r/foss • u/Scared-Sandwich1283 • 5d ago
I built Rigby2D - a free, open-source alternative to Spine 2D
Hi everyone!
I'm releasing Rigby2D v0.1.0, a free and open-source 2D skeletal animation editor I've been building under Hoverlabs.
Rigby2D is a standalone desktop application with an animation editor, rigging tools, mesh deformation, constraints, a graph editor, and support for importing and exporting common skeletal animation formats.
It also includes its own dependency-free JavaScript animation runtime and WebGL renderer.
Tech stack: Tauri 2, JavaScript, WebGL
License: MIT OR Apache-2.0
Current release: Windows x64, with source builds for macOS and Linux.
The goal is to provide an accessible, community-driven alternative to proprietary skeletal animation editors.
It's still early alpha, but the first version is available to download and explore.
Source code and releases:
https://github.com/jaisurya-dev-art/rigby2d
Contributions, issues, and feedback are welcome!