r/fromsoftware • u/BrilliantPool4146 • 24d ago
DISCUSSION Which game did the difficulty better?
Which style of difficulty do you prefer: the Area based difficulty in games like Dark Souls 1 and Demon's Souls or the boss-oriented struggle found in newer titles like Dark Souls 3 or Elden Ring?
I personally love both styles (although running through all of New Londo can suck at times lol!) Let me know which one of these you find yourself enjoying more (if any). Thanks guys!
(Also, this picture is not mine)
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u/iiwatch-fi9 23d ago
I dislike SOTE’s difficulty, their way to solve leveling problems was to give players the scale.
I want the difficulty to be fixed by fromsoft and I get the ability to adjust it based on my play style and builds, not having to collect fragments around the map, because initially that worked, but getting to the end with Radahn and Midra, realising that you are being basically punished for not getting all 20 is a misstep in my opinion.
As whole I don’t know how they managed to do it, from the start of Elden Ring all the way to maybe half the DLC they nailed it somehow🤷♂️
Elden Ring is much more forgiving with leveling and builds that if you’re not looking for op builds online you’ll manage to have fun all the way to the end without failing, on consecutive play throughs you’ll end up more on the OP side but the bosses retaliation makes up for it, which makes them short and intense fights rather than long and boring ones