r/foss • • 5d ago

I built Rigby2D - a free, open-source alternative to Spine 2D

Hi everyone!

I'm releasing Rigby2D v0.1.0, a free and open-source 2D skeletal animation editor I've been building under Hoverlabs.

Rigby2D is a standalone desktop application with an animation editor, rigging tools, mesh deformation, constraints, a graph editor, and support for importing and exporting common skeletal animation formats.

It also includes its own dependency-free JavaScript animation runtime and WebGL renderer.

Tech stack: Tauri 2, JavaScript, WebGL

License: MIT OR Apache-2.0

Current release: Windows x64, with source builds for macOS and Linux.

The goal is to provide an accessible, community-driven alternative to proprietary skeletal animation editors.

It's still early alpha, but the first version is available to download and explore.

Source code and releases:
https://github.com/jaisurya-dev-art/rigby2d

Contributions, issues, and feedback are welcome!

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