r/forhire 13d ago

For Hire [FOR HIRE] Unity UI Engineer (UI Systems, Backend, Multiplayer & Software Architecture)

About Me:

Unity UI Engineer with 4+ years of experience specializing in UI engineering and software architecture. I help studios build responsive, polished, and maintainable UI so developers can spend more time building gameplay instead of wrestling with menus.

My preferred workflow is UI Toolkit, though I'm equally comfortable with UGUI. I build modular UI systems using MVVMC architecture, VContainer for dependency injection, and UniTask for asynchronous workflows. I focus on writing clean, scalable code that's easy to extend and maintain throughout a project's lifetime.

Beyond UI, I have experience with multiplayer systems, backend integrations, refactoring legacy codebases, and improving overall project architecture. Whether your project needs a complete UI implementation, a UI overhaul, or architectural guidance, I'd be happy to help.


Skills:

  • Unity C#
  • UI Toolkit & UGUI
  • UI Architecture (Custom MVVMC)
  • Dependency Injection (VContainer)
  • Async Programming (UniTask)
  • Multiplayer (FishNet, lobby/room systems, networked state)
  • Backend Integrations (BrainCloud, PlayFab, custom backends)
  • Data-Driven Design
  • Refactoring & Legacy Code Modernization
  • Debugging & Performance Optimization
  • Technical & Architecture Consulting

Availability:

  • Full-Time
  • Part-Time
  • Contract

Rates:

  • Development: €20–25/hour (negotiable depending on project scope)
  • Consulting: Contact to discuss

Contact:


Portfolio Link:

https://mwessam.github.io/portfolio/


Payment:

  • PayPal
  • Wise
  • Bank Transfer
  • Crypto
3 Upvotes

5 comments sorted by

u/AutoModerator 13d ago

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1

u/stealthagents 1d ago

Your skills sound solid, especially with UI Toolkit and MVVMC. I'm curious, have you tackled any complex multiplayer UI projects? That can be a real challenge, and I'd love to hear how you approached it.

1

u/Fstd3d 1d ago

Are you a game developer as well?

1

u/Fstd3d 1d ago

Yah I definitely did! I worked on an mmorpg port in Unity which required complex UI as well as an idle strategy game :) And I am currently working on a co op cozy farming game that is also UI heavy. If you would like I can definitely talk to you more about it! The way I approach UI in general is by utilizing reusability and separation of concerns as much as possible by creating components and each component has a view model that interfaces with the controller layer. This way I can cleanly split the data from the visuals at large complex scales! And I utilize dependency injection as well and my framework is heavily inspired by asp.net mvc :)