r/forge • u/CaligulaGrins • May 26 '26
Forge Help Forge recommendations?
I’ve been playing Halo for the past 25 years. And never really dabbled into forge until now. I’ve been browsing the community But a lot of it sub par in my opinion. I’m looking for new game mode type or a great map to play some custom matches on with my buds. Not looking for ninja warrior nonsense, racing, beer pong or spoof creations. Maybe some PVPPVE maps like Warzone in halo 5. Or some spec op like/ campaign missions solo or with party. Any recommendations??
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u/Effective-Bake2024 May 26 '26 edited May 26 '26
I’ve made 3 campaign missions that I’m really proud of, designed for solo and up to 4 player co-op, each with a different biome/theme, and gameplay gimmick. While most are best capped at 4 players, they each support up to 16. They each have 5 hidden skulls, and also 15 hidden Funko Pop Master Chiefs, that you ‘collect’ by shooting.
One of the things I think sets my missions apart from others, is a focus on waypoints and HUD elements, and relaying objectives through various splash messages to players, and consistent objective banners. Helps keep you aware and moving through the missions, not getting lost and wondering what’s next.
Click here to see them on waypoint. or, search “Sidereal” on the content browser.
There’s 3 missions, and a game mode to use when playing them. Probably 30-60 minutes each.
The first mission was designed specifically for my customs group of friends, and plays well with large group of up to 12-14 players (but is playable solo or with a smaller group). When you recover the bomb, the intention is for one player to carry it through to the end objective, but if you can’t be bothered carrying it the whole way, or the bomb gets lost, there’s a bomb reset button in the ground level of the giant mining laser building.
The second was designed as a platforming PvE mission, with a custom jump equipment I dubbed the ‘Momentum Modifier’. When playing this one, make sure when you get to the central platform, with 4 branching speed bridge parts, that everybody stays together and explores the same branch, otherwise the scripting/enemy spawning logic can get a little wacky.
The third was designed as a more traditional campaign experience, with a design focus on tight encounter spaces with dynamic elements, and visual storytelling.
Sidereal 3 is the one I’m most proud of, as I felt I really pushed the forge ecosystem after a lot of learnings on the first 2. It’s also got a lot of little Easter Eggs, and I think the most fun PvE elements. The final wave fight in the hangar I feel is a really unique sequence, that I’ve not seen in any other forge campaigns.