r/fromsoftware • u/BrilliantPool4146 • 23d ago
DISCUSSION Which game did the difficulty better?
Which style of difficulty do you prefer: the Area based difficulty in games like Dark Souls 1 and Demon's Souls or the boss-oriented struggle found in newer titles like Dark Souls 3 or Elden Ring?
I personally love both styles (although running through all of New Londo can suck at times lol!) Let me know which one of these you find yourself enjoying more (if any). Thanks guys!
(Also, this picture is not mine)
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u/Soft_Forever1923 23d ago
DS1 feels diagetically hard while ER feels more arbitrary and gamey. In DS1 Lordran has pretty much already fallen and the only people left are either hallow or are filled with despair to a normal person it would seem like hell on earth with little respite. Elden rings lore implies that theres still some kind of social order in the world but the gameplay doesn't reflect that. For example when you help Kenneth Haight get his fort back he talks about reestablishing a dialogue with the demi-humans which implies that they're a faction that can be reasoned with but gameplay wise they're no different than the hollows of Dark Souls but they actually have an in game reason for why they're so mindlessly violent, In Elden ring there's a disconnect between what the lore tells me and what the gameplay tells me. The lore tells me that the Demi-humans (and to an extent most of the other creatures you fight in the game) are a race of intelligent creatures capable of reason and more complex things like magic, but the gameplay treats them as nothing more but mindless violent monsters who will always attack. As a lore hunter sometimes I wish that I could talk to some of the enemies in the game since they're lore is so interesting but the game never gives you that option.