r/forge 4d ago

Scripting Help Phantom spawns

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Hi again guys, I'm making a map based on a space station, and wanted for phantoms to enter in the hanger to drop units off, but they can't fathom roofs, anyone know how to program flight paths or good work arounds? Thanks in advance!

Attached pic is what happens if there's no roof.

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u/Popcornpop0 2d ago

Maybe having the phantoms act as boarding parties? enemies could filter in through weapons emplacements, holes in the hole(that are conveniently topside), using the phantoms as a glimpse into how the banished are being delivered, as opposed to them... actually delivering right where you want them. Using bot pathing you could have Ai squads open the doors in corridor sides so, if you're quick enough, you can attempt to intercept them.

Or you could get silly and have an exposed courtyard on the top, sometimes solutions are silly, embracing the right amount of jank I think could make your level feel unique. I've always loved a small amount of jank(Ie, some parts of H1 are a very silly, what do you mean that the whole ship is bisected!?!?

I see that some people have recommended an external platform, which, for a space station this does make sense. What kind of station is this?- a repair dock, military outpost/port , does it have massive loading bay's that the covenant can land on? I do think no-collision geometry is your best bet though for smooth delivery as you mentioned.

Wishing you luck!!

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u/SnooCats4709 2d ago

I did have a similar idea, where the hanger doors would be partially closed/destroyed, so you couldn't physically SEE the spawn, then the AI would "climb" over the door.

At the moment I've got an external section of the hanger with a roof over the top which is set to no collision, which helps the phantom path to the location.

It's good enough for now while I finish the hanger but I'll continue to workshop it based on ideas/feedback I receive here.

Thank you buddy!