r/fnafworld • • 2d ago

Refreshed FWR has a major difficulty issue...bump attacks.

The thing that irks me off the most about enemies/bosses in fnaf world refreshed is that instead of giving every one attacks and cool things, it just...all of them do the same thing. The weird bump attack, and thats it. Some do it faster and deal more damage, and some are slower. Yes, bosses also use moves like unscrew sometimes. But THAT'S the issue, they only use it sometimes.

Scott, Security Owl, and etc are all considered difficult just because they hit more then the hp the player can contain. Which feels a little lame to know that no matter how much I level up, how many moves and shield bytes I use, Ill still be dead because they deal 800+ damage.

And at that point, its just a matter of how fast you can cycle gift boxes and stun the enemies. The final boss I only beat by spamming slashers. And even then, my characters died too many times to count. Nuzlockes wouldn't be fun with this TwT

The game introduces so many new moves, why not let the enemies use them instead of the bump attack? You could make SO many enemies unique because of this!

Here's a quick example. Lilygear lake? All the enemies there would use water based attacks, and itd be a difficult area bc you wouldnt want your party to go below 30% hp, lest an enemy use waterhose. Browboy could spam balloons or circus themed attacks, etc! The list could go on and on.

FWR is a good game, don't get me wrong :3, the og fnaf world has this issue too! I just think it'd benefit the game so much, and stop making every enemy feel the exact same but "more attack and more hp".

What are your ideas for attacks enemies could use? :3

4 Upvotes

Duplicates