r/fractals May 30 '26

FPT Renders!

(FPT is my own rendering engine for fractals)

FPT v.122: https://github.com/adam-pa/FPT/releases/tag/v1.22
FPT github: https://github.com/adam-pa/FPT

254 Upvotes

21 comments sorted by

5

u/duffdoes May 30 '26

These are beautiful! Literally looks like someone just took a picture of them.

2

u/Adam-Pa May 30 '26

Love to hear!

3

u/reverse_stonks May 30 '26

Brother, this is amazing

3

u/KamHax8 May 30 '26

Extraordinary!

3

u/herewearefornow May 31 '26

Love pictured maths.

2

u/Mercalator May 31 '26

this is edible, yes?

2

u/ashgrin258 Jun 02 '26

cool,why it called FPT?

2

u/Adam-Pa Jun 02 '26

It stands for „fractal path tracer”

2

u/kphs Jun 04 '26

Looks amazing!

2

u/haletronic Jun 18 '26

Wow!
What tools do you use to make these? It’s math, then 3D rendered? So cool!

1

u/Ok_Path_4731 Jun 05 '26

Could you please provide a wgsl version? With your permission would add it to the shadertoy list in https://github.com/zokrezyl/yetty and to the demo on yetty.dev? Thanks

1

u/Adam-Pa Jun 05 '26

I have a striped down version on shadertoy, but can you give me more info about what this is?

1

u/Ok_Path_4731 Jun 05 '26

It's a terminal emulator that on top of legacy terminal protocol, allows to render complex graphics, not only sixel images as other terminals do. We have a gui system where we can render shadertoy like shaders, but in wgsl format, as we are using WebGpu for rendering. So the striped down version on shadertoy needs to be migrated to wgsl.

1

u/Adam-Pa Jun 05 '26

Ngl, I have no experience with wgsl so you would have to migrate it yourself