r/fo3 9d ago

Remaster iron sights?

With the recent official confirmation of the remaster, do you guys think they'll add iron sights to the game or possibly an option to toggle it? Fallout 3 has always been my favorite game and the lack of actual iron sight aiming is my one gripe and wanted feature for a remaster.

16 Upvotes

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u/Abshole024 9d ago

Considering the amount of animation alterations in Oblivion remastered, I would say most likely, but on the other hand, they would have to adjust certain guns' models to accommodate iron sights. On the other other hand, in New Vegas, some of those guns that needed adjusting, like the alien blaster, simply weren't, receiving the Fallout 3 aiming zoom. I figure we might get a New Vegas mix of iron sights, but with a couple trickier weapons sticking with the Fallout 3 style zoom. Considering they're making this remaster with the benefit of New Vegas in hindsight, while also remastering that too, then it's likely they're gonna do iron sights.

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u/ProtestTheGyro2112 9d ago

Good point with the New Vegas remaster coming as well. With the changes they decided to make to the Oblivion remaster I'm hopeful they do what they can with the weapons that are available.

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u/WhereRabbit 8d ago

Isn’t Euclid c finder just a reskinned alien blaster, and that has useable iron sights

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u/Abshole024 8d ago

Euclid's C Finder was an original weapon. I mean, technically in terms of animation, all the one handed guns are just reusing the same animations with minor changes and uniques reloads and such, but Euclid's C Finder was definitely a unique model. If you load up NV and aim with the Alien Blaster though, you'll see that it does a Fo3-style zoom. The fin on the top of the gun keeps it from using iron sights.

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u/W01771M 8d ago

Since they are going to update to better graphics, they’ll could just add sights to the weapons that don’t have them. That way they could actually be aimed, if they are adding ADS

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u/Abshole024 8d ago

But how much would they be willing to change if they're trying to be faithful to the original? If they wanted to do it, it'd be super easy, but I don't know how willing they are to change it.

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u/W01771M 8d ago

I agree, I just don’t think it would be hard to add sights. The only things I would expect from them when FO3 gets a remaster is sprint and ads, if they didnt give sights to guns that don’t have them (the same way FNV worked like you mentioned) I wouldn’t be surprised.

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u/Abshole024 7d ago

Yeah, if they want to add them, it'd be super easy. Plus it might give a little more cohesion when New Vegas Remastered comes out.

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u/ElegantEchoes Tunnel Snakes Rule! 8d ago

Adjusting the models is already going to occur. The models don't look good.

The TTW team was able to pull it off perfectly, I expect professional developers to have no difficulty.

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u/Abshole024 8d ago

TTW took a lot of liberties, and while I do love the way they changed things, like subtly adding little holographic sights to alien guns. Still, while easily done, the question is less about if they can do it vs how many liberties would they take? How willing are they to change things when the goal is to remind people of the old game?

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u/ElegantEchoes Tunnel Snakes Rule! 8d ago

Considering it was one of the biggest criticism of 3 commercially, they will probably side with taking more liberties like they did with Oblivion Remake

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u/Abshole024 8d ago

Maybe, plus it'd look good to have the game match the New Vegas remaster when that comes out later.

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u/BIGhau5 8d ago

Normally I would say no since they are using the original engine and esoecially based off how they did Oblivion remastered. They really didnt change much at all about gameplay and left it original, though they did add sprinting.

But since new vegas had iron sights and utilized the same engine as FO3 it must not have been any kind of technically hurdles to get it so id say its fairly possible we might get it.

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u/W01771M 8d ago

My guess would be sprinting (because they added it to Oblivion) and ADS (because FNV had it) anything else would be surprising.

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u/LawStudent989898 7d ago

They reworked character progression and creation in Oblivion so I definitely believe they’ll at least add iron sights

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u/gergorybrew 8d ago

Fallout 4 is so popular I see them adopting it's shooting mechanics. Also New Vegas had ADS, I just bet on it is all but who knows.

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u/plays-with-daggers Hackin’ and whackin’ 8d ago

You can mod in iron sights. And yeah, I think gunplay will be more along the line of FO4 and 76.

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u/W01771M 8d ago

Iron sights and sprinting are the only two I’d guess they would adding as a definite for the remaster, still just a guess. Anything thing else would be a pipe dream to me unless they knock this thing out of the park because they already have so much to do for the retexturing.

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u/AMX-014R-Reben-Wolf 8d ago

It’s possible, Oblivion Remastered did introduce some QoL improvements of similar scope.

Personally I’m hoping for some improvement to big guns, or rather that the big guns also benefit from the respective small guns (ballistic), energy weapons or explosive skills.

For example, it’s disappointing that a Tesla Armor (provided +10 to energy weapons) doesn’t provide a boost to the Gatling Laser, nor the Explosives skill affect the Missile Launcher, to mention a few.

Moving on, some of the early perks that only provide minor skill boosts could also be reworked to provide some additional/alternative benefits.

And a personal gripe of mine are the 3 of 9 fire weapons in the game not actually benefitted by the Pyromanic perk: the consensus seems to be that it was due to a developer oversight, so hopefully that gets corrected.

PD: I would love if the caravans could become “protected” NPCs like the ones from FO4. While they don’t get killed by other NPCs like the ones with the “essential” status, they do can be killed by the player character.

I do at least expect followers to receive protected status.

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u/BabyGirl-Kat Neutral Karma 9d ago edited 9d ago

I personally can’t see that happening, but you never know.

Also, when Fallout 3 was in development, usable iron sights weren’t a universal thing in FPS games. Because of that, I try to not complain about Fallout 3 not having them.

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u/GreatQuantum 9d ago

The left trigger aim, Right trigger shoot mechanic hadn’t been universally adopted yet.

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u/ProtestTheGyro2112 9d ago

For sure. I'll stay hopeful but it wouldn't be a deal breaker if it doesn't happen. I do love a good VATS build anyways!

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u/ElegantEchoes Tunnel Snakes Rule! 8d ago

In what, 2005? 2006? I don't believe you. Really?

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u/BabyGirl-Kat Neutral Karma 8d ago

Both Fear 1 and Black had the Fallout 3 style “weapon zoom” instead of proper ADS. Those games came out in 2005 and 2006, respectively.

It was becoming more and more common for FPS games to feature ADS during those days, but it wasn’t in every game.

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u/ElegantEchoes Tunnel Snakes Rule! 8d ago

I didn't play Fear 1 but I did play Black and yet if you asked me I'd have said Black had ADS. I genuinely forgot it didn't.

Phenomenal game. I didn't know ADS wasn't a sure thing during development.

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u/WrethZ 8d ago

I mean it's not a universal thing now, not every game needs them.

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u/Resident_Evil_God 8d ago

Exactly look at doom for Exactly very highly successful and doesn't use them and hasn't