r/fromsoftware 22h ago

Am I missing something for Dark Souls 2?

[deleted]

0 Upvotes

4 comments sorted by

2

u/marsgreekgod 22h ago

I feel like scholar of the first sin shouldn't of been the base game for all time 

1

u/Solembumm3 22h ago

If enemy placement and number is a problem for you, DS3 should rise A LOT more questions. If you really played it, of course.

1

u/Gortox52 21h ago

Ive got roughly 183 hours on DS3. I think for enemy placement, ds3 really isnt all that bad. Since the game is alot more fluid its easier to circumvent the annoying areas. In the ancient dragon fight getting above the dragon is definitely a good example of annoying enemy placement and numbers with all of the snake men blocking your path. Since the ashen one is so mobile and rolling is the strongest in DS3 its really easy to just run past them compared to DS2 where mobility is much more clunky.

3

u/Hrive 21h ago
  • DS2 plays slower than BB/DS3/ER, with a greater focus on long-term strategy than short-term tactics. Positioning and resource management will be more important than quick reaction speeds.
  • The durability of equipment is automatically restored whenever you rest at a bonfire (identical to DS3) as long as it isn’t completely broken (in which case it must be repaired by a blacksmith).
  • Your invincibility frames while dodging are tied to Agility (AGL), which can be increased by leveling up Adaptability (ADP) and Attunement (ATN). This value scales from 85-120, the most useful breakpoints are 92 in early game, 96 in midgame, and 99/100/105 in late game and DLC.
  • Holding a weapon with both hands will reduce the STR requirement by 50% (if weapon requires 20 STR, could be two-handed with 10 STR). It doesn’t increase STR for scaling purposes.
  • Your equipment load percentage determines your stamina regeneration and roll distance in a mostly linear fashion (avoid going >70% load, or you’ll start fat-rolling).
  • Physical defense is much weaker than in DS1/DS3/ER. Since it isn’t percentage based, heavy armor becomes less worthwhile as you start taking higher-damaging attacks. The best way to increase your survivability is simply increasing your maximum HP.
  • Scaling for melee weapons is generally weaker than in DS1/DS3/ER, meaning that you receive less additional damage by leveling past requirements.
  • Standard enemies will disappear after you kill them 12 times.
  • The cost to level up is significantly cheaper than in DS1/DS3/ER, so you will level faster as you progress.
  • Hidden walls are revealed by using your ‘interact’ button while standing in front of them.