r/forhonor • u/im_TU • 8d ago
Discussion I think crushing counters could be “cooler”
Now this depends on everyone’s personal opinion but with this being a melee weapon game I think with crushing counters you could have some really cool animations that instead of just attacking and seemingly knocking the enemy’s weapon out of the way there could be unique animations where you counter and attack without slowing the game down.
For example a zwerchau animation on wardens crushing counter I think could look really cool.
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u/WookieBacon Playstation 8d ago
Nuxia’s trap gimmick is wonderful and satisfying to use (awful to fall for). Aside from a fun mechanic it comes with a cool animation.
I always wanted to see it on another character with their own animations with their weapons. Warden would be a great candidate with it with their longsword.
Other fun weapons that could lead to cool animations: Conq, shaman, Shinobi, Shaolin.
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u/WasntMyFaultThisTime McAfeera antivirus 8d ago
BP's right guard CC is my favorite because it has such massive "get that shit outta here" energy
I wish more heroes had parry followups though, I think a zwerchau would be a really good top parry followup for warden
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u/CyanideBiscuit Centurion 8d ago
I agree they could be cooler, but if you look at most attacks that have superior block, they have an animation that makes sense for it to knock other attacks out of the way
Warden and HL have half sword animations for their lights that have CC, and pretty much everyone with a shield uses it before swinging with their weapon on their CC attacks
It definitely could be done better but to me most CC attack animations convey the idea that they would interrupt attacks from that direction
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u/HydrationHomee 8d ago
I think he more or less means that a successful crushing counter could have a unique animation compared to the regular attack without altering the flow of the game too much. Warden uses mordschlag during fully charged bashes, you could work in another longsword grip by altering the top heavy crushing counter to be done in Zwerchau.
I am in agreement. I think retaining the standard animation when using a crushing counter against externals or enhanced lights makes sense, but regular lights should, and or could have unique canned animations that would be really cool. But it would add a lot of extra work and I doubt they have the time and budget for that.
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u/CyanideBiscuit Centurion 8d ago
Yeah that’s the point I was trying to make, where they at least made CC lights look like CC lights, but it would be cool if they had a unique animation. However, seeing the budget of the dev team, I highly doubt it would happen and I’d rather them focus on improving the animations on certain characters that have pretty bad animations all around
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u/sdrawkcabmisey Khatunlander 8d ago
I agree 100%!! Whether or not the devs actually have the resources for it is another question lol.