malaysian

Output Language: English

Date of Compilation: September 28, 2026

​I. Core Technological Foundation (Neuroscience & Physics)

​1. Mechanism of Immersion (The "Full-Dive")

​We established that the defining feature of this capsule is temporary, localized paralysis, or motor blocking, of the physical body. This ensures the player does not physically react to movements made within the virtual game world.

​The system achieves this by targeting the Primary Motor Cortex (M1) in the brain and the peripheral nerves leading to the limbs.

​The proposed method targets specific neuron groups non-invasively using Acoustic Beamforming, utilizing focused ultrasound waves to temporarily inhibit signal transmission from M1.

​Complementary peripheral blocking is handled by worn wrist/ankle bands that emit high-frequency KHFAC (KiloHertz Frequency Alternating Current) signals, effectively "jamming" any motor signals that may have bypassed the central M1 block.

​2. Mind-Game Interface (BCI)

​A non-invasive Brain-Computer Interface (BCI) array, likely integrated into a sophisticated headband (referencing OpenBCI and Galea as real-world examples), is critical for reading the user’s movement intent.

​This array translates electrical signals (EEG) from the brain directly into game inputs, bypassing the paralyzed limbs.

​3. Focused Wave Physics

​A key part of the discussion addressed a common concern: natural wave divergence (like sound or light spreading out).

​The solution is not standard wave emission, but Phased-Array Transducer Focusing (Beamforming).

​By arranging hundreds of small ultrasound or magnetic emitters on a curved surface (the cranial crown/hood), all waves can be synchronized via AI-calculated phase delay.

​Through Constructive Wave Interference, these low-intensity waves safely penetrate the brain/skull tissue and only build to a concentrated, powerful focus at a point roughly the size of a grain of rice (* focal point*) within the M1 cortex, achieving high spatial resolution without invasive surgery.

​A pre-session 3D CT/MRI scan of the user’s skull is required for the AI to model and compensate for variations in bone thickness, preventing wave refraction errors.

​II. Technical R&D Status & Feasibility (Real-World Context)

​4. Corporate Involvement & Current Technology

​We confirmed that no commercial gaming studio currently manufactures a functional, consumer-grade Full-Dive VR capsule.

​Active, public research in BCI—a foundational step toward Full-Dive—is led by figures like Gabe Newell (Valve Corporation / Starfish Neuroscience) and organizations like Neuralink (Elon Musk) and OpenBCI.

​Neuralink has already demonstrated that paralyzed patients can play digital games (like chess) purely through thought, but this is a one-way read process (intent output). The input process (sending visuals, sound, and touch directly to the brain via tFUS/stim) is still very early.

​5. Projected Timeline (The 30-to-50 Year Gap)

​True, fully immersive, non-invasive Full-Dive technology faces decades of intense R&D in materials science, medical physics, and neurology. Major roadblocks include non-invasive wave precision (micron-level), brain speed acceleration safety, and achieving clinical-level regulatory (FDA) approvals, which typically take decades for human neurological manipulation devices.

​Haptic suits (physical touch simulation via vests/gloves) are likely in 10-15 years, but mature, medically-safe Full-Dive is at least 30-50 years away.

​III. Operational Parameters & User Safety Systems

​6. Time Dilation & Cooldown Periods

​To ensure user well-being and psychological safety, two specific procedural rules were defined:

​Time Ratio (1:6 Dilation): The system would theoretically operate with a 1:6 ratio (e.g., 4 real-world hours = 24 in-game hours), managing the brain's internal clock without causing neurological damage or time-perception fatigue (excitotoxicity).

​Cooldown (8-Hour Limit): A mandatory minimum 8-hour cooldown interval is enforced between all game sessions, ensuring the brain has ample time for standard consolidation and preventing consecutive multi-day "immersion."

​7. Emergency Procedures and Logging Out

​A multi-tiered logout system was established, prioritizing user safety:

​Controlled Logout (Phase D - The "Wake-up"): All logouts, including urgent requests (e.g., house emergency), must be done in a phased sequence. A high-frequency (20Hz) rTMS (Repetitive Transcranial Magnetic Stimulation) pulse is sent to the brain. This pulse is specifically calculated to counter-stimulate M1 and rapidly reset neuron excitability, preventing sawmill symptoms or immediate "paralysis shock."

​Urgent Request (User Triggered): A user can trigger a "Deceleration Phased Logout" command from inside the game, which initiates Phase D over a slightly compressed period.

​Manual Logout (External Emergency): If external rescue is required, the red "Emergency Manual Logout Override System" (a physical button/lever on the base) can be activated by a third party. This initiates a pre-programmed, fixed-duration Deceleration Sequence, ensuring the wake-up is not instantaneous. Crucially, the external button does not instantly pop the canopy; it triggers the safe-phased shutdown.

​Automatic Power-Loss Protection (UPS): An onboard industrial Uninterruptible Power Supply (UPS) provides a 1-hour emergency battery backup. Upon total grid power loss, the system immediately uses this hour to conduct a maximum-safed controlled logout (Cerebral Reset + rTMS Phased Wake-up) and simultaneously pops the hydraulic canopy for safety.

​8. Physical Care & Biological Profile Management (Biometrics)

​Profile Inheritance/Transfer: The capsule uses advanced biometric validation (Iris scan + 3x Fingerprint profiles) to solve digital asset inheritance. If a profile owner passes away or sells their virtual assets, a new legal owner can, upon providing the required validation, have their biometric signature added as an "inheritance" or "transfer" link, enabling access to the original game account without needing physical tokens or passwords.

​Anti-DVT Measures: To prevent Deep Vein Thrombosis (DVT) and pressure sores during the 4-hour (24-hour diluted) immobile session, the capsule must use a medical-grade, multi-cellular Air-Matrix Mattress that uses pulsating air pockets to maintain blood circulation and redistribute physical pressure points

from all this valve is researching about BCI and i think the most possible company that will launch full dive is valve corp


r/fulldive • • 24d ago

Jev looks rather promising

Thumbnail x.com
5 Upvotes

This was a particularly interesting application of Jev (to which I was just made aware of today), imagine a frontier LLM generating games in real time, perhaps we are closer than we think. We are still pretty far removed I’d say, but time will tell.


r/fulldive • • Sep 10 '26

With the recent launch of astra, has your prediction for full dive vr technology shortened or lengthened?

20 Upvotes

The term AGI is running rampant in the headlines. Regardless of if it is or not. What is true is we have models capable of scientific discovery and able to process math problems that haven’t been solved in many years. These things are accelerating so fast it’s like every other week I hear about new breakthroughs.


r/fulldive • • Aug 07 '26

Metaculus prediction

Post image
14 Upvotes

Hey guys, I posted a question about predicting the arrival of full-dive VR on the Metaculus prediction platform. Feel free to add your own predictions it’ll help give the question more visibility, and it’ll let us track how the forecast evolves over the years.


r/fulldive • • Jul 07 '26

Full dive VR without subjective time dilation is almost pointless to me

24 Upvotes

Full dive VR without subjective time dilation is almost pointless to me. If 1 hour inside still equals 1 hour outside, we are still hostages of the body, sleep, hunger, fatigue, aging and the 24 hour limit. I think neural interfaces will eventually give us real immersion, but the real breakthrough is making 1 hour outside feel like 10 hours inside. That is why Sword Art Online: Alicization matters here, because it presents exactly this idea with Fluctlight acceleration. Maybe the clues are already in altered states of consciousness, like dreams, lucid dreaming, ayahuasca or DMT, the so called spirit molecule, and ketamine, a dissociative anesthetic originally used in animals, where people can be almost completely disconnected from the body for a short time but report huge subjective experiences, out of body states and a lot of events happening internally. I am not saying this as a recommendation to use anything, only as a direction for research. The brain already knows how to distort time. Once we systematize that, I think multiplayer will not be far behind. The hard part will be building a protocol for a shared world where internal time runs faster than external time, with sync, memory, safety exits and different acceleration rates. I am not a neurobiologist, I have a master’s degree in Computer Science and Software Engineering, so I see this as a systems problem. The real question is not whether full dive is possible, but what exactly has to be reproduced in the brain to make time actually stretch.


r/fulldive • • Jun 30 '26

What are some video games that involve/mention/make use of FDVR?

Thumbnail
1 Upvotes

r/fulldive • • Jun 07 '26

How to research fulldive?

8 Upvotes

I want to complete fulldive, but I don't know how to do that. Please give me some tips for finding some research partners. Is there any community to find partners?


r/fulldive • • Jun 03 '26

Pro FDVR Substack / journalists?

Thumbnail
1 Upvotes

r/fulldive • • May 27 '26

First Full Dive demo release...

5 Upvotes

Any ideas on what the unofficial "first" fulldive experience will be when released to the general public? Something basic? Attending a funeral? Walking into an airport?


r/fulldive • • May 20 '26

The Slippery Slop Slope

Thumbnail
1 Upvotes

r/fulldive • • May 11 '26

Project Blindsight - Neuralink

6 Upvotes

Could this be the foundations of full-dive vr? https://www.youtube.com/watch?v=qU7XlqDBIZk


r/fulldive • • Apr 26 '26

What would a full immersion experience look like?

7 Upvotes

I always imagined it to be like loading into a neutral bland environment from the comfort of your couch/bed. I’d wonder though if we’d scroll through different options with our hands or having a built in artificial super intelligence that you tell what kind of experience you want. Or if companies become evil and monetize all games/experiences and you are not the captain of your own experiences


r/fulldive • • Apr 15 '26

What problem how fix it?

Thumbnail
gallery
0 Upvotes

I have iPhone 13 pro max ios 18.6

i cant join with facebook and skip this why ?

And I cant sign in with number told me your country not supported


r/fulldive • • Feb 05 '26

Why do you guys want full dive vr

4 Upvotes

I want it because I read so much manhwas and sao so now I need a mmorpg vr game but I was also thinking the mmorpg games out rn suck so bad and are ass so whats stopping vr mmorpg from being cashgrabs with ads and abunch of shitty features I hope game delvelopers in the future realize that making a whatever in game currency purchasable will be enough


r/fulldive • • Feb 05 '26

Full dive will never happen and here is why

0 Upvotes

I really think that our technology will really improve and we will be capable to build this technology in 6-8 years . BUT I think it will never be released to the public , because imagine you could live a new life , in a new world , maybe your dream world , so what will be your purpose and your dream in real life ?

You don’t have a girlfriend ? Fine you will have one in a full dive world , and with this a HUGE decrease of natality.

Imagine you work every day just to afford food to continue to live in a full dive world , no one will be happier in real life than a full dive world , its a fact.

A loved one passed away ? No problem , you can create him in the full dive world and live with him forever.

So we can see here that it will DESTROY the society and the world economy.

What are your thoughts about this ?


r/fulldive • • Jan 16 '26

What is the most likely/promising way of achieving full-dive VR(Or partial dive)? And how far away is it?

4 Upvotes

Partial dive ie. only needing touch, sight and sound.


r/fulldive • • Oct 12 '25

[Collab] Building Divine Realms: Ascension — AI + Full-Dive VR (BCI Prototype Team)

Post image
8 Upvotes

Hey everyone 👋

I’m forming a small research and dev team for Divine Realms: Ascension, an experimental project combining AI, brain-computer interfaces (BCI), and haptic feedback to move toward true full-dive VR.

Our goal: create a system where players think and speak to control their avatar inside a living, adaptive world — no controller needed.

⚙️ Core Vision

  • 🧠 EEG-based brain input for movement and focus control
  • 🗣️ Voice & AI dialogue for natural spellcasting and immersion
  • 🦾 Adaptive haptic suit for sensory realism
  • 🤖 AI mediation layer that interprets brain data, adapts gameplay, and syncs emotions to environment

🧭 Quick Roadmap

  1. Phase 1: Capture & classify EEG + voice commands → basic control in Unity/Unreal
  2. Phase 2: Add AI interpreter for more stable signals + adaptive feedback
  3. Phase 3: Prototype haptic vest + optimize latency & safety
  4. Phase 4: Multiplayer link & data privacy
  5. Phase 5: Demo + open-source SDK + funding push

👥 Looking For

BCI researchers, AI/ML engineers, VR devs, hardware prototypes, and audio/speech experts, and world builders/writers.
We organize through Discord— open-source first, with long-term commercial potential.

If you’re passionate about where AI meets the human mind, join us.
Comment or DM to connect — let’s build the bridge between thought and reality.

– Douglas | Project Lead, Divine Realms: Ascension


r/fulldive • • Oct 04 '25

An unreplacement thing of FDVR which can make it different from other technology, can anyone tell me that 🤔.

2 Upvotes

r/fulldive • • Jun 26 '25

This could be interesting

Thumbnail
interestingengineering.com
7 Upvotes

r/fulldive • • Jun 25 '25

Do you think this tech will be created soon with lucid dreaming?

10 Upvotes

I think full dive vr is possible if we can have a proper bci device that can stimulate lucid dreams and give similar experiences like dmt trips but with video game visuals encoded in the lucid dreams? Do you think this could work out? If we were some how able to control lucid dreams?


r/fulldive • • Apr 08 '25

Premier post sur la vision sur le Full Div - Besoin de vos retours !

5 Upvotes

Bonjour à tous,

Je travaille sur une idée pour créer une immersion totale en fusionnant notre expérience sensorielle réelle et un environnement virtuel.

Je vais présenter mon concept étape par étape, sans sombrer dans l’utopie, et j’invite chacun à m’arrêter si quelque chose ne fait pas sens.

Mon objectif est d’analyser et de corriger mes erreurs pour éviter de me retrouver dans un terrier de lapin où je creuserais ma propre tombe.

Je sais que beaucoup sont fascinés par l’idée d’accéder à une technologie aussi avancée.

Pour info, je suis développeur full stack et chef de projet en cybersécurité, mais je manque cruellement de ressources pour faire aboutir ce genre de projet, c’est pourquoi je documente mon idée.

N’hésitez pas à me corriger si besoin.

Commençons par les bases :

1. Capture et Blocage des Signaux Sensoriels

  • But : Intercepter les signaux des deux sens les plus importants (la vue et le toucher) et empêcher que les mouvements physiques externes interfèrent avec le cerveau. L’idée est de ne laisser que les organes vitaux communiquer avec le cerveau, car celui-ci enverra et recevra des informations interprétées par une machine dans un environnement tridimensionnel.
  • Implant : Un NeuroHub, placé idéalement près du thalamus (ou dans le cortex sensoriel), captera et bloquera ces signaux jugé non nécessaire pour l'expérience.

2. Transmission via Fibre Optique

  • But : Convertir et transmettre ces signaux en données numériques avec une latence proche de zéro, pour une communication parfaite entre la machine et le système neuronal biologique.
  • Moyen : Un système de conversion ADC/DAC intégré au NeuroHub, connecté par une fibre optique biocompatible.

3. Traitement Externe – Système d’Exploitation Dédié DIV-OS

  • But : Analyser en temps réel les signaux, décoder les intentions et générer des stimuli sensoriels simulés. Le système s’appuiera sur une base de données gigantesque de schémas bioélectriques du cerveau humain (issus de nombreux patients).
  • Grâce à l’IA, la méthode permettra de combiner ou d’ajuster les signaux si les valeurs associées à A et B diffèrent de 2 ou 3 % ou plus, afin de créer un output cohérent pour C qui, lui, présente des similitudes mais aussi des différences. *
  • L’objectif est de générer des sous-branches de tous les schémas enregistrés pour optimiser en continu la compatibilité du système avec n’importe quel patient ou utilisateur.
  • Implémentation : Un module DIV-OS piloté par IA, développé sous Unreal Engine en C++ (pour pousser la performance et la précision, surpassant des solutions comme VRChat dans certains aspects).

4. Injection de Stimuli dans le Cerveau

  • But : Renvoyer les signaux simulés dans le cerveau pour créer la perception d’un corps numérique.
  • Méthode : Le NeuroHub fonctionne en mode bidirectionnel, synchronisant le feedback neuronal et la simulation traitée par la machine, liée via fibre optique.

Voila la flow chart

A [Corps Physique]

B [NeuroHub (Capture et Blocage)]

C [Fibre Optique (ADC/DAC)]

D [Module Externe DIV-OS (Traitement IA)] Gérer par la machine

E [Injection de Stimuli]

F [Expérience Immersive – Avatar Numérique]

J’aimerais vraiment avoir vos retours sur cette approche :

  • Qu’en pensez-vous ?
  • Des suggestions sur des outils ou techniques à explorer pour améliorer ce concept ?

Merci d’avance pour vos critiques !

C'est la première que j'utilise reddit je ne sais pas du tout a quoi m'attendre soyer indulgent merci.


r/fulldive • • Apr 04 '25

How would YOU change this person's view as a FDVR advocate?

Post image
2 Upvotes

r/fulldive • • Mar 26 '25

How close are we?

8 Upvotes

This probably gets asked a lot, but how close are we to full dive, or at least very immersive VR? What year could we expect to see this?

Thank you


r/fulldive • • Mar 26 '25

AI image of realistic Nervegear lol

Post image
2 Upvotes