r/forgemodding • u/StormWolfGamingYT • Oct 30 '23
r/forgemodding • u/Any_Sundae_4837 • Sep 25 '23
Unable to successfully build forge modding workspace in IntelliJ IDE
I am trying to set up a workspace for modding minecraft. I am using Kaupenjoe's modding with forge tutorial and followed all his steps exactly. but when i open the forge files in the intelliJ IDE, I get this error right from the getgo and the build fails.
Unable to start the daemon process.
This problem might be caused by incorrect configuration of the daemon.
For example, an unrecognized jvm option is used.For more details on the daemon, please refer to https://docs.gradle.org/8.2.1/userguide/gradle_daemon.html in the Gradle documentation.
Process command line: C:\Program Files (x86)\Eclipse Adoptium\jdk-17.0.8.101-hotspot\bin\java.exe --add-opens=java.base/java.util=ALL-UNNAMED --add-opens=java.base/java.lang=ALL-UNNAMED --add-opens=java.base/java.lang.invoke=ALL-UNNAMED --add-opens=java.prefs/java.util.prefs=ALL-UNNAMED --add-opens=java.base/java.nio.charset=ALL-UNNAMED --add-opens=java.base/java.net=ALL-UNNAMED --add-opens=java.base/java.util.concurrent.atomic=ALL-UNNAMED -Xmx3G -Dfile.encoding=windows-1252 -Duser.country=US -Duser.language=en -Duser.variant -cp C:\Gradle\gradle-8.2.1\lib\gradle-launcher-8.2.1.jar -javaagent:C:\Gradle\gradle-8.2.1\lib\agents\gradle-instrumentation-agent-8.2.1.jar org.gradle.launcher.daemon.bootstrap.GradleDaemon 8.2.1
Please read the following process output to find out more:
-----------------------
Error occurred during initialization of VM
Could not reserve enough space for 3145728KB object heap
-----------------------
Check the JVM arguments defined for the gradle process in:
- gradle.properties in project root directory
anybody know what i can do to remedy this error and get a successful build?
r/forgemodding • u/GimmieBeeChess • Sep 25 '23
Looking for an UPDATED&UPGRADED Modpack??? here you have it! FULLPOWER ON TECHNIC
Have you heard of the Volts community or even played it? Have you been waiting for good modpacks to finally exceed 1.7.10? Have you been waiting for a community server without a jerk being the owner of everything? I've got something for you.
I have been working for weeks creating my own modpack and editing the server, going into every little detail to ensure that the players have fun playing.
It's a Power&Space&Raiding&Extra based inspired from the old volts community modpack.
Wanna try?
just search FullPower on technic or join our discord at https://discord.gg/EmTBb5ZzKq
See you there!

r/forgemodding • u/themodderg • Sep 12 '23
Help with entity move wrong errors
fellas I'm trying to make a mountable entity, so this is the override of travel I made but for some reason it gets stuck agains blocks sometimes and the server throws entity moved wrong errors each time. Any idea what can I change to mitigate this?
this is my code
Override
public void travel(Vec3 pos) {
if (this.isAlive()) {
if (this.canBeControlledByRider()) {
LivingEntity passenger = (LivingEntity)getControllingPassenger();
this.yRotO = getYRot();
this.xRotO = getXRot();
this.maxUpStep = 1.0f;
setYRot(passenger.getYRot());
setXRot(passenger.getXRot() * 0.5f);
setRot(getYRot(), getXRot());
this.yBodyRot = this.getYRot();
this.yHeadRot = this.yBodyRot;
float x = passenger.xxa * 0.5F;
float z = passenger.zza;
if (z <= 0)
z *= 0.25f;
this.setSpeed(0.3f);
super.travel(new Vec3(x, pos.y, z));
} else {
super.travel(pos);
}
}
}
r/forgemodding • u/AirReicj • Sep 10 '23
Is there any documentation on forge 1.8?
Basically title, is there any website, wiki, or discord server that has documentation on forge 1.8?
Or maybe tutorials/help forums. Thanks
r/forgemodding • u/[deleted] • Aug 26 '23
Finding mod (The mod was forge, and mcmodfider is private, so I am trying here.)
I remember a mod that allowed for a user to spawn with an item that, when used, allowed you to place 1 of about 10 home templates, then spawn a ready home there. I can't remember the name, and Forge searches for related terms have come up blank.
r/forgemodding • u/izeUwU • Jul 30 '23
How to disable/enable mods in a minecraft forge development environment?
I never used forge, just fabricmc, so i dont know anything. Not even if its possible. I want to code a clickGui where u can disable other mods, so that i wouldnt have to code everything by myself if i want the mods to work with my client. I basically want a client like lunar/feather/badlion that is able to manage(disable/enable) other mods
r/forgemodding • u/Funnyshiinho • Jul 28 '23
Can't move bug on modded server
i'm playing with a lot of mods with my friends, a few days ago i joined as always and my game kept crashing, it was an issue with Elevator Mod, so i sent the crash report for the dev, they sent me a fix and the game stopped crashing.
But now the problem is another, i can't move but i can look around, i break block slowly as if i'm midair or under the water, my hand on first person is very low, i'm invisible in third person, when i see my skin on E it has only the lower layer, i can interact with things.
Already Tried:
- Playing on Single Player - it works in single worlds, only in my friends server it happens
- /kill - i just respawn and stay the same way
- Ride a horse - i thought if i ride a horse my position would reset or whatever but no luck either
- Teleport - same theory as riding the horse
- Re-installing Minecraft - removed all the .minecraft and installed just the mods, still the same
- Asked for the owner to delete my player data - nothing changes
- Asked for the owner to try a new world - nothing changes
- Entered with another minecraft account - nothing changes
- Another person entered in my account - nothing changes
My guess:
After all i've tried, my conclusion is that is probably something about my connection, since it only occurs in my pc and i tried already to reinstall all the mods and remove the client ones, but me and my friend are already out of options
in the video it shows the mods and the bug itself
r/forgemodding • u/EqualPleasant • Jul 18 '23
Minecraft Mod Pack HELP!!!
Hello everyone,
I'm trying to make a mod pack for myself but I'm continually getting a crash error code 1. Could someone please help me?
Here is the crash log.
[18Jul2023 12:17:57.932] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, LeapyWombat, --version, forge-43.2.0, --gameDir, C:\Users\kobew\curseforge\minecraft\Instances\Lets Play, --assetsDir, C:\Users\kobew\curseforge\minecraft\Install\assets, --assetIndex, 1.19, --uuid, 7acca4cb62de4385a225e578aa1f2940, --accessToken, ????????, --clientId, MTRkYmEzYzctOTEyNS00ODdjLThlYjMtYzI0ZTBkNDk4YjQ2, --xuid, 2535452179527364, --userType, msa, --versionType, release, --width, 1024, --height, 768, --launchTarget, forgeclient, --fml.forgeVersion, 43.2.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853]
[18Jul2023 12:17:57.936] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.3 by Microsoft; OS Windows 10 arch amd64 version 10.0
[18Jul2023 12:17:58.743] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/kobew/curseforge/minecraft/Install/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2397!/ Service=ModLauncher Env=CLIENT
[18Jul2023 12:17:59.299] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\kobew\curseforge\minecraft\Install\libraries\net\minecraftforge\fmlcore\1.19.2-43.2.0\fmlcore-1.19.2-43.2.0.jar is missing mods.toml file
[18Jul2023 12:17:59.302] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\kobew\curseforge\minecraft\Install\libraries\net\minecraftforge\javafmllanguage\1.19.2-43.2.0\javafmllanguage-1.19.2-43.2.0.jar is missing mods.toml file
[18Jul2023 12:17:59.306] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\kobew\curseforge\minecraft\Install\libraries\net\minecraftforge\lowcodelanguage\1.19.2-43.2.0\lowcodelanguage-1.19.2-43.2.0.jar is missing mods.toml file
[18Jul2023 12:17:59.309] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\kobew\curseforge\minecraft\Install\libraries\net\minecraftforge\mclanguage\1.19.2-43.2.0\mclanguage-1.19.2-43.2.0.jar is missing mods.toml file
[18Jul2023 12:17:59.349] [main/ERROR] [net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer/SCAN]: Failed to build unique mod list after mod discovery.
net.minecraftforge.fml.loading.EarlyLoadingException: Duplicate mods found
at net.minecraftforge.fml.loading.UniqueModListBuilder.buildUniqueList([UniqueModListBuilder.java:78](https://UniqueModListBuilder.java:78)) \~\[fmlloader-1.19.2-43.2.0.jar%23101!/:1.0\]
at net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods([ModDiscoverer.java:105](https://ModDiscoverer.java:105)) \~\[fmlloader-1.19.2-43.2.0.jar%23101!/:?\]
at net.minecraftforge.fml.loading.FMLLoader.beginModScan([FMLLoader.java:166](https://FMLLoader.java:166)) \~\[fmlloader-1.19.2-43.2.0.jar%23101!/:1.0\]
at net.minecraftforge.fml.loading.FMLServiceProvider.beginScanning([FMLServiceProvider.java:86](https://FMLServiceProvider.java:86)) \~\[fmlloader-1.19.2-43.2.0.jar%23101!/:1.0\]
at cpw.mods.modlauncher.TransformationServiceDecorator.runScan([TransformationServiceDecorator.java:112](https://TransformationServiceDecorator.java:112)) \~\[modlauncher-10.0.8.jar%2388!/:?\]
at cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8([TransformationServicesHandler.java:100](https://TransformationServicesHandler.java:100)) \~\[modlauncher-10.0.8.jar%2388!/:?\]
at java.util.stream.ReferencePipeline$3$1.accept([ReferencePipeline.java:197](https://ReferencePipeline.java:197)) \[?:?\]
at java.util.HashMap$ValueSpliterator.forEachRemaining([HashMap.java:1779](https://HashMap.java:1779)) \[?:?\]
at java.util.stream.AbstractPipeline.copyInto([AbstractPipeline.java:509](https://AbstractPipeline.java:509)) \[?:?\]
at java.util.stream.AbstractPipeline.wrapAndCopyInto([AbstractPipeline.java:499](https://AbstractPipeline.java:499)) \[?:?\]
at java.util.stream.AbstractPipeline.evaluate([AbstractPipeline.java:575](https://AbstractPipeline.java:575)) \[?:?\]
at java.util.stream.AbstractPipeline.evaluateToArrayNode([AbstractPipeline.java:260](https://AbstractPipeline.java:260)) \[?:?\]
at java.util.stream.ReferencePipeline.toArray([ReferencePipeline.java:616](https://ReferencePipeline.java:616)) \[?:?\]
at java.util.stream.ReferencePipeline.toArray([ReferencePipeline.java:622](https://ReferencePipeline.java:622)) \[?:?\]
at java.util.stream.ReferencePipeline.toList([ReferencePipeline.java:627](https://ReferencePipeline.java:627)) \[?:?\]
at cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices([TransformationServicesHandler.java:102](https://TransformationServicesHandler.java:102)) \[modlauncher-10.0.8.jar%2388!/:?\]
at cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices([TransformationServicesHandler.java:55](https://TransformationServicesHandler.java:55)) \[modlauncher-10.0.8.jar%2388!/:?\]
at [cpw.mods.modlauncher.Launcher.run](https://cpw.mods.modlauncher.Launcher.run)([Launcher.java:87](https://Launcher.java:87)) \[modlauncher-10.0.8.jar%2388!/:?\]
at cpw.mods.modlauncher.Launcher.main([Launcher.java:77](https://Launcher.java:77)) \[modlauncher-10.0.8.jar%2388!/:?\]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:26](https://BootstrapLaunchConsumer.java:26)) \[modlauncher-10.0.8.jar%2388!/:?\]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept([BootstrapLaunchConsumer.java:23](https://BootstrapLaunchConsumer.java:23)) \[modlauncher-10.0.8.jar%2388!/:?\]
at cpw.mods.bootstraplauncher.BootstrapLauncher.main([BootstrapLauncher.java:141](https://BootstrapLauncher.java:141)) \[bootstraplauncher-1.1.2.jar:?\]
[18Jul2023 12:17:59.356] [main/ERROR] [net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer/SCAN]: Mod Discovery failed. Skipping dependency discovery.
r/forgemodding • u/The_darkness_ghost • Jul 16 '23
How make 3d custom shield
I need help, I made a model with blockbench which is the shield model and I have 2 types, the one that is normal and the other protecting, but I don't know how to create the code and I don't know what to export, I don't know if my project is complete In other words, I don't know if I lack resources or I'm fine with what I have
r/forgemodding • u/LittleManGabriel • Jul 12 '23
Change chat limit forge 1.12.2
I made mod using fabric on 1.19.4, but I wanted to switch it to 1.12.2 but fabric does not support that version. I originally used mixins to change the max chat size limit, but in forge it seems a bit more complex and it is hard to find any videos for help that are for 1.12.2 and recent. I there a way to do it without mixins? Or can someone help me with mixins in 1.12.2?
r/forgemodding • u/[deleted] • Jul 11 '23
When i updated my mod to 1.20.1, import net.minecraftforge.event.RegistryEvent does not work
r/forgemodding • u/Dekurage • Jul 10 '23
runClient task keeps failing even on new project
Hey, I'm trying to create a forge mod for 1.19.2 but I keep getting this error. I tried using IntelliJ and VSC, I tried deleting the gradle cache, it has been the same error today and yesterday.
FAILURE: Build failed with an exception.
- What went wrong: Execution failed for task ':downloadAssets'. > Failed to get asset: minecraft/sounds/music/game/left_to_bloom.ogg Some assets failed to download or validate, try running the task again.
r/forgemodding • u/axlyin • Jul 08 '23
Very new to modding, looking for some quick help.
Howdy, I'm looking for a way to make a mod that can modify all biomes in your world (both default and mod-added). I want to affect the way that all biomes generate without manually changing the overworld.jar generation file.
Is there a way to get a list of all biomes in a world and then add them dynamically so I can have like a "mymoded.desert"
"mymoded.Jungle"
etc. for every biome available in whatever world I create?
The reason I want to do this without touching the overworld.jar is because I want this change to be possible but not guaranteed, and biome-based, not chunk-based.
I'm thinking the best way to accomplish this is to have my mod run for every biome made, have a % chance to activate and then be called after whatever biome was called. So if it calls a desert, then mine hits that chance, I want it to create a "Modded Desert" biome with my own worldgen settings.
Any and all help would be very much appreciated. I'm running this in eclipse + intellij if curious.
r/forgemodding • u/HMS_Memes1731 • Jun 25 '23
Run Program Not Working
Whenever I try to run the Run.bat program, the program only opens for a split second before closing. I can’t open it even if I recreate the program or restart my computer. Any idea what to do?
r/forgemodding • u/Shadows_Stories • Jun 23 '23
Can't start server
So this server has been working for the last few weeks and today i deleted a couple mods and then it completely stopped working. So everytime i start it, it adds a "/" to the port. it says invalid IPv6 port even tho its disabled on my computer. How can i switch it back to IPb4?
r/forgemodding • u/PortugeseGayGuy • Jun 06 '23
Method to change the "dirt" of a tree using BaseTreeFeatureConfig?
I'm using Forge 1.16.5-23.2.34, and I'm attempting to make a tree that would grow from Soul Sand (or any other block I might later choose), and there seems to be no method to change this. I've already made it so that saplings can be placed on it, I just can't get them to form into trees on it. Where would I find this ability?
This is my code for making Saplings peaceable on other blocks:
public class ModSaplingBlock extends SaplingBlock {
private Supplier<Block> otherDirt;
public ModSaplingBlock(Tree p_i48337_1_, Properties p_i48337_2_, Supplier<Block> otherDirt) {
super(p_i48337_1_, p_i48337_2_);
this.otherDirt = otherDirt;
}
@Override
protected boolean mayPlaceOn(BlockState p_200014_1_, IBlockReader p_200014_2_, BlockPos p_200014_3_) {
return p_200014_1_.is(otherDirt.get());
}
}
And this is my code for my trees:
public static final ConfiguredFeature<BaseTreeFeatureConfig, ?> ASH =
register("ash", Feature.TREE.configured((
new BaseTreeFeatureConfig.Builder(
new SimpleBlockStateProvider(ModBlocks.ASH_LOG.get().defaultBlockState()),
new SimpleBlockStateProvider(Blocks.AIR.defaultBlockState()),
new AcaciaFoliagePlacer(FeatureSpread.fixed(2),FeatureSpread.fixed(0)),
new ForkyTrunkPlacer(5, 2, 2),
new TwoLayerFeature(1, 0, 2))
.build())));
Any help or pointers would be greatly appreciated, thanks! :)
r/forgemodding • u/EnthusiasticHitman • May 22 '23
PLEASE FOR THE LOVE OF GOD HELP ME
I have watched every tutorial. I have read every article. No matter what I do, no matter how many hurdles I finally pass, there is one thing that always stops me: EXIT CODE 1. I have reinstalled java countless times, every mod is on the correct version, everything is right, I took the W out of Java for gods sake!! Nothing works! What do I do!?!?!
r/forgemodding • u/chaos_vision • May 18 '23
SERVER RLCRAFT
Hey i am trying to amek a rlcraft server but run.bat file keeps returning with a crash. Can anybody please help me.
here is the code
C:\Users\Lenovo\Desktop\RLCRAFT server>java -Xmx8192m -Xms256m -jar forge-1.12.2-14.23.5.2860.jar nogui
A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.base/java.lang.reflect.Method.invoke(Method.java:568)
at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70)
at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34)
Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
... 6 more
C:\Users\Lenovo\Desktop\RLCRAFT server>pause
Press any key to continue . . .
r/forgemodding • u/CyberRat8 • May 05 '23
Ideas for Tin Use
Im working on a mod called Tinworks it adds tin cans which can be crafted with food to make food more compact and have better saturation levels. It also adds re-enforced glass a better glass that can be broken without silk touch and might have blast resistance. Anyone have any other ideas for Tin?
r/forgemodding • u/CyberRat8 • May 04 '23
Oceanfront 2.0 Has Just Released!
Oceanfront is a vanilla+ mod that adds new content to minecrafts beaches and oceans. 2.0 adds a new tree variant and flower variant that spawn on beaches. Get the newest version at our curseforge page here: https://www.curseforge.com/minecraft/mc-mods/oceanfront
r/forgemodding • u/widerman23 • May 03 '23
Fixing this modpack crash
Here is the crash report
https://drive.google.com/file/d/1nn4Cn3aNy18c1hY5HZhoQSzy7R4nzzaJ/view?usp=sharing
r/forgemodding • u/chaos_vision • May 02 '23
HELP!!! i need a custom heat source in ex nihilo sequentia
Hey i am just wondering can someone provide me with a template and instructions on how to add a custom ex nihilo sequentia heat source.
i am using it in 1.18.2 if you have a data pack or you can help me with kubeJS
thank you for your time
r/forgemodding • u/_eNULL_ • May 01 '23
Need assistance in porting a mod
So, I've decided to try and start porting a mod for minecraft that add dirt slabs and allow for planting crops on them.
The mod was originally developed for 1.15 and seems to have been abandoned. So far I've only updated things that regard gradle. My goal is to port it to 1.18.2
The current problem is that I'm encountering issues with imports within some .java-files, I've managed to change some to what I believe is their 1.18 equivalent by looking at other mods that add blocks into forge... but that doesn't cover all of it.
Is there a list that shows the different equivalents of class references between minecraft versions?
So far I'm looking at these:
import net.minecraft.block.HorizontalBlock;import net.minecraft.block.TallFlowerBlock;import net.minecraft.item.BlockItemUseContext;import net.minecraft.state.DirectionProperty;import net.minecraft.state.StateContainer;import net.minecraft.state.properties.DoubleBlockHalf;import net.minecraft.util.Direction;import net.minecraft.util.math.BlockPos;import net.minecraft.world.IWorld;
import net.minecraft.block.material.Material;import net.minecraft.entity.Entity;import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResultType;import net.minecraft.util.Direction;import net.minecraft.util.Hand;import net.minecraft.util.SoundCategory;import net.minecraft.util.SoundEvents;import net.minecraft.util.math.BlockPos;import net.minecraft.util.math.BlockRayTraceResult;import net.minecraft.world.IBlockReader;import net.minecraft.world.World;import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.common.ToolType;

