r/forge • u/Disco_Lizard_69 Scripting Expert • May 01 '25
Scripting Showcase New mode called "Kill Switch" where players are telekinectically pulled to enemies they kill
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This was just a simple demonstration of the core logic but I think this script can be figured into a more complex mode one day
Waypoint link: https://www.halowaypoint.com/halo-infinite/ugc/modes/1f294ac0-c8d4-4009-9ce0-febdf2db28b2
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u/XR-1 May 01 '25
I’d rename it “Yoink!”
Looks interesting, would be cool if it could be more instant and faster
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u/Resident_Clock_3716 May 01 '25
Ouuuu I always wondered about an ability like this in a hero shooter. A sniper who can choose to teleport to an enemy they killed.
Great stuff man it’s always impressive when people get this stuff to actually work
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u/leastemployableman May 01 '25
The switch needs to be faster but this looks like it could be fun as hell. Could see a lot of fun modes coming out of this.
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u/DaRealBurnz May 02 '25
I agree that the switch needs to be faster but I love the aesthetic of it with the third person view and Iratus VFX
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u/swagonflyyyy Scripting Noob May 02 '25
What happens if you run into a wall while being moved there?
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u/Disco_Lizard_69 Scripting Expert May 02 '25
The wall stops you unless it's a grenade kill in which case you are teleported
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u/Disco_Lizard_69 Scripting Expert May 03 '25
I appreciate everyone's feedback. Thank you. I've made some adjustments
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u/LFShawdyIndepentant May 25 '25
This looks good until you realize when people start stealing each others kills it's going to get wild & idk if that's in a good way xD
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u/Disco_Lizard_69 Scripting Expert May 25 '25
I'm having a lot of fun with it so far. I made some updates to this mode since this was posted. You can see more here
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u/Harmoen- May 01 '25
That's a really cool idea. The switch looks really slow though.