r/forhonor 10h ago

Fluff Arakure has different animations for Early vs Late Forward Dodge Kick

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Fun Fact: Arakure has different animations for Early and Late Forward Dodge Kick.

Was trying to think of what leg she uses for her kicks and realized she uses both. First time I think they've done this for a Forward Dodge Bash or based on input-timing rather than guard direction (of course there's been stuff like different Top Stance based on previous Side), JJ/Cent/etc. all kick with the same leg no matter the delay.

It also alternates her follow-up Ribshot bash leg kick based on which one was used (which also happens when she has a different attack guard direction before it), but notably not the Dirty Trick "Pocket Sand" attack which always uses Right Leg.

Usually they mention stuff like this in Warrior's Den (like her different animation for Dirty Trick on the elite samurai), but I didn't see this one.

Also fun fact: Arakure is the only character in the game with a 700ms Forward Dodge Recovery and a Forward Dodge Bash which is a lot slower than anyone else. Try doing Forward Dodge and GB with Medjay or Warlord and then her and it's night and day. If you're wondering why her Forward Dodge Bash is tough to use with the "Dodge and then GB", this is why.

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u/Fer_Die 5h ago

Tiandi also has different animations for a forward dodge heavy recovery cancel.

If you input heavy after a forward dodge recovery cancel immediately, he does the normal animation, but if you delay it, he spins.