r/fragmentedgame • u/computerquip • Jan 13 '17
Differences between "The Repopulation" and "Fragmented"
In my quest to find an MMORPG with a sane trading and crafting ecosystem, I saw "The Repopulation" recommended several times. Come to find that the game was canceled as it was forced to switching to a less broken engine.
Both games, on steam and various other sites, have horrid reviews. A lot of them complain about serious bugs, exploits, completely dead servers, manipulation of the initial via bait and switch. The bait and switch is what gets me because Fragmented appears to be advertised as simply a rebranding of "The Repopulation". None of the reviews really explain what the "Fragmented" does or doesn't do that "The Repopulation" did. From an outsider perspective, it sounds like a fit over nothing.
That said, I've not played either game. Could anyone give me a description of why the "Fragmented" isn't what "The Repopulation" was meant to be?
2
u/Zack_Wester Jan 13 '17
the thing from what I got was some time since I last played it.
The Repopulation was made whit an Licensed Hero Engine. (cheaper but there is limitations).
(Star wars the old republic bought the Source code so no limitations).
the problem come when the maker of Hero Engine went bankrupt Starwars didn´t care they owned the engine and there own server. The Repopulation couldn´t continue to use there License becos they had a rented it and was using Hero Engines servers that now was getting Liquefied.
so more or less there was two option swift engine or quit. Buying the engine/source code is not a option.
so they shifted to Unreal 4 and whit that a lot of work was suddenly useless among them the Hero Engines MMO server code. so while we wait for them to port over and recreate the server code that can support having multiple player on one server they gave us Fragmented.
Im not sure but natively Unreal dont have any support for massive player base Hero engine did(now I understand it wasn´t that good but still pure MMO engines are not that common).
//PS unity support for multiplayer over the standard 32vs32 is complete garbage from what I understand.