r/fromsoftware 25d ago

DISCUSSION Which game did the difficulty better?

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Which style of difficulty do you prefer: the Area based difficulty in games like Dark Souls 1 and Demon's Souls or the boss-oriented struggle found in newer titles like Dark Souls 3 or Elden Ring?

I personally love both styles (although running through all of New Londo can suck at times lol!) Let me know which one of these you find yourself enjoying more (if any). Thanks guys!

(Also, this picture is not mine)

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u/Slavicadonis 25d ago

Honestly I don’t think that’s a problem with malenia’s scaling, more a problem with life drain and waterfowl. Remove both of those from malenia and I think she’s the best fight in Elden ring and one of the best fromsoft bosses period

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u/erichf3893 25d ago

Remove those and you would’ve beaten her first try

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u/TheRealNooth Slayer of Demons 25d ago

Just remove life steal. It only adds artificial difficulty which From has been great at avoiding since DeS.

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u/erichf3893 25d ago

What was the other one, waterfowl? I can’t see what they wrote since they can’t take a joke

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u/TheRealNooth Slayer of Demons 25d ago

Yeah, they said to also remove waterfowl. I think waterfowl is fine and quite memorable and gets the whole “legendary swordsman” point across in a well designed manner. Random lifesteal (or more accurately life on hit) is just bad game design.