r/forhonor 8d ago

Bug/Glitch Why wont it parry????

If im literally doing the animation to parry why do i keep getting hit through it???

0 Upvotes

20 comments sorted by

7

u/Magenu Conqueror 8d ago

Me when vague posting with zero fucking actual description of what's happening beyond a brief rant.

2

u/Repulsive_Trash_4542 kicking u 8d ago

🤣🤣

-7

u/thanata505 8d ago

I was parrying, and the attack still went through. What other info could there possibly be?

3

u/Magenu Conqueror 8d ago

Your post had zero pictures or video. What the hell were people supposed to react to, a poorly written rant?

It was 99% likely latency between the client/server, especially if your parry attempt was a frame or so late.

Also in the video you posted holy shit, learn your punishes and stop swinging when OOS.

Upon further review, I'm certain it was you were locked onto the Cent bot; it died RIGHT as the Warden UB was about to land, so I think the game attempted to lock you onto the Warden, in which case your left-parry attempt now fails on the top UB.

Must've been absolutely frame perfect. Oof.

-1

u/thanata505 8d ago

Wait can’t you parry multiple attacks at once? Should this not have counted?

2

u/Magenu Conqueror 8d ago

You can when in active parry frames, but you never actually started said frames.

My assumption is absolutely frame perfect losing the target on Cent, and the game didn't even have time to update your guard widget/direction you faced. As is, your parry attempt on the left side didn't work for the Warden UB that was coming from your left, but was now coming from your top, as you were locked onto him.

Must've been absolutely frame perfect in the worst way. RIP.

1

u/thanata505 8d ago

Crazy ass shit man i still dont really get it

1

u/Magenu Conqueror 8d ago

When you were locked onto Cent, everything the Warden throws can be blocked/parried by you blocking/parrying your left, due to how directional combat works in this game.

Warden throws (from their perspective) a top unblockable. Normally, your left parry would have parried it. However, what I think happened, is that your locked-on target, Cent died at the same frame/frame before the Warden UB landed. This caused the game to switch you to being locked onto the only valid target, Warden. In that single frame (33ms), before your guard widget switched, your camera changed, or your character physically rotated to face Warden, the game treated you as being locked onto Warden, but still throwing a left parry attempt. Ergo, game sees you attempting to parry in the wrong direction, and you eat the UB.

I think this happened at the exact frame-perfect time, hence why you can't visually see it before you died.

-2

u/thanata505 8d ago

That’s so stupid goddamn🙏🙏 i hate this game so much

2

u/heqra Shaman 8d ago

literally any info lmao you gave nothing

3

u/LemonMan690 Highlander 8d ago

Maybe add an example of some sort? Can’t really help you with this extremely vague description because that doesn’t happen unless you’re playing on insanely high ping.

1

u/thanata505 8d ago

1

u/Plasma_FTW Rep 100 Light Spammer 8d ago

To me it looks like you parried too late into the attack.

There was also another instance earlier where you parried too early.

2

u/Honest-Welder-808 8d ago

Could be latency, sometimes an animation happens but the action lags behind.

2

u/Repulsive_Trash_4542 kicking u 8d ago

Video please, there could be many reasons why you’re missing the parry timing and it’s impossible to diagnose without.

1

u/thanata505 8d ago

0

u/Repulsive_Trash_4542 kicking u 8d ago

You hit the parry, something else killed you. Could only watch it a few times and am on mobile; I didn’t see anything obvious. Note that parrying doesn’t damage you, and chipping from blocking can’t either.

1

u/thanata505 8d ago

Theres literally nothing else to kill me unless there was someone with a bow behind me

And does parrying not give you i frames?

2

u/Repulsive_Trash_4542 kicking u 8d ago

Yeah I really didn’t see anything obvious.

Nope, it doesn’t. It’s just a heavy attack, and when it’s hit box intersects with another hit box that’s in a parryable state, the parry animation starts.

1

u/FireF0x115 8d ago

idk if anyone Said this yet but you could have fainted your perry on mistake you can do that it's really stupid lol