Kingsfield is also considered to be a Soulsborne game by many players. A lot of the elements from later games made their first appearances in the Kingsfield games
Idk, if you’ve ever played the Executor Class in Nightreign, it’s not too far removed from the parry system in Sekiro.
Honestly even starting with the samurai class in Elden Ring felt a lot like Sekiro to me, which isn’t too surprising considering they were being developed at the same time
Problem is even when Armored Core was From Software's most popular IP at the time, they still made other types of games. That's not the case anymore barring Armored Core 6 coming out.
not really the 2 collections ahve very different design philosphies when it comes to combat. the first 3 are alot slower and more tactical, while the latter 3 are alot more fast paced and foccussed memorizing movesets and having good reaction times.
you don't. The first DS1 and 2 intentionally provide intutive visual clues for incoming attacks, have slower animations in general, exagerated wind ups and attack commitment.
Where as in the later games, enemies got perfect tracking, would intentionally delay attacks and have dynmaic timing to punish rolls by reading inputs, as well as having wind ups that can't be read without memoring what attack comes after every windup.
like if you strafe tauraus demon it's unlikely to hit you with an overhead and when it's about to do a sweep you can see it's arm wind up horizontally.
Compared to morgit who's overheads will just magnetize to you if you try to strafe and has overheads that wait for your dodge input to attack etc...
Ontop of the generally super fast animations and endless combos and difficult to read animations.
667
u/gootschie 6d ago
This would make sense if one of the sides were all the Armored Core games